Further verbosity when processing units from player data store

(requires --log-debug=engine or mightier).
This commit is contained in:
Ignacio R. Morelle 2007-11-14 15:38:39 +00:00
parent 8bc1dde0e0
commit 29d687f343

View file

@ -41,6 +41,7 @@
#include <iterator>
#include <sstream>
#define DBG_NG lg::debug(lg::engine)
#define LOG_NG lg::info(lg::engine)
#define WRN_NG lg::warn(lg::engine)
#define ERR_NG lg::err(lg::engine)
@ -523,6 +524,7 @@ static void write_player(const player_info& player, config& cfg)
config new_cfg;
i->write(new_cfg);
cfg.add_child("unit",new_cfg);
DBG_NG << "added unit " << new_cfg["user_description"] << " to side\n";
}
std::stringstream can_recruit;