Further verbosity when processing units from player data store
(requires --log-debug=engine or mightier).
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1 changed files with 2 additions and 0 deletions
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@ -41,6 +41,7 @@
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#include <iterator>
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#include <sstream>
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#define DBG_NG lg::debug(lg::engine)
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#define LOG_NG lg::info(lg::engine)
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#define WRN_NG lg::warn(lg::engine)
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#define ERR_NG lg::err(lg::engine)
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@ -523,6 +524,7 @@ static void write_player(const player_info& player, config& cfg)
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config new_cfg;
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i->write(new_cfg);
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cfg.add_child("unit",new_cfg);
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DBG_NG << "added unit " << new_cfg["user_description"] << " to side\n";
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}
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std::stringstream can_recruit;
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