Update UtBS todo, add some music to scenario 4.
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2 changed files with 11 additions and 47 deletions
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@ -1,38 +1,17 @@
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Main issues with UtBS were identified by fabi in
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https://mail.gna.org/public/wesnoth-dev/2008-11/msg00007.html
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I have attached to each one a proposed disposition.
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- In scenario 2 units take damage from dehydration during daytime,
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strange behaviour of this have been reported. loonycyborg
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clarified that dehydration interacts badly with poison.
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Disposition: I will fix this, if necessary by reverting to the
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old 1.4 behavior of dehydration, which worked.
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- The masked assassin (the brother of Kaleh) can appear in place of
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the players characters and they die (even campaign critical ones).
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Disposition: I will fix it.
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- A magical berserker creature the player can get during the campaign
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(scenario 4) dies too easily.
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Disposition: I will fix it. I don't experct this to be difficult.
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- The frost sword doesn't work like expected (I had no look at this,
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maybe the player who reported this had no idea about Wesnoth's
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damage types)
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Disposition: I will investigate and fix if necessary.
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- Choosing the trolls as allies is too hard.
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Disposition: I will fix it.
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- The whole campaign seems to be unbalanced by being too easy in general.
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Disposition: I will investigate and fix as necessary.
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- The unit graphics of the desert elves are very outdated. They are
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based on the mainline elves found in Wesnoth 1.0 and lack the team
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colourisation. They look strange compared to the enemies that have
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@ -46,6 +25,5 @@ I have attached to each one a proposed disposition.
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Quenoth elves is almost an asset. I encourage Jetrel to finish the
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TC pass on them he was planning.
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- Many more wml bugs.
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Disposition: I will investigate during playtesting.
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- Need to investigate the two versions of scenario 3, decide which to keep,
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and junk the other.
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@ -5,32 +5,20 @@
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id="4_Descending_into_Darkness"
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name= _ "Descending into Darkness"
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label= _ "Descending into Darkness"\
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map_data="{campaigns/Under_the_Burning_Suns/maps/04_Descending_into_Darkness.map}"
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{STORY_DESCENDING_INTO_DARKNESS}
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[music]
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name=northerners.ogg
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[/music]
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next_scenario=5_A_Subterranean_Struggle
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map_data="{campaigns/Under_the_Burning_Suns/maps/04_Descending_into_Darkness.map}"
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victory_when_enemies_defeated=no
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#don't display snapshot of map in saved games?
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snapshot="no"
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#max turns in scenario varies depending on difficulty
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#ifdef EASY
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turns="50"
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#endif
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#ifdef NORMAL
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turns="48"
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#endif
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#ifdef HARD
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turns="46"
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#endif
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victory_when_enemies_defeated=no
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{TWO_SUNS_DEFAULT_SCHEDULE}
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{TURNS 50 48 46}
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{INTRO_AND_SCENARIO_MUSIC("elf-land.off" "northerners.ogg"}
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{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
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{EXTRA_SCENARIO_MUSIC "frantic.ogg"}
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{STORY_DESCENDING_INTO_DARKNESS}
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[side]
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side=1
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@ -73,11 +61,9 @@
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#ifdef EASY
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recruit=Orcish Grunt, Wolf Rider, Goblin Spearman, Orcish Archer
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#endif
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#ifdef NORMAL
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recruit=Orcish Grunt, Wolf Rider, Goblin Impaler, Orcish Archer, Goblin Knight
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#endif
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#ifdef HARD
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recruit=Orcish Warrior, Wolf Rider, Goblin Impaler, Orcish Crossbowman, Goblin Knight
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#endif
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