wc: small mapgen refactor

It doesn't really make sense that the code sometimes uses the lua variable enemy_power and sometimes
the wml variable. I think the original intent was to make it always use the lua variable but then it was noticed that the lua varialbe is not available in the first scenario
This commit is contained in:
gfgtdf 2023-12-07 17:03:11 +01:00
parent ec0457790c
commit 294e9a8d5c
3 changed files with 11 additions and 11 deletions

View file

@ -12,7 +12,7 @@ local function get_enemy_data(enemy_power)
bonus_gold = 175,
sides = {
wct_enemy(4, 3, 9, 2, 0, 18, "$($wc2_difficulty.enemy_power-2)"),
wct_enemy(5, 2, 8, 0, 0, "$($wc2_difficulty.enemy_power*2-1)", (enemy_power)),
wct_enemy(5, 2, 8, 0, 0, "$($wc2_difficulty.enemy_power*2-1)", "$($wc2_difficulty.enemy_power-0)"),
wct_enemy(6, 3, 1, 7, 0, "$($wc2_difficulty.enemy_power*2-1)", "$($wc2_difficulty.enemy_power-1)"),
wct_enemy(7, 2, 1, 0, 0, "$($wc2_difficulty.enemy_power*2-1)", "$($wc2_difficulty.enemy_power-1)"),
wct_enemy(8, 2, 0, 2, 1, "$($wc2_difficulty.enemy_power*2-1)", 9),

View file

@ -11,12 +11,12 @@ local function get_enemy_data(enemy_power)
gold = 350,
bonus_gold = 175,
sides = {
wct_enemy(4, 3, 9, 2, 0, 21, (1+enemy_power)),
wct_enemy(5, 2, 8, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", (2+enemy_power)),
wct_enemy(6, 3, 1, 7, 0, "$(3+$wc2_difficulty.enemy_power*2)", (1+enemy_power)),
wct_enemy(7, 2, 1, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", (1+enemy_power)),
wct_enemy(4, 3, 9, 2, 0, 21, "$($wc2_difficulty.enemy_power+1)"),
wct_enemy(5, 2, 8, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+2)"),
wct_enemy(6, 3, 1, 7, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+1)"),
wct_enemy(7, 2, 1, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+1)"),
wct_enemy(8, 2, 0, 2, 1, "$(3+$wc2_difficulty.enemy_power*2)", 11),
wct_enemy(9, 2, 1, 4, 1, 21, (1+enemy_power)),
wct_enemy(9, 2, 1, 4, 1, 21, "$($wc2_difficulty.enemy_power+1)"),
}
}
end

View file

@ -11,12 +11,12 @@ local function get_enemy_data(enemy_power)
gold = 350,
bonus_gold = 175,
sides = {
wct_enemy(5, 3, 9, 2, 0, 21, (1+enemy_power)),
wct_enemy(6, 2, 8, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", (2+enemy_power)),
wct_enemy(7, 3, 1, 7, 0, "$(3+$wc2_difficulty.enemy_power*2)", (1+enemy_power)),
wct_enemy(8, 2, 1, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", (1+enemy_power)),
wct_enemy(5, 3, 9, 2, 0, 21, "$($wc2_difficulty.enemy_power+1)"),
wct_enemy(6, 2, 8, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+2)"),
wct_enemy(7, 3, 1, 7, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+1)"),
wct_enemy(8, 2, 1, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+1)"),
wct_enemy(9, 2, 0, 2, 1, "$(3+$wc2_difficulty.enemy_power*2)", 11),
wct_enemy(10, 2, 1, 4, 1, 21, (1+enemy_power)),
wct_enemy(10, 2, 1, 4, 1, 21, "$($wc2_difficulty.enemy_power+1)"),
}
}
end