wc: small mapgen refactor
It doesn't really make sense that the code sometimes uses the lua variable enemy_power and sometimes the wml variable. I think the original intent was to make it always use the lua variable but then it was noticed that the lua varialbe is not available in the first scenario
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3 changed files with 11 additions and 11 deletions
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@ -12,7 +12,7 @@ local function get_enemy_data(enemy_power)
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bonus_gold = 175,
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sides = {
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wct_enemy(4, 3, 9, 2, 0, 18, "$($wc2_difficulty.enemy_power-2)"),
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wct_enemy(5, 2, 8, 0, 0, "$($wc2_difficulty.enemy_power*2-1)", (enemy_power)),
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wct_enemy(5, 2, 8, 0, 0, "$($wc2_difficulty.enemy_power*2-1)", "$($wc2_difficulty.enemy_power-0)"),
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wct_enemy(6, 3, 1, 7, 0, "$($wc2_difficulty.enemy_power*2-1)", "$($wc2_difficulty.enemy_power-1)"),
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wct_enemy(7, 2, 1, 0, 0, "$($wc2_difficulty.enemy_power*2-1)", "$($wc2_difficulty.enemy_power-1)"),
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wct_enemy(8, 2, 0, 2, 1, "$($wc2_difficulty.enemy_power*2-1)", 9),
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@ -11,12 +11,12 @@ local function get_enemy_data(enemy_power)
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gold = 350,
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bonus_gold = 175,
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sides = {
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wct_enemy(4, 3, 9, 2, 0, 21, (1+enemy_power)),
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wct_enemy(5, 2, 8, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", (2+enemy_power)),
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wct_enemy(6, 3, 1, 7, 0, "$(3+$wc2_difficulty.enemy_power*2)", (1+enemy_power)),
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wct_enemy(7, 2, 1, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", (1+enemy_power)),
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wct_enemy(4, 3, 9, 2, 0, 21, "$($wc2_difficulty.enemy_power+1)"),
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wct_enemy(5, 2, 8, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+2)"),
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wct_enemy(6, 3, 1, 7, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+1)"),
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wct_enemy(7, 2, 1, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+1)"),
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wct_enemy(8, 2, 0, 2, 1, "$(3+$wc2_difficulty.enemy_power*2)", 11),
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wct_enemy(9, 2, 1, 4, 1, 21, (1+enemy_power)),
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wct_enemy(9, 2, 1, 4, 1, 21, "$($wc2_difficulty.enemy_power+1)"),
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}
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}
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end
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@ -11,12 +11,12 @@ local function get_enemy_data(enemy_power)
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gold = 350,
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bonus_gold = 175,
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sides = {
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wct_enemy(5, 3, 9, 2, 0, 21, (1+enemy_power)),
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wct_enemy(6, 2, 8, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", (2+enemy_power)),
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wct_enemy(7, 3, 1, 7, 0, "$(3+$wc2_difficulty.enemy_power*2)", (1+enemy_power)),
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wct_enemy(8, 2, 1, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", (1+enemy_power)),
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wct_enemy(5, 3, 9, 2, 0, 21, "$($wc2_difficulty.enemy_power+1)"),
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wct_enemy(6, 2, 8, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+2)"),
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wct_enemy(7, 3, 1, 7, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+1)"),
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wct_enemy(8, 2, 1, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", "$($wc2_difficulty.enemy_power+1)"),
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wct_enemy(9, 2, 0, 2, 1, "$(3+$wc2_difficulty.enemy_power*2)", 11),
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wct_enemy(10, 2, 1, 4, 1, 21, (1+enemy_power)),
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wct_enemy(10, 2, 1, 4, 1, 21, "$($wc2_difficulty.enemy_power+1)"),
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}
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}
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end
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