Updated the chasm terrain code so the bats could appear in the chasm.

(Fixes bug #16791)
This commit is contained in:
Dan Gerhards 2010-10-01 01:17:18 +00:00
parent ece60b89e4
commit 28bf4f69c7

View file

@ -203,7 +203,7 @@
[have_location]
x=$scorp_x
y=$scorp_y
terrain=Qxu,W* # In water or a chasm
terrain=Qx*,W* # In water or a chasm
[or]
terrain=K*
@ -235,7 +235,7 @@
x=$scorp_x
y=$scorp_y
side=2
[/unit]
[/unit]
# Code to tell the while loop to find another location
[set_variable]
@ -280,7 +280,7 @@
#find chasm hexes, and put them in an array
[store_locations]
variable=chasm_hexes
terrain=Qxu #Chasm
terrain=Qx* #Chasm
[and]
x=10
y=21
@ -339,7 +339,7 @@
[/store_unit]
{FOREACH bats bat}
{NEAREST_HEX $bats[$bat].x $bats[$bat].y 99 (terrain=Qxu) chasm_hex}
{NEAREST_HEX $bats[$bat].x $bats[$bat].y 99 (terrain=Qx*) chasm_hex}
[kill]
id=$bats[$bat].id
animate=no