Fix to a Konrad portrait issue in HttT and EI,
caused by mainline campaigns not acting like good UMC's should and having their [binary_path]s inside their #ifdefs...
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50e2678a38
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5 changed files with 3 additions and 255 deletions
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 49 KiB |
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@ -86,6 +86,7 @@
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type=Lord
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description=Konrad II
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user_description= _ "Konrad II"
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profile=portraits/konrad_II.png
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side=5
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canrecruit=1
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controller=ai
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@ -63,6 +63,7 @@
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type=Lord
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description=Konrad II
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user_description= _ "Konrad II"
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profile=portraits/konrad_II.png
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side=2
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canrecruit=0
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controller=ai
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@ -186,6 +186,7 @@ y=6,6,5,6,5,6,5,4,8-11,11-16,17-18,18,25,26-28,28-29,30-31,31-33,34,27-29,30,31,
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[unit]
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description=Konrad
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user_description= _ "Konrad II"
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profile=portraits/konrad_II.png
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type=Lord
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side=1
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x=21
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@ -1,255 +0,0 @@
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[unit]
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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[frame]
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range=melee
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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[/frame]
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[frame]
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range=ranged
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begin=-150
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end=150
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image="konrad-lord-bow-defend.png"
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[/frame]
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[/defend]
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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movement_type=smallfoot
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=65
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=12
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number=4
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[animation]
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[frame]
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begin=-201
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end=-100
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image="konrad-lord-attack-w1.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=-100
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end=0
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image="konrad-lord-attack-w2.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="konrad-lord-attack-w3.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=9
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number=3
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[animation]
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hits=no
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-500
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end=-400
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image="konrad-lord-bow.png"
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[/frame]
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[frame]
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begin=-400
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end=-300
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image="konrad-lord-bow-attack1.png"
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sound=firearrow.wav
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[/frame]
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[frame]
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begin=-300
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end=-200
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image="konrad-lord-bow-attack2.png"
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sound=firearrow.wav
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="konrad-lord-bow-attack3.png"
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sound=firearrow.wav
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[/frame]
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[frame]
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begin=-100
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end=0
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image="konrad-lord-bow-attack4.png"
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sound=firearrow.wav
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[/frame]
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[frame]
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sound=arrow-miss.wav
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begin=0
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end=1
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image="konrad-lord-bow-attack4.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-500
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end=-400
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image="konrad-lord-bow.png"
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[/frame]
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[frame]
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begin=-400
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end=-300
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image="konrad-lord-bow-attack1.png"
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sound=firearrow.wav
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[/frame]
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[frame]
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begin=-300
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end=-200
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image="konrad-lord-bow-attack2.png"
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sound=firearrow.wav
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[/frame]
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[frame]
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begin=-200
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end=-100
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image="konrad-lord-bow-attack3.png"
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sound=firearrow.wav
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[/frame]
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[frame]
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begin=-100
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end=0
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image="konrad-lord-bow-attack4.png"
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sound=firearrow.wav
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[/frame]
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[frame]
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sound=arrow-hit.wav
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begin=0
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end=1
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image="konrad-lord-bow-attack4.png"
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[/frame]
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[/animation]
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[/attack]
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[variation]
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variation_name=scepter
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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[/frame]
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[/defend]
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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movement_type=smallfoot
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=150
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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type=blade
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icon=attacks/human-greatsword.png
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range=melee
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damage=12
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number=4
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[animation]
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[frame]
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begin=-201
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end=-100
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image="konrad-lord-attack-w1.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=-100
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end=0
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image="konrad-lord-attack-w2.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="konrad-lord-attack-w3.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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type=fire
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range=ranged
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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icon=attacks/fireball.png
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damage=18
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number=4
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[animation]
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[missile_frame]
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begin=-100
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end=0
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[frame]
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sound=fire.wav
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begin=-200
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end=-150
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image="konrad-lord-attack-w2.png"
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[/frame]
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[/animation]
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[/attack]
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[/variation]
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[/unit]
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