Fix to a Konrad portrait issue in HttT and EI,

caused by mainline campaigns not acting like good UMC's should and
having their [binary_path]s inside their #ifdefs...
This commit is contained in:
Lari Nieminen 2006-06-01 13:58:11 +00:00
parent 50e2678a38
commit 28bf387cd6
5 changed files with 3 additions and 255 deletions

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After

Width:  |  Height:  |  Size: 49 KiB

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@ -86,6 +86,7 @@
type=Lord
description=Konrad II
user_description= _ "Konrad II"
profile=portraits/konrad_II.png
side=5
canrecruit=1
controller=ai

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@ -63,6 +63,7 @@
type=Lord
description=Konrad II
user_description= _ "Konrad II"
profile=portraits/konrad_II.png
side=2
canrecruit=0
controller=ai

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@ -186,6 +186,7 @@ y=6,6,5,6,5,6,5,4,8-11,11-16,17-18,18,25,26-28,28-29,30-31,31-33,34,27-29,30,31,
[unit]
description=Konrad
user_description= _ "Konrad II"
profile=portraits/konrad_II.png
type=Lord
side=1
x=21

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@ -1,255 +0,0 @@
[unit]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
range=melee
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[frame]
range=ranged
begin=-150
end=150
image="konrad-lord-bow-defend.png"
[/frame]
[/defend]
[leading_anim]
[frame]
begin=-150
end=150
image="konrad-lord-leading.png"
[/frame]
[/leading_anim]
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
begin=-201
end=-100
image="konrad-lord-attack-w1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-attack-w2.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack-w3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-500
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-300
image="konrad-lord-bow-attack1.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-300
end=-200
image="konrad-lord-bow-attack2.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-200
end=-100
image="konrad-lord-bow-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-bow-attack4.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="konrad-lord-bow-attack4.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-500
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-300
image="konrad-lord-bow-attack1.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-300
end=-200
image="konrad-lord-bow-attack2.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-200
end=-100
image="konrad-lord-bow-attack3.png"
sound=firearrow.wav
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-bow-attack4.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="konrad-lord-bow-attack4.png"
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
[leading_anim]
[frame]
begin=-150
end=150
image="konrad-lord-leading.png"
[/frame]
[/leading_anim]
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=12
number=4
[animation]
[frame]
begin=-201
end=-100
image="konrad-lord-attack-w1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-attack-w2.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack-w3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=18
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-150
image="konrad-lord-attack-w2.png"
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]