EI S05: fade to silence when recounting the priestess's death (#8547)

In EI's S05, Owaec briefly recounts the bloody fate of his local priestess, killed by undead.

The scenario's music consists of wanderer.ogg and traveling_minstrels.ogg, which are inappropriate for encountering a mangled corpse.

Instead, fade the music out during this section.
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Dalas121 2024-03-31 00:48:11 -07:00 committed by GitHub
parent 8318a6ccf8
commit 28ab770d7f
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@ -193,6 +193,30 @@
{PLACE_IMAGE items/bones.png 6 31}
{PLACE_IMAGE scenery/blood-1.png 7 31}
#define CHANGE_VOLUME VOLUME DELAY
[volume]
music={VOLUME}
[/volume]
[delay]
time={DELAY}
[/delay]
#enddef
[event]
name=moveto
[filter]
x,y=7,31
[/filter]
{CHANGE_VOLUME 90 20}
{CHANGE_VOLUME 80 20}
{CHANGE_VOLUME 70 20}
{CHANGE_VOLUME 60 20}
{CHANGE_VOLUME 50 20}
{CHANGE_VOLUME 40 20}
{CHANGE_VOLUME 30 20}
{CHANGE_VOLUME 20 20}
{CHANGE_VOLUME 10 20}
{CHANGE_VOLUME 0 0}
[/event]
{PLACE_ITEM_HOLY_AMULET {ID_HOLY_AMULET_1} 7 31}
[event]
name=moveto
@ -204,6 +228,16 @@
#po: "here lies the dead body of". An amulet was visible on this hex, a unit has moved to pick it up, which triggers this explanation why it's there.
message= _ "There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didnt make it to the cellars in time."
[/message]
{CHANGE_VOLUME 10 20}
{CHANGE_VOLUME 20 20}
{CHANGE_VOLUME 30 20}
{CHANGE_VOLUME 40 20}
{CHANGE_VOLUME 50 20}
{CHANGE_VOLUME 60 20}
{CHANGE_VOLUME 70 20}
{CHANGE_VOLUME 80 20}
{CHANGE_VOLUME 90 20}
{CHANGE_VOLUME 100 0}
[/event]
{PLACE_IMAGE scenery/village-human-burned1.png 6 22}