EI S05: fade to silence when recounting the priestess's death (#8547)
In EI's S05, Owaec briefly recounts the bloody fate of his local priestess, killed by undead. The scenario's music consists of wanderer.ogg and traveling_minstrels.ogg, which are inappropriate for encountering a mangled corpse. Instead, fade the music out during this section.
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@ -193,6 +193,30 @@
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{PLACE_IMAGE items/bones.png 6 31}
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{PLACE_IMAGE scenery/blood-1.png 7 31}
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#define CHANGE_VOLUME VOLUME DELAY
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[volume]
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music={VOLUME}
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[/volume]
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[delay]
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time={DELAY}
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[/delay]
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#enddef
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[event]
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name=moveto
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[filter]
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x,y=7,31
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[/filter]
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{CHANGE_VOLUME 90 20}
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{CHANGE_VOLUME 80 20}
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{CHANGE_VOLUME 70 20}
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{CHANGE_VOLUME 60 20}
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{CHANGE_VOLUME 50 20}
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{CHANGE_VOLUME 40 20}
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{CHANGE_VOLUME 30 20}
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{CHANGE_VOLUME 20 20}
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{CHANGE_VOLUME 10 20}
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{CHANGE_VOLUME 0 0}
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[/event]
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{PLACE_ITEM_HOLY_AMULET {ID_HOLY_AMULET_1} 7 31}
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[event]
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name=moveto
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@ -204,6 +228,16 @@
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#po: "here lies the dead body of". An amulet was visible on this hex, a unit has moved to pick it up, which triggers this explanation why it's there.
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message= _ "There lies Anwyan, our local priestess. She insisted on hiding the others first and was one of those who didn’t make it to the cellars in time."
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[/message]
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{CHANGE_VOLUME 10 20}
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{CHANGE_VOLUME 20 20}
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{CHANGE_VOLUME 30 20}
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{CHANGE_VOLUME 40 20}
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{CHANGE_VOLUME 50 20}
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{CHANGE_VOLUME 60 20}
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{CHANGE_VOLUME 70 20}
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{CHANGE_VOLUME 80 20}
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{CHANGE_VOLUME 90 20}
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{CHANGE_VOLUME 100 0}
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[/event]
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{PLACE_IMAGE scenery/village-human-burned1.png 6 22}
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