Removed the unused scoutDefault Python tool

This commit is contained in:
Elvish_Hunter 2019-09-17 21:43:04 +02:00
parent 8d576ddc52
commit 2863db36cc
2 changed files with 1 additions and 278 deletions

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@ -28,6 +28,7 @@
* Chat is now enable in single-player and hotseat multiplayer. (Issue#1111)
* Ported the "expand-terrain-macros" tool to Python 3
* It's now possible to chat with oneself in SP campaigns. Chat is shown in replays. (Issue#1111)
* Removed the unused "scoutDefault" Python tool
## Version 1.15.1
### Editor

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#!/usr/bin/env python2
#
# Automagically set the village_per_scout parameters in MP scenarios.
import sys
import os
import getopt
import re
overwrite = False
defaultValue = 4
suffix = ''
RE_SCENARIO = '.*?\[multiplayer\].*?\[\/multiplayer\]'
scenario_block = re.compile(RE_SCENARIO, re.DOTALL)
side_block = re.compile('( |\t)*\[side\].*?\[\/side\]( |\t)*\n', re.DOTALL)
ai_block = re.compile('( |\t)*\[ai\].*?\[\/ai\]( |\t)*\n', re.DOTALL)
AI_SIDE = re.compile('(?P<text>( |\t)*side=(\w| |\-|\,|\t)*)\n', re.DOTALL)
AI_TIME = re.compile('(?P<text>( |\t)*time_of_day=(\w| |\-|\,|\t)*)', re.DOTALL)
AI_TURNS = re.compile('(?P<text>( |\t)*turns=(\w| |\-|\,|\t)*)', re.DOTALL)
AI_SCOUTS = re.compile('(?P<text>( |\t)*villages_per_scout=(\w| |\-|\,|\t)*)', re.DOTALL)
AI_SCOUTS_VALUE = re.compile('(?P<text>(?<=villages_per_scout=)(\d)*)', re.DOTALL)
AI_CAN_RECRUIT = re.compile('(?P<text>(?<=canrecruit=)(\d)*)', re.DOTALL)
AI_START = re.compile('(?P<text>( |\t)*\[ai\](\w| |\t)*\n)', re.DOTALL)
IF_TEXT = "[if]\n"
ENDIF_TEXT = "[/if]\n"
ELSE_TEXT = "[else]\n"
ENDELSE_TEXT = "[/else]"
SCOUTS_TEXT = "\n\tvillages_per_scout=0"
AI_SCOUTS_TEXT = "\n\t[ai]%s\n\t[/ai]" % SCOUTS_TEXT.replace('\n','\n\t')
def applySearch(text, RE, groupId):
data = RE.search(text, 0)
if data is not None:
return data.group(groupId)
else:
return ""
def updateDescription(ai, sides):
if ai.value != "":
new = defaultValue * sides
ai.updated_description = ai.updated_description.replace(ai.value, str(new))
def getIndent(itemText, subitemText):
item = re.compile('^( |\t)*').search(itemText).group()
subitem = re.compile('^( |\t)*').search(subitemText).group()
if item == '' or subitem == '':
return subitem
if item[0] == '\t' and subitem[0] == '\t':
return (len(subitem) - len(item)) * '\t'
if item[0] == ' ' and subitem[0] == ' ':
return (len(subitem) - len(item)) * ' '
return '\t'
class wikiAi:
def __init__(self):
self.start = ""
self.scouts = ""
self.full_description = ""
self.updated_description = ""
def addAiData(self, aiContent):
if aiContent is not None:
self.start = applySearch(aiContent, AI_START, 'text')
self.scouts = applySearch(aiContent, AI_SCOUTS, 'text')
self.full_description = aiContent
self.updated_description = aiContent
self.value = applySearch(aiContent, AI_SCOUTS_VALUE, 'text')
class wikiAiList(list):
def __str__(self):
output = ""
for item in self:
output = output + item.full_description + " ; "
return output
class wikiSide:
def __init__(self):
self.full_description = ''
self.updated_description = ''
self.side = ''
# Will only contain one element
self.ai = wikiAiList()
self.scouts_setting = False
def addAiData(self, sideContent):
if sideContent is not None:
aiDetail = ai_block.search(sideContent, 0)
while aiDetail is not None:
if applySearch(aiDetail.group(), AI_TIME, 'text') == "" and applySearch(aiDetail.group(), AI_TURNS, 'text') == "":
self.ai.append(wikiAi())
self.ai[self.getCurrentAiNumber()].addAiData(aiDetail.group())
if self.ai[self.getCurrentAiNumber()].scouts != "":
self.scouts_setting = True
break
searchStart = aiDetail.end()
aiDetail = ai_block.search(sideContent, searchStart)
def updateAi(self, sides):
if not len(self.ai):
self.ai.append(wikiAi())
space = re.compile('^( |\t)*').search(self.full_description).group()
indent = getIndent(self.full_description, self.side)
side_scout_text = AI_SCOUTS_TEXT.replace('\t', indent)
side_scout_text = side_scout_text.replace('\n', '\n' + space)
self.ai[self.getCurrentAiNumber()].addAiData(side_scout_text)
self.updated_description = self.updated_description.replace('\n', self.ai[self.getCurrentAiNumber()].full_description + '\n', 1)
updateDescription(self.ai[0], sides)
else:
if not self.scouts_setting:
space = re.compile('^( |\t)*').search(self.full_description).group()
indent = getIndent(self.full_description, self.side)
side_scout_text = AI_SCOUTS_TEXT.replace('\t', indent)
side_scout_text = side_scout_text.replace('\n', '\n' + space)
self.ai[0].updated_description = self.ai[0].updated_description.replace(self.ai[0].start, self.ai[0].start.replace('\n', side_scout_text + '\n'))
updateDescription(self.ai[0], sides)
else:
if overwrite:
updateDescription(self.ai[0], sides)
if self.ai[0].full_description != self.ai[0].updated_description:
self.updated_description = self.updated_description.replace(self.ai[0].full_description, self.ai[0].updated_description, 1)
def getCurrentAiNumber(self):
return len(self.ai) - 1
class wikiSideList(list):
def __str__(self):
output = ""
for item in self:
output = output + item.full_description + " ; "
return output
class wikiScenario:
def __init__(self):
self.side = wikiSideList()
self.full_description = ''
self.updated_description = ''
def parseScenario (self, scenarioContent):
self.addScenarioData(scenarioContent)
sideDetail = side_block.search(scenarioContent, 0)
while sideDetail is not None:
self.addSideData(sideDetail.group())
self.addAiData(sideDetail.group())
searchStart = sideDetail.end()
sideDetail = side_block.search(scenarioContent, searchStart)
self.updateAi()
def addScenarioData(self, scenarioContent):
self.full_description = scenarioContent
self.updated_description = scenarioContent
def addSideData(self, sideContent):
canrecruit = applySearch(sideContent, AI_CAN_RECRUIT, 'text')
if canrecruit == "0":
return
self.side.append(wikiSide())
self.side[self.getCurrentSideNumber()].full_description = sideContent
self.side[self.getCurrentSideNumber()].updated_description = sideContent
self.side[self.getCurrentSideNumber()].side = applySearch(sideContent, AI_SIDE, 'text')
def addAiData(self, aiContent):
self.side[self.getCurrentSideNumber()].addAiData(aiContent)
def updateAi(self):
for side in self.side:
side.updateAi(len(self.side))
for side in self.side:
if side.full_description != side.updated_description:
self.updated_description = self.updated_description.replace(side.full_description, side.updated_description, 1)
def getCurrentSideNumber(self):
return len(self.side) - 1
class wikiScenarioList(list):
def __str__(self):
output = ""
for scenario in self:
output = output + scenario.full_description + " ; "
return output
def addScenario(self, scenario):
self.append(scenario)
def parseAll(dirName, fileList):
scenarioListIndex = 0
scenarioList = wikiScenarioList()
for fileName in fileList:
if os.path.splitext(fileName)[1] != '.cfg':
continue
if os.path.isdir(os.path.join(dirName, fileName)):
continue
f = file(os.path.join(dirName, fileName))
fileContent = f.read()
f.close()
searchStart = 0
scenario = scenario_block.match(fileContent, searchStart)
while scenario != None:
scenarioList.addScenario(wikiScenario())
scenarioList[scenarioListIndex].parseScenario(scenario.group(0))
searchStart = scenario.end()
scenario = scenario_block.search(fileContent, searchStart)
scenarioListIndex += 1
updated_file = fileContent
for scenarioItem in scenarioList:
if scenarioItem.full_description != scenarioItem.updated_description:
updated_file = updated_file.replace(scenarioItem.full_description, scenarioItem.updated_description)
if updated_file != fileContent:
(basename_out, ext_out) = os.path.splitext(fileName)
basename_out = basename_out + suffix + ext_out
f = file(basename_out,'w')
f.write(updated_file)
f.close()
def printUsage():
print """scoutDefault.py [-hRO] [-d directory] [-f file] [-x extension]
-h : print this message
-R : recursively parse directories
-O : overwrite village_per_scout value in scenario
-d : directory to look for file to parse
-f : name of the file to parse
-x : suffix to append to filename
Example of use:
./scoutDefault.py -h
Get help
./scoutDefault.py -f 2p_Blitz.cfg -x _new
Run the script and write output on 2p_Blitz_new.cfg
./scoutDefault.py -d /usr/local/share/wesnoth/data/scenarios
Run the script on all file under that directory
./scoutDefault.py -R -d /usr/local/share/wesnoth
Run the script on all directories under that directory
./scoutDefault.py -f 2p_Blitz.cfg -O
Run the script on 2p_Blitz.cfg and delete previous value"""
recursive = False
entryPoint = os.getcwd()
entryFile = os.listdir(os.getcwd())
resourcesFile = {}
try:
(opts, argsProper) = getopt.getopt(sys.argv[1:], 'ROhf:d:x:v:"')
except getopt.GetoptError, e:
print 'Error parsing command-line arguments: %s' % e
printUsage()
sys.exit(1)
for (option, parameter) in opts:
if option == '-h': # Print the commandline help and exit.
printUsage()
sys.exit(0)
elif option == '-R':
recursive = True
elif option == '-O':
overwrite = False
elif option == '-d':
if not os.path.exists(parameter):
print 'Error: %s directory does not exist' % parameter
sys.exit(1)
elif not os.path.isdir(parameter):
print 'Error: %s is not a directory' % parameter
sys.exit(1)
entryPoint = parameter
entryFile = os.listdir(entryPoint)
elif option == '-f':
entryFile = []
entryFile.append(os.path.basename(parameter))
entryPoint = os.path.dirname(parameter)
elif option == '-x':
suffix = parameter
if recursive == True:
os.path.walk(entryPoint, parseAll, resourcesFile)
else:
parseAll(entryPoint, entryFile)