Restore old clip rect when reverting render target (fixes #7087, fixes #8607)

This specifically manifested with the new minimap rendering code. Since we were creating a new temp texture onto which to draw the minimap before drawing it to the window texture, the formerly set clip rect was incorrect when the old viewport was restored:

For a minimap texture of 738 x 912:
Clip before changing target: `[0,0|330,200]`
Clip after changing target: `[0,0|738,912]` (covers whole of new target)
Clip after old target is restored: `[476,55|330,200]`

It's unclear where the extra x,y values came from, but I suspect it's some issue with SDL's internal viewport handling.
This commit is contained in:
Charles Dang 2024-08-11 22:45:34 -04:00
parent 401b969704
commit 283e52222a
2 changed files with 4 additions and 1 deletions

View file

@ -625,10 +625,10 @@ SDL_Rect draw::get_viewport()
return viewport;
}
draw::render_target_setter::render_target_setter(const texture& t)
: target_()
, viewport_()
, clip_()
{
// Validate we can render to this texture.
assert(!t || t.get_access() == SDL_TEXTUREACCESS_TARGET);
@ -640,6 +640,7 @@ draw::render_target_setter::render_target_setter(const texture& t)
target_ = video::get_render_target();
SDL_RenderGetViewport(renderer(), &viewport_);
SDL_RenderGetClipRect(renderer(), &clip_);
if (t) {
video::force_render_target(t);
@ -656,6 +657,7 @@ draw::render_target_setter::~render_target_setter()
}
video::force_render_target(target_);
SDL_RenderSetViewport(renderer(), &viewport_);
SDL_RenderSetClipRect(renderer(), &clip_);
}
draw::render_target_setter draw::set_render_target(const texture& t)

View file

@ -475,6 +475,7 @@ public:
private:
texture target_;
::rect viewport_;
::rect clip_;
};
/**