This specifically manifested with the new minimap rendering code. Since we were creating a new temp texture onto which to draw the minimap before drawing it to the window texture, the formerly set clip rect was incorrect when the old viewport was restored: For a minimap texture of 738 x 912: Clip before changing target: `[0,0|330,200]` Clip after changing target: `[0,0|738,912]` (covers whole of new target) Clip after old target is restored: `[476,55|330,200]` It's unclear where the extra x,y values came from, but I suspect it's some issue with SDL's internal viewport handling.
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401b969704
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283e52222a
2 changed files with 4 additions and 1 deletions
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@ -625,10 +625,10 @@ SDL_Rect draw::get_viewport()
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return viewport;
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}
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draw::render_target_setter::render_target_setter(const texture& t)
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: target_()
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, viewport_()
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, clip_()
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{
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// Validate we can render to this texture.
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assert(!t || t.get_access() == SDL_TEXTUREACCESS_TARGET);
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@ -640,6 +640,7 @@ draw::render_target_setter::render_target_setter(const texture& t)
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target_ = video::get_render_target();
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SDL_RenderGetViewport(renderer(), &viewport_);
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SDL_RenderGetClipRect(renderer(), &clip_);
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if (t) {
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video::force_render_target(t);
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@ -656,6 +657,7 @@ draw::render_target_setter::~render_target_setter()
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}
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video::force_render_target(target_);
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SDL_RenderSetViewport(renderer(), &viewport_);
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SDL_RenderSetClipRect(renderer(), &clip_);
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}
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draw::render_target_setter draw::set_render_target(const texture& t)
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@ -475,6 +475,7 @@ public:
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private:
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texture target_;
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::rect viewport_;
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::rect clip_;
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};
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/**
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