send a server message when the game ended
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1 changed files with 5 additions and 1 deletions
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@ -931,7 +931,11 @@ bool game::remove_player(const network::connection player, const bool disconnect
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<< (observer ? " as an observer" : "")
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<< (disconnect ? " and disconnected" : "")
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<< ". (socket: " << user->first << ")\n";
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if (game_ended) return true;
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if (game_ended) {
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send_data(construct_server_message(user->second.name()
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+ " ended the game."), player);
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return true;
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}
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// Don't mark_available() since the player got already removed from the
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// games_and_users_list_.
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if (!disconnect) user->second.mark_available();
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