Removed no longer necessary {CLEAR_VARIABLE heal_amount} lines
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608a2bf85e
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17 changed files with 5 additions and 25 deletions
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@ -230,7 +230,6 @@
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restore_attacks=yes
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restore_statuses=yes
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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{MOVE_UNIT (id=Delfador) 23 11}
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{MODIFY_UNIT (id=Delfador) facing sw}
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[delay]
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@ -100,7 +100,6 @@
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restore_attacks=yes
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restore_statuses=yes
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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[store_unit]
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# When next we meet, it will be in Garard's chambers
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[filter]
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@ -212,7 +211,6 @@
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restore_attacks=yes
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restore_statuses=yes
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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#enddef
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# In Shadows (14) Delfador reappears partway through the scenario,
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@ -414,7 +412,6 @@
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restore_attacks=yes
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restore_statuses=yes
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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# Delfador regains the ability to recruit L1 elves through Kalenz
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# This is mostly for storyline purpose, as Delfador will almost
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# certainly already have better units for this sort of battle.
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@ -555,7 +552,6 @@
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restore_attacks=yes
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restore_statuses=yes
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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[put_to_recall_list]
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side=1
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[not]
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@ -140,7 +140,6 @@
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restore_statuses=yes
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restore_attacks=yes
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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#enddef
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{PLACE_IMAGE scenery/summoning-circle3.png 26 5}
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@ -1213,7 +1213,6 @@
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restore_statuses=yes
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animate=yes
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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[fire_event]
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name=heal_on_kill_dialogue
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@ -878,7 +878,6 @@
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amount=16
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animate=yes
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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[sound]
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name=heal.wav
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@ -971,7 +970,6 @@
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animate=yes
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amount=16
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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[sound]
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name=heal.wav
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@ -184,7 +184,7 @@
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moves=full
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[/heal_unit]
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{CLEAR_VARIABLE old_tallin_level,new_tallin_type,heal_amount}
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{CLEAR_VARIABLE old_tallin_level,new_tallin_type}
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[objectives]
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side=1
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@ -649,7 +649,7 @@
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moves=full
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restore_attacks=yes
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[/heal_unit]
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{CLEAR_VARIABLE rosothian,heal_amount}
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{CLEAR_VARIABLE rosothian}
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[message]
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speaker="Ro'Sothian"
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@ -733,7 +733,6 @@
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amount=1
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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[message]
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speaker=Tallin
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@ -819,7 +818,7 @@
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moves=full
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restore_attacks=yes
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[/heal_unit]
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{CLEAR_VARIABLE rosothian,heal_amount}
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{CLEAR_VARIABLE rosothian}
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[/then]
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[/if]
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@ -183,7 +183,7 @@
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animate=yes
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[/heal_unit]
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{CLEAR_VARIABLE respawn_point,heal_amount}
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{CLEAR_VARIABLE respawn_point}
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#enddef
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# Death event for Thera and Morvin
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@ -874,7 +874,6 @@
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restore_attacks=yes
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moves=full
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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[store_unit]
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[filter]
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id=Glildur
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@ -86,7 +86,6 @@
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restore_statuses=yes
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animate=no
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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[disallow_recruit]
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side=1
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@ -296,7 +296,6 @@ Now the process is complete for both of us. I posted a guard so nothing could ha
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[/filter]
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moves=full
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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# This image needs to look the same as the one in the previous scenario.
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[item]
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@ -313,7 +313,7 @@
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speaker=Burin the Lost
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message= _ "Finally, we’re getting out of this forest!"
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[/message]
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{CLEAR_VARIABLE have_lady,heal_amount}
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{CLEAR_VARIABLE have_lady}
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[endlevel]
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result=victory
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bonus=no
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@ -594,7 +594,6 @@ Either way, nothing will be gained by your intrusion into our woods. Now advance
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[/filter]
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amount=1
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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{NEED_MERCENARY 1 49}
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@ -1019,7 +1019,6 @@
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amount=10
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animate=yes
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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[/event]
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[event]
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@ -1489,7 +1489,6 @@
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[heal_unit]
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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[message]
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speaker=unit
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@ -960,7 +960,6 @@
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restore_statuses=yes
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restore_attacks=yes
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[/heal_unit]
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{CLEAR_VARIABLE heal_amount}
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[/event]
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[event]
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@ -354,9 +354,6 @@
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amount=full
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restore_statuses=yes
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[/heal_unit]
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[clear_variable]
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name=heal_amount
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[/clear_variable]
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#enddef
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#define PUT_TO_RECALL_LIST FILTER
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