Removed no longer necessary {CLEAR_VARIABLE heal_amount} lines

This commit is contained in:
Elvish_Hunter 2022-01-16 17:23:09 +01:00
parent 608a2bf85e
commit 28012997d2
17 changed files with 5 additions and 25 deletions

View file

@ -230,7 +230,6 @@
restore_attacks=yes
restore_statuses=yes
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
{MOVE_UNIT (id=Delfador) 23 11}
{MODIFY_UNIT (id=Delfador) facing sw}
[delay]

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@ -100,7 +100,6 @@
restore_attacks=yes
restore_statuses=yes
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
[store_unit]
# When next we meet, it will be in Garard's chambers
[filter]
@ -212,7 +211,6 @@
restore_attacks=yes
restore_statuses=yes
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
#enddef
# In Shadows (14) Delfador reappears partway through the scenario,
@ -414,7 +412,6 @@
restore_attacks=yes
restore_statuses=yes
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
# Delfador regains the ability to recruit L1 elves through Kalenz
# This is mostly for storyline purpose, as Delfador will almost
# certainly already have better units for this sort of battle.
@ -555,7 +552,6 @@
restore_attacks=yes
restore_statuses=yes
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
[put_to_recall_list]
side=1
[not]

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@ -140,7 +140,6 @@
restore_statuses=yes
restore_attacks=yes
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
#enddef
{PLACE_IMAGE scenery/summoning-circle3.png 26 5}

View file

@ -1213,7 +1213,6 @@
restore_statuses=yes
animate=yes
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
[fire_event]
name=heal_on_kill_dialogue

View file

@ -878,7 +878,6 @@
amount=16
animate=yes
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
[sound]
name=heal.wav
@ -971,7 +970,6 @@
animate=yes
amount=16
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
[sound]
name=heal.wav

View file

@ -184,7 +184,7 @@
moves=full
[/heal_unit]
{CLEAR_VARIABLE old_tallin_level,new_tallin_type,heal_amount}
{CLEAR_VARIABLE old_tallin_level,new_tallin_type}
[objectives]
side=1

View file

@ -649,7 +649,7 @@
moves=full
restore_attacks=yes
[/heal_unit]
{CLEAR_VARIABLE rosothian,heal_amount}
{CLEAR_VARIABLE rosothian}
[message]
speaker="Ro'Sothian"
@ -733,7 +733,6 @@
amount=1
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
[message]
speaker=Tallin
@ -819,7 +818,7 @@
moves=full
restore_attacks=yes
[/heal_unit]
{CLEAR_VARIABLE rosothian,heal_amount}
{CLEAR_VARIABLE rosothian}
[/then]
[/if]

View file

@ -183,7 +183,7 @@
animate=yes
[/heal_unit]
{CLEAR_VARIABLE respawn_point,heal_amount}
{CLEAR_VARIABLE respawn_point}
#enddef
# Death event for Thera and Morvin

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@ -874,7 +874,6 @@
restore_attacks=yes
moves=full
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
[store_unit]
[filter]
id=Glildur

View file

@ -86,7 +86,6 @@
restore_statuses=yes
animate=no
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
[disallow_recruit]
side=1

View file

@ -296,7 +296,6 @@ Now the process is complete for both of us. I posted a guard so nothing could ha
[/filter]
moves=full
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
# This image needs to look the same as the one in the previous scenario.
[item]

View file

@ -313,7 +313,7 @@
speaker=Burin the Lost
message= _ "Finally, were getting out of this forest!"
[/message]
{CLEAR_VARIABLE have_lady,heal_amount}
{CLEAR_VARIABLE have_lady}
[endlevel]
result=victory
bonus=no

View file

@ -594,7 +594,6 @@ Either way, nothing will be gained by your intrusion into our woods. Now advance
[/filter]
amount=1
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
{NEED_MERCENARY 1 49}

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@ -1019,7 +1019,6 @@
amount=10
animate=yes
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
[/event]
[event]

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@ -1489,7 +1489,6 @@
[heal_unit]
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
[message]
speaker=unit

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@ -960,7 +960,6 @@
restore_statuses=yes
restore_attacks=yes
[/heal_unit]
{CLEAR_VARIABLE heal_amount}
[/event]
[event]

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@ -354,9 +354,6 @@
amount=full
restore_statuses=yes
[/heal_unit]
[clear_variable]
name=heal_amount
[/clear_variable]
#enddef
#define PUT_TO_RECALL_LIST FILTER