updated British English translation
This commit is contained in:
parent
4fe9149166
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7 changed files with 123 additions and 166 deletions
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@ -6,7 +6,7 @@
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* Sceptre of Fire:
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* Some revisions/bugfixes to Scenario 9 "Caverns of Flame"
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### Language and i18n
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* Updated translations: Portuguese (Brazil)
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* Updated translations: British English, Portuguese (Brazil)
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### Lua API
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### Multiplayer
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* During allies' turns, use orb colors to show which ones can still move (issue #1424). Also enabled for allied AI sides in singleplayer.
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@ -6,7 +6,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2020-10-17 01:28-0300\n"
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"PO-Revision-Date: 2020-05-04 17:55+1000\n"
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"PO-Revision-Date: 2020-10-21 14:43+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -491,30 +491,30 @@ msgstr "Delete"
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#: src/editor/palette/terrain_palettes.cpp:231
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msgid "Left-click: "
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msgstr ""
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msgstr "Left-click: "
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#: src/editor/palette/terrain_palettes.cpp:232
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msgid "Right-click: "
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msgstr ""
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msgstr "Right-click: "
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#. TRANSLATORS: Similar behavior applies to shift + right-click. This message specifies left-click
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#. because the logic of whether to show the "overlay only" or "base only" version depends on the
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#. terrain currently selected for the left button.
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#: src/editor/palette/terrain_palettes.cpp:237
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msgid "Shift + left-click: paint overlay layer only"
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msgstr ""
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msgstr "Shift + left-click: paint overlay layer only"
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#: src/editor/palette/terrain_palettes.cpp:239
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msgid "Shift + left-click: paint base layer only"
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msgstr ""
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msgstr "Shift + left-click: paint base layer only"
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#: src/editor/palette/terrain_palettes.cpp:242
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msgid "Cmd + click: copy terrain"
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msgstr ""
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msgstr "Cmd + click: copy terrain"
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#: src/editor/palette/terrain_palettes.cpp:244
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msgid "Ctrl + click: copy terrain"
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msgstr ""
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msgstr "Ctrl + click: copy terrain"
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#: src/gui/dialogs/editor/custom_tod.cpp:140
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msgid "Clipboard support not found, contact your packager"
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2020-10-17 01:28-0300\n"
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"PO-Revision-Date: 2020-08-31 11:42+1000\n"
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"PO-Revision-Date: 2020-10-21 14:49+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -676,20 +676,6 @@ msgstr "Named Areas"
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#. [topic]: id=editor_named_area
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#: data/core/editor/help.cfg:170
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#, fuzzy
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#| msgid ""
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#| "This tool can create [time_area]s, unlike the name suggestes these do not "
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#| "need to have a specific timezone assigned to them.\n"
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#| " [time_area]s are sets of tiles which can be addressed during scenario "
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#| "scripting by a thieir id. [time_area]s can optitionaly have a custom\n"
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#| " time zome assigned to them. The simplest way to adress a [time_aera] "
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#| "via scenario scripting is the `aera=` attribute in standard location "
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#| "filters.\n"
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#| "\n"
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#| "This tool can be used to abstract between the implementation of an effect "
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#| "and the map specific setting.\n"
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#| "This is a very powerful mechanism since it allows generic scenario "
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#| "codings working with different maps providing the needed named locations."
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msgid ""
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"This tool can create [time_area]s, unlike the name suggests these do not "
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"need to have a specific time zone assigned to them.\n"
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"\n"
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"This tool can be used to abstract between the implementation of an effect "
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"and the map specific setting.\n"
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"This is a very powerful mechanism since it allows generic scenario code "
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"working with different maps providing the needed named locations."
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"This is a very powerful mechanism since it allows generic scenario code to "
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"work with different maps providing the needed named locations."
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#. [topic]: id=editor_playlist
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#: data/core/editor/help.cfg:182
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"supplied.\n"
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"\n"
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msgstr ""
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"\n"
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"Switch a side between human and AI control. The second parameter can be "
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"‘off’ to bring the side under human control, ‘on’ to watch the AI make its "
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"moves, or ‘full’ to make the AI’s turn behave similarly to another player‘s "
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"turn. If no second parameter is supplied, it toggles between ‘on’ and ‘off’. "
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"Toggles the currently active side by default if no parameters are supplied.\n"
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"\n"
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#. [topic]: id=general_commands
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#: data/core/help.cfg:616
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2020-10-17 01:28-0300\n"
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"PO-Revision-Date: 2020-08-31 11:45+1000\n"
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"PO-Revision-Date: 2020-10-21 14:51+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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#. [ai]: id=ai_default_rca
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#: data/ai/ais/ai_default_rca.cfg:9
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msgid "Multiplayer_AI^Default AI (RCA)"
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msgstr ""
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msgstr "Default AI (RCA)"
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#. [ai]: id=ai_default_rca_1_14
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#: data/ai/ais/ai_default_rca_1_14.cfg:9
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msgid "Multiplayer_AI^Old Default AI (1.14 version)"
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msgstr ""
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msgstr "Old Default AI (1.14 version)"
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#. [ai]: id=experimental_ai
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#: data/ai/ais/ai_experimental.cfg:11
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#, fuzzy
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#| msgid "Multiplayer Alerts"
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msgid "Multiplayer_AI^Experimental AI"
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msgstr "Multiplayer Alerts"
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msgstr "Experimental AI"
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#. [ai]: id=idle_ai
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#: data/ai/ais/idle_ai.cfg:4
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#, fuzzy
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#| msgid "Multiplayer Alerts"
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msgid "Multiplayer_AI^Dev AI: Idle AI"
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msgstr "Multiplayer Alerts"
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msgstr "Dev AI: Idle AI"
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#. [ai]: id=ai_default_rca_alternate_recruiting
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#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
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msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
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msgstr ""
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msgstr "Dev AI: Default AI (RCA) with Alternate Recruiting"
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#. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI
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#: data/ai/dev/formula_ai.cfg:10
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msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)"
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msgstr ""
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msgstr "Dev AI: Default + Experimental Recruitment (Formula AI)"
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#. [ai]: id=formula_ai_poisoning
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#: data/ai/dev/formula_ai_poisoning.cfg:9
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msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)"
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msgstr ""
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msgstr "Dev AI: Default + Poisoning (Formula AI)"
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#. [terrain_type]: id=fence
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#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
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#. [terrain_type]: id=wall_stone_overgrown
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#: data/core/terrain.cfg:1356
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#, fuzzy
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#| msgid "Overgrown Cobbles"
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msgid "Overgrown Wall"
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msgstr "Overgrown Cobbles"
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msgstr "Overgrown Wall"
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#. [terrain_type]: id=wall_stone_overgrown
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#: data/core/terrain.cfg:1357
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#, fuzzy
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#| msgid "Clean Stone Wall"
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msgid "Overgrown Stone Wall"
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msgstr "Clean Stone Wall"
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msgstr "Overgrown Stone Wall"
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#. [terrain_type]: id=portal_gate_rusty_sw
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#. [terrain_type]: id=portal_gate_rusty_se
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#. [text]
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#: data/gui/window/outro.cfg:49
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msgid "Press ESC to skip"
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msgstr ""
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msgstr "Press ESC to skip"
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#. [widget]: id=label
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#: data/gui/window/preferences.cfg:310
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msgstr "Do you really want to log out?"
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#: src/gui/dialogs/multiplayer/lobby.cpp:214
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#, fuzzy
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#| msgid "Incompatible User-made Content."
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msgid "Incompatible User-made Content"
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msgstr "Incompatible User-Made Content."
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msgstr "Incompatible User-made Content"
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#: src/gui/dialogs/multiplayer/lobby.cpp:215
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msgid ""
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"add-ons be updated."
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#: src/gui/dialogs/multiplayer/lobby.cpp:230
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#, fuzzy
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#| msgid "Missing User-made Content."
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msgid "Missing User-made Content"
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msgstr "Missing User-Made Content."
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msgstr "Missing User-made Content"
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#: src/gui/dialogs/multiplayer/lobby.cpp:231
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msgid ""
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 2.2.3\n"
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"X-Generator: Poedit 2.3\n"
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#. [campaign]: id=Secrets of the Ancients
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#. [editor_group]: id=sota
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#. [value]: type=SotA Flying Corpse_Bat
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:23
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msgid "(Bat)"
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msgstr ""
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msgstr "(Bat)"
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#. [value]: type=SotA Flying Corpse_Bat
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:24
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#, fuzzy
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#| msgid "You can now recruit ghosts!"
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msgid "You can now raise bat corpses!"
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msgstr "You can now recruit ghosts!"
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msgstr "You can now raise bat corpses!"
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#. [value]: type=SotA Walking Corpse_Rat
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:29
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msgid "(Rat)"
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msgstr ""
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msgstr "(Rat)"
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#. [value]: type=SotA Walking Corpse_Rat
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:30
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#, fuzzy
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#| msgid "You can now recruit ghosts!"
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msgid "You can now raise rat corpses!"
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msgstr "You can now recruit ghosts!"
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msgstr "You can now raise rat corpses!"
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#. [value]: type=SotA Walking Corpse_Wolf
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:35
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msgid "(Wolf)"
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msgstr ""
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msgstr "(Wolf)"
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#. [value]: type=SotA Walking Corpse_Wolf
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:36
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#, fuzzy
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#| msgid "You can now recruit chocobones!"
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msgid "You can now raise wolf corpses!"
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msgstr "You can now recruit chocobones!"
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msgstr "You can now raise wolf corpses!"
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#. [value]: type=SotA Walking Corpse_Human
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:41
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msgid "(Human)"
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msgstr ""
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msgstr "(Human)"
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#. [value]: type=SotA Walking Corpse_Human
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:42
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#, fuzzy
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#| msgid "You can now recruit ghosts!"
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msgid "You can now raise human corpses!"
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msgstr "You can now recruit ghosts!"
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msgstr "You can now raise human corpses!"
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#. [value]: type=SotA Walking Corpse_Mounted
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:47
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msgid "(Mounted)"
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msgstr ""
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msgstr "(Mounted)"
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#. [value]: type=SotA Walking Corpse_Mounted
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:48
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#, fuzzy
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#| msgid "You can now recruit ghosts!"
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msgid "You can now raise mounted corpses!"
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msgstr "You can now recruit ghosts!"
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msgstr "You can now raise mounted corpses!"
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#. [value]: type=SotA Walking Corpse_Wolf Rider
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:53
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#, fuzzy
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#| msgid "Goblin Raiders"
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msgid "(Wolf Rider)"
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msgstr "Goblin Raiders"
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msgstr "(Wolf Rider)"
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#. [value]: type=SotA Walking Corpse_Wolf Rider
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:54
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#, fuzzy
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#| msgid "You can now recruit ghosts!"
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msgid "You can now raise wolf rider corpses!"
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msgstr "You can now recruit ghosts!"
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msgstr "You can now raise wolf rider corpses!"
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#. [value]: type=SotA Swimming Corpse
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:59
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#, fuzzy
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#| msgid "Merfolk"
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msgid "(Merfolk)"
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msgstr "Merfolk"
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msgstr "(Merfolk)"
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#. [value]: type=SotA Swimming Corpse
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:60
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#, fuzzy
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#| msgid "You can now recruit ghosts!"
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msgid "You can now raise merfolk corpses!"
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msgstr "You can now recruit ghosts!"
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msgstr "You can now raise merfolk corpses!"
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#. [value]: type=SotA Walking Corpse_Saurian
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:65
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#, fuzzy
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#| msgid "Saurians"
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msgid "(Saurian)"
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msgstr "Saurians"
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msgstr "(Saurian)"
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#. [value]: type=SotA Walking Corpse_Saurian
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:66
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#, fuzzy
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#| msgid "You can now recruit ghosts!"
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msgid "You can now raise saurian corpses!"
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msgstr "You can now recruit ghosts!"
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msgstr "You can now raise saurian corpses!"
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#. [value]: type=SotA Walking Corpse_Wose
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:71
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msgid "(Wose)"
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msgstr ""
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msgstr "(Wose)"
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#. [value]: type=SotA Walking Corpse_Wose
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:72
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#, fuzzy
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#| msgid "You can now recruit chocobones!"
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msgid "You can now raise wose corpses!"
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msgstr "You can now recruit chocobones!"
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msgstr "You can now raise wose corpses!"
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#. [value]: type=SotA Walking Corpse_Goblin
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:77
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msgid "(Goblin)"
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msgstr ""
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msgstr "(Goblin)"
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#. [value]: type=SotA Walking Corpse_Goblin
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:78
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#, fuzzy
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#| msgid "You can now recruit ghouls!"
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msgid "You can now raise goblin corpses!"
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msgstr "You can now recruit ghouls!"
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msgstr "You can now raise goblin corpses!"
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#. [value]: type=SotA Flying Corpse_Gryphon
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:83
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#, fuzzy
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#| msgid "Gryphons"
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msgid "(Gryphon)"
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msgstr "Gryphons"
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msgstr "(Gryphon)"
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#. [value]: type=SotA Flying Corpse_Gryphon
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:84
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#, fuzzy
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#| msgid "You can now recruit ghosts!"
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msgid "You can now raise gryphon corpses!"
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msgstr "You can now recruit ghosts!"
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msgstr "You can now raise gryphon corpses!"
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#. [value]: type=SotA Walking Corpse_Spider
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:89
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#, fuzzy
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#| msgid "Spiders"
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msgid "(Spider)"
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msgstr "Spiders"
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msgstr "(Spider)"
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#. [value]: type=SotA Walking Corpse_Spider
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:90
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#, fuzzy
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#| msgid "You can now recruit ghosts!"
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msgid "You can now raise spider corpses!"
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msgstr "You can now recruit ghosts!"
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msgstr "You can now raise spider corpses!"
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#. [value]: type=SotA Walking Corpse_Troll
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#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:95
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#, fuzzy
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#| msgid "Trolls"
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msgid "(Troll)"
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msgstr "Trolls"
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msgstr "(Troll)"
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#. [value]: type=SotA Walking Corpse_Troll
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:96
|
||||
#, fuzzy
|
||||
#| msgid "You can now recruit ghosts!"
|
||||
msgid "You can now raise troll corpses!"
|
||||
msgstr "You can now recruit ghosts!"
|
||||
msgstr "You can now raise troll corpses!"
|
||||
|
||||
#. [value]: type=SotA Walking Corpse_Dwarf
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:101
|
||||
msgid "(Dwarf)"
|
||||
msgstr ""
|
||||
msgstr "(Dwarf)"
|
||||
|
||||
#. [value]: type=SotA Walking Corpse_Dwarf
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:102
|
||||
#, fuzzy
|
||||
#| msgid "You can now recruit dark adepts!"
|
||||
msgid "You can now raise dwarf corpses!"
|
||||
msgstr "You can now recruit dark adepts!"
|
||||
msgstr "You can now raise dwarf corpses!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:327
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2020-10-17 04:28 UTC\n"
|
||||
"PO-Revision-Date: 2020-08-31 11:56+1000\n"
|
||||
"PO-Revision-Date: 2020-10-21 15:06+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -5672,10 +5672,8 @@ msgstr ""
|
|||
|
||||
#. [unit_type]: id=Giant Ant, race=monster
|
||||
#: data/core/units/monsters/Ant.cfg:4
|
||||
#, fuzzy
|
||||
#| msgid "Giant Rat"
|
||||
msgid "Giant Ant"
|
||||
msgstr "Giant Rat"
|
||||
msgstr "Giant Ant"
|
||||
|
||||
#. [unit_type]: id=Giant Ant, race=monster
|
||||
#: data/core/units/monsters/Ant.cfg:19
|
||||
|
@ -5684,11 +5682,14 @@ msgid ""
|
|||
"earth to the tops of tall mountains. Though normally not hostile, they can "
|
||||
"bite at close range."
|
||||
msgstr ""
|
||||
"Giant Ants are common in almost any environment, from caverns deep under the "
|
||||
"earth to the tops of tall mountains. Though normally not hostile, they can "
|
||||
"bite at close range."
|
||||
|
||||
#. [unit_type]: id=Cave Bear, race=monster
|
||||
#: data/core/units/monsters/Bear.cfg:4
|
||||
msgid "Cave Bear"
|
||||
msgstr ""
|
||||
msgstr "Cave Bear"
|
||||
|
||||
#. [unit_type]: id=Cave Bear, race=monster
|
||||
#: data/core/units/monsters/Bear.cfg:20
|
||||
|
@ -5698,11 +5699,15 @@ msgid ""
|
|||
"hearing, but poor eyesight. When a rival predator, or some other threat, "
|
||||
"gets too close, a bear will reliably attack."
|
||||
msgstr ""
|
||||
"Cave Bears are large, powerful beasts with sharp claws and large teeth. "
|
||||
"Adapted to roaming the dark caves, they have a keen sense of smell and "
|
||||
"hearing, but poor eyesight. When a rival predator, or some other threat, "
|
||||
"gets too close, a bear will reliably attack."
|
||||
|
||||
#. [unit_type]: id=Swamp Lizard, race=monster
|
||||
#: data/core/units/monsters/Crocodile.cfg:9
|
||||
msgid "Swamp Lizard"
|
||||
msgstr ""
|
||||
msgstr "Swamp Lizard"
|
||||
|
||||
#. [unit_type]: id=Swamp Lizard, race=monster
|
||||
#: data/core/units/monsters/Crocodile.cfg:74
|
||||
|
@ -5714,6 +5719,12 @@ msgid ""
|
|||
"adopted a 'two legs bad' outlook and do not hesitate to avenge their "
|
||||
"ancestors."
|
||||
msgstr ""
|
||||
"Swamps are vibrant environments, but often not friendly to humans or orcs. "
|
||||
"Swamp Lizards are one of the more notable hazards, with their powerful jaws "
|
||||
"and armoured hide. Despite their primitive appearance, these lizards are "
|
||||
"not stupid, and after generations of being hunted for their hides, they have "
|
||||
"adopted a 'two legs bad' outlook and do not hesitate to avenge their "
|
||||
"ancestors."
|
||||
|
||||
#. [special_note]
|
||||
#: data/core/units/monsters/Crocodile.cfg:76
|
||||
|
@ -5721,16 +5732,18 @@ msgid ""
|
|||
"This unit can move unseen through swamp water, keeping most of its body "
|
||||
"submerged."
|
||||
msgstr ""
|
||||
"This unit can move unseen through swamp water, keeping most of its body "
|
||||
"submerged."
|
||||
|
||||
#. [hides]: id=swamp_lurk
|
||||
#: data/core/units/monsters/Crocodile.cfg:86
|
||||
msgid "swamp lurk"
|
||||
msgstr ""
|
||||
msgstr "swamp lurk"
|
||||
|
||||
#. [hides]: id=swamp_lurk
|
||||
#: data/core/units/monsters/Crocodile.cfg:87
|
||||
msgid "female^swamp lurk"
|
||||
msgstr ""
|
||||
msgstr "swamp lurk"
|
||||
|
||||
#. [hides]: id=swamp_lurk
|
||||
#: data/core/units/monsters/Crocodile.cfg:88
|
||||
|
@ -5741,6 +5754,11 @@ msgid ""
|
|||
"units next to it. Any enemy unit that first discovers this unit immediately "
|
||||
"loses all its remaining movement."
|
||||
msgstr ""
|
||||
"This unit can hide in swamp, and remain undetected by its enemies.\n"
|
||||
"\n"
|
||||
"Enemy units cannot see this unit while it is in swamp, except if they have "
|
||||
"units next to it. Any enemy unit that first discovers this unit immediately "
|
||||
"loses all its remaining movement."
|
||||
|
||||
#. [unit_type]: id=Cuttle Fish, race=monster
|
||||
#: data/core/units/monsters/Cuttle_Fish.cfg:4
|
||||
|
@ -5804,22 +5822,18 @@ msgstr ""
|
|||
|
||||
#. [unit_type]: id=Fire Ant, race=monster
|
||||
#: data/core/units/monsters/Fire_Ant.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid "Fire Dragon"
|
||||
msgid "Fire Ant"
|
||||
msgstr "Fire Dragon"
|
||||
msgstr "Fire Ant"
|
||||
|
||||
#. [unit_type]: id=Fire Ant, race=monster
|
||||
#: data/core/units/monsters/Fire_Ant.cfg:46
|
||||
msgid "Lorem ipsem ..."
|
||||
msgstr ""
|
||||
msgstr "Lorem ipsem ..."
|
||||
|
||||
#. [attack]: type=fire
|
||||
#: data/core/units/monsters/Fire_Ant.cfg:72
|
||||
#, fuzzy
|
||||
#| msgid "fireball"
|
||||
msgid "fire"
|
||||
msgstr "fireball"
|
||||
msgstr "fire"
|
||||
|
||||
#. [unit_type]: id=Fire Dragon, race=monster
|
||||
#: data/core/units/monsters/Fire_Dragon.cfg:4
|
||||
|
@ -6016,10 +6030,8 @@ msgstr "web"
|
|||
|
||||
#. [unit_type]: id=Giant Stoat, race=monster
|
||||
#: data/core/units/monsters/Giant_Stoat.cfg:4
|
||||
#, fuzzy
|
||||
#| msgid "Giant Rat"
|
||||
msgid "Giant Stoat"
|
||||
msgstr "Giant Rat"
|
||||
msgstr "Giant Stoat"
|
||||
|
||||
#. [unit_type]: id=Giant Stoat, race=monster
|
||||
#: data/core/units/monsters/Giant_Stoat.cfg:20
|
||||
|
@ -6029,11 +6041,15 @@ msgid ""
|
|||
"hunt smaller animals, but are territorial and the young adults have been "
|
||||
"known to attack larger intruders, including humans and orcs."
|
||||
msgstr ""
|
||||
"Giant Stoats are a devious rodent predominantly found in the frozen "
|
||||
"Northlands, although they can survive anywhere. They generally scavenge and "
|
||||
"hunt smaller animals, but are territorial and the young adults have been "
|
||||
"known to attack larger intruders, including humans and orcs."
|
||||
|
||||
#. [unit_type]: id=Icemonax, race=monster
|
||||
#: data/core/units/monsters/Icemonax.cfg:4
|
||||
msgid "Icemonax"
|
||||
msgstr ""
|
||||
msgstr "Icemonax"
|
||||
|
||||
#. [unit_type]: id=Icemonax, race=monster
|
||||
#: data/core/units/monsters/Icemonax.cfg:33
|
||||
|
@ -6044,11 +6060,16 @@ msgid ""
|
|||
"places they do not belong. Despite this, efforts to study and domesticate "
|
||||
"them have failed, as they die soon after capture."
|
||||
msgstr ""
|
||||
"Icemonax are a strange beast of the frozen north, best described as a large, "
|
||||
"armoured ground squirrel. Their armour accumulates frost and snow, even in "
|
||||
"more temperate climates. Most Icemonax are curious, often wandering into "
|
||||
"places they do not belong. Despite this, efforts to study and domesticate "
|
||||
"them have failed, as they die soon after capture."
|
||||
|
||||
#. [unit_type]: id=Great Icemonax, race=monster
|
||||
#: data/core/units/monsters/Icemonax_Greater.cfg:4
|
||||
msgid "Great Icemonax"
|
||||
msgstr ""
|
||||
msgstr "Great Icemonax"
|
||||
|
||||
#. [unit_type]: id=Great Icemonax, race=monster
|
||||
#: data/core/units/monsters/Icemonax_Greater.cfg:34
|
||||
|
@ -6058,6 +6079,10 @@ msgid ""
|
|||
"the climate is warm and dry. Some Icemonax grow to be quite large and "
|
||||
"powerful, guarding their smaller, younger kin."
|
||||
msgstr ""
|
||||
"Icemonax are a strange beast of the frozen north, best described as a large, "
|
||||
"armoured ground squirrel. Their armour accumulates ice and snow, even when "
|
||||
"the climate is warm and dry. Some Icemonax grow to be quite large and "
|
||||
"powerful, guarding their smaller, younger kin."
|
||||
|
||||
#. [unit_type]: id=Jinn, race=monster, description=
|
||||
#: data/core/units/monsters/Jinn.cfg:4
|
||||
|
@ -6168,7 +6193,7 @@ msgstr ""
|
|||
#. [unit_type]: id=Gorer, race=monster
|
||||
#: data/core/units/monsters/Tusker_Gorer.cfg:4
|
||||
msgid "Gorer"
|
||||
msgstr ""
|
||||
msgstr "Gorer"
|
||||
|
||||
#. [unit_type]: id=Gorer, race=monster
|
||||
#: data/core/units/monsters/Tusker_Gorer.cfg:34
|
||||
|
@ -6177,22 +6202,25 @@ msgid ""
|
|||
"numerous. A mature boar gorer is a valuable asset to any farmer. And angry "
|
||||
"boar gorer is a challenge even to the best hunters"
|
||||
msgstr ""
|
||||
"As Tuskers age, their already formidable teeth grow longer and more "
|
||||
"numerous. A mature boar gorer is a valuable asset to any farmer. And an "
|
||||
"angry boar gorer is a challenge even to the best hunters."
|
||||
|
||||
#. [attack]: type=blade
|
||||
#: data/core/units/monsters/Tusker_Gorer.cfg:50
|
||||
#: data/core/units/monsters/Tusker_Tusklet.cfg:48
|
||||
msgid "Tusks"
|
||||
msgstr ""
|
||||
msgstr "Tusks"
|
||||
|
||||
#. [attack]: type=pierce
|
||||
#: data/core/units/monsters/Tusker_Gorer.cfg:102
|
||||
msgid "Tusk Charge"
|
||||
msgstr ""
|
||||
msgstr "Tusk Charge"
|
||||
|
||||
#. [unit_type]: id=Tusklet, race=monster
|
||||
#: data/core/units/monsters/Tusker_Tusklet.cfg:4
|
||||
msgid "Tusklet"
|
||||
msgstr ""
|
||||
msgstr "Tusklet"
|
||||
|
||||
#. [unit_type]: id=Tusklet, race=monster
|
||||
#: data/core/units/monsters/Tusker_Tusklet.cfg:33
|
||||
|
@ -6201,6 +6229,9 @@ msgid ""
|
|||
"if a little less of a challenge. But woe betide the unfortunate who comes "
|
||||
"between a Tusklet and its parents."
|
||||
msgstr ""
|
||||
"Young tuskers are as notoriously bad-tempered as the adults of the species, "
|
||||
"if a little less of a challenge. But woe betide the unfortunate who comes "
|
||||
"between a Tusklet and its parents."
|
||||
|
||||
#. [unit_type]: id=Water Serpent, race=monster
|
||||
#: data/core/units/monsters/Water_Serpent.cfg:5
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2020-10-17 01:28-0300\n"
|
||||
"PO-Revision-Date: 2020-09-24 23:31+1000\n"
|
||||
"PO-Revision-Date: 2020-10-21 14:41+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -4305,10 +4305,8 @@ msgstr "$percent|% of gold carried over to the next scenario."
|
|||
|
||||
#. [modification]: id=delay_advancements, type=hybrid
|
||||
#: data/modifications.cfg:3
|
||||
#, fuzzy
|
||||
#| msgid "Advancements:"
|
||||
msgid "Delay Advancements"
|
||||
msgstr "Advancements:"
|
||||
msgstr "Delay Advancements"
|
||||
|
||||
#. [leadership]: id=magical_leadership
|
||||
#: data/scenario-test.cfg:339
|
||||
|
@ -4841,13 +4839,6 @@ msgstr ""
|
|||
|
||||
#. [tip]
|
||||
#: data/tips.cfg:76
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Poisoned units will lose eight hitpoints every turn until they are one "
|
||||
#| "point from dying. They will then remain at death’s door until the poison "
|
||||
#| "is removed. Healers can prevent a poisoned unit from deteriorating, but "
|
||||
#| "the poison will not be removed unless the unit regenerates, or begins a "
|
||||
#| "turn in a village or next to a unit with the <i>Cures</i> ability."
|
||||
msgid ""
|
||||
"Poisoned units will lose eight hitpoints every turn until they are one point "
|
||||
"from dying. They will then remain at death’s door until the poison is "
|
||||
|
@ -4859,7 +4850,7 @@ msgstr ""
|
|||
"point from dying. They will then remain at death’s door until the poison is "
|
||||
"removed. Healers can prevent a poisoned unit from deteriorating, but the "
|
||||
"poison will not be removed unless the unit regenerates, or begins a turn in "
|
||||
"a village or next to a unit with the <i>Cures</i> ability."
|
||||
"a village, in an oasis, or next to a unit with the <i>Cures</i> ability."
|
||||
|
||||
#. [tip]
|
||||
#: data/tips.cfg:80
|
||||
|
@ -5614,18 +5605,16 @@ msgstr ""
|
|||
"the same string."
|
||||
|
||||
#: src/addon/client.cpp:183
|
||||
#, fuzzy
|
||||
#| msgid "Sending add-on <i>$addon_title</i>..."
|
||||
msgid ""
|
||||
"Requesting the older version composition for the add-on <i>$addon_title</"
|
||||
"i>..."
|
||||
msgstr "Sending add-on <i>$addon_title</i>..."
|
||||
msgstr ""
|
||||
"Requesting the older version composition for the add-on <i>$addon_title</"
|
||||
"i>..."
|
||||
|
||||
#: src/addon/client.cpp:199
|
||||
#, fuzzy
|
||||
#| msgid "Sending add-on <i>$addon_title</i>..."
|
||||
msgid "Sending an update pack for the add-on <i>$addon_title</i>..."
|
||||
msgstr "Sending add-on <i>$addon_title</i>..."
|
||||
msgstr "Sending an update pack for the add-on <i>$addon_title</i>..."
|
||||
|
||||
#: src/addon/client.cpp:220
|
||||
msgid "Sending add-on <i>$addon_title</i>..."
|
||||
|
@ -8071,15 +8060,11 @@ msgid "Turn Number"
|
|||
msgstr "Turn Number"
|
||||
|
||||
#: src/reports.cpp:1391
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "When the game reaches the number of turns indicated by the second number, "
|
||||
#| "it will end."
|
||||
msgid ""
|
||||
"When the game exceeds the number of turns indicated by the second number, it "
|
||||
"will end."
|
||||
msgstr ""
|
||||
"When the game reaches the number of turns indicated by the second number, it "
|
||||
"When the game exceeds the number of turns indicated by the second number, it "
|
||||
"will end."
|
||||
|
||||
#: src/reports.cpp:1416
|
||||
|
|
Loading…
Add table
Reference in a new issue