updated British English translation

This commit is contained in:
Nils Kneuper 2020-10-24 10:48:04 +02:00
parent 4fe9149166
commit 2776c8d34b
7 changed files with 123 additions and 166 deletions

View file

@ -6,7 +6,7 @@
* Sceptre of Fire:
* Some revisions/bugfixes to Scenario 9 "Caverns of Flame"
### Language and i18n
* Updated translations: Portuguese (Brazil)
* Updated translations: British English, Portuguese (Brazil)
### Lua API
### Multiplayer
* During allies' turns, use orb colors to show which ones can still move (issue #1424). Also enabled for allied AI sides in singleplayer.

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-10-17 01:28-0300\n"
"PO-Revision-Date: 2020-05-04 17:55+1000\n"
"PO-Revision-Date: 2020-10-21 14:43+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -491,30 +491,30 @@ msgstr "Delete"
#: src/editor/palette/terrain_palettes.cpp:231
msgid "Left-click: "
msgstr ""
msgstr "Left-click: "
#: src/editor/palette/terrain_palettes.cpp:232
msgid "Right-click: "
msgstr ""
msgstr "Right-click: "
#. TRANSLATORS: Similar behavior applies to shift + right-click. This message specifies left-click
#. because the logic of whether to show the "overlay only" or "base only" version depends on the
#. terrain currently selected for the left button.
#: src/editor/palette/terrain_palettes.cpp:237
msgid "Shift + left-click: paint overlay layer only"
msgstr ""
msgstr "Shift + left-click: paint overlay layer only"
#: src/editor/palette/terrain_palettes.cpp:239
msgid "Shift + left-click: paint base layer only"
msgstr ""
msgstr "Shift + left-click: paint base layer only"
#: src/editor/palette/terrain_palettes.cpp:242
msgid "Cmd + click: copy terrain"
msgstr ""
msgstr "Cmd + click: copy terrain"
#: src/editor/palette/terrain_palettes.cpp:244
msgid "Ctrl + click: copy terrain"
msgstr ""
msgstr "Ctrl + click: copy terrain"
#: src/gui/dialogs/editor/custom_tod.cpp:140
msgid "Clipboard support not found, contact your packager"

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-10-17 01:28-0300\n"
"PO-Revision-Date: 2020-08-31 11:42+1000\n"
"PO-Revision-Date: 2020-10-21 14:49+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -676,20 +676,6 @@ msgstr "Named Areas"
#. [topic]: id=editor_named_area
#: data/core/editor/help.cfg:170
#, fuzzy
#| msgid ""
#| "This tool can create [time_area]s, unlike the name suggestes these do not "
#| "need to have a specific timezone assigned to them.\n"
#| " [time_area]s are sets of tiles which can be addressed during scenario "
#| "scripting by a thieir id. [time_area]s can optitionaly have a custom\n"
#| " time zome assigned to them. The simplest way to adress a [time_aera] "
#| "via scenario scripting is the `aera=` attribute in standard location "
#| "filters.\n"
#| "\n"
#| "This tool can be used to abstract between the implementation of an effect "
#| "and the map specific setting.\n"
#| "This is a very powerful mechanism since it allows generic scenario "
#| "codings working with different maps providing the needed named locations."
msgid ""
"This tool can create [time_area]s, unlike the name suggests these do not "
"need to have a specific time zone assigned to them.\n"
@ -714,8 +700,8 @@ msgstr ""
"\n"
"This tool can be used to abstract between the implementation of an effect "
"and the map specific setting.\n"
"This is a very powerful mechanism since it allows generic scenario code "
"working with different maps providing the needed named locations."
"This is a very powerful mechanism since it allows generic scenario code to "
"work with different maps providing the needed named locations."
#. [topic]: id=editor_playlist
#: data/core/editor/help.cfg:182
@ -4161,6 +4147,13 @@ msgid ""
"supplied.\n"
"\n"
msgstr ""
"\n"
"Switch a side between human and AI control. The second parameter can be "
"off to bring the side under human control, on to watch the AI make its "
"moves, or full to make the AIs turn behave similarly to another players "
"turn. If no second parameter is supplied, it toggles between on and off. "
"Toggles the currently active side by default if no parameters are supplied.\n"
"\n"
#. [topic]: id=general_commands
#: data/core/help.cfg:616

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-10-17 01:28-0300\n"
"PO-Revision-Date: 2020-08-31 11:45+1000\n"
"PO-Revision-Date: 2020-10-21 14:51+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -22,41 +22,37 @@ msgstr ""
#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:9
msgid "Multiplayer_AI^Default AI (RCA)"
msgstr ""
msgstr "Default AI (RCA)"
#. [ai]: id=ai_default_rca_1_14
#: data/ai/ais/ai_default_rca_1_14.cfg:9
msgid "Multiplayer_AI^Old Default AI (1.14 version)"
msgstr ""
msgstr "Old Default AI (1.14 version)"
#. [ai]: id=experimental_ai
#: data/ai/ais/ai_experimental.cfg:11
#, fuzzy
#| msgid "Multiplayer Alerts"
msgid "Multiplayer_AI^Experimental AI"
msgstr "Multiplayer Alerts"
msgstr "Experimental AI"
#. [ai]: id=idle_ai
#: data/ai/ais/idle_ai.cfg:4
#, fuzzy
#| msgid "Multiplayer Alerts"
msgid "Multiplayer_AI^Dev AI: Idle AI"
msgstr "Multiplayer Alerts"
msgstr "Dev AI: Idle AI"
#. [ai]: id=ai_default_rca_alternate_recruiting
#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
msgstr ""
msgstr "Dev AI: Default AI (RCA) with Alternate Recruiting"
#. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI
#: data/ai/dev/formula_ai.cfg:10
msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)"
msgstr ""
msgstr "Dev AI: Default + Experimental Recruitment (Formula AI)"
#. [ai]: id=formula_ai_poisoning
#: data/ai/dev/formula_ai_poisoning.cfg:9
msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)"
msgstr ""
msgstr "Dev AI: Default + Poisoning (Formula AI)"
#. [terrain_type]: id=fence
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
@ -987,17 +983,13 @@ msgstr "Catacombs Stone Wall"
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1356
#, fuzzy
#| msgid "Overgrown Cobbles"
msgid "Overgrown Wall"
msgstr "Overgrown Cobbles"
msgstr "Overgrown Wall"
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1357
#, fuzzy
#| msgid "Clean Stone Wall"
msgid "Overgrown Stone Wall"
msgstr "Clean Stone Wall"
msgstr "Overgrown Stone Wall"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
@ -4546,7 +4538,7 @@ msgstr "Im Ready"
#. [text]
#: data/gui/window/outro.cfg:49
msgid "Press ESC to skip"
msgstr ""
msgstr "Press ESC to skip"
#. [widget]: id=label
#: data/gui/window/preferences.cfg:310
@ -6430,10 +6422,8 @@ msgid "Do you really want to log out?"
msgstr "Do you really want to log out?"
#: src/gui/dialogs/multiplayer/lobby.cpp:214
#, fuzzy
#| msgid "Incompatible User-made Content."
msgid "Incompatible User-made Content"
msgstr "Incompatible User-Made Content."
msgstr "Incompatible User-made Content"
#: src/gui/dialogs/multiplayer/lobby.cpp:215
msgid ""
@ -6446,10 +6436,8 @@ msgstr ""
"add-ons be updated."
#: src/gui/dialogs/multiplayer/lobby.cpp:230
#, fuzzy
#| msgid "Missing User-made Content."
msgid "Missing User-made Content"
msgstr "Missing User-Made Content."
msgstr "Missing User-made Content"
#: src/gui/dialogs/multiplayer/lobby.cpp:231
msgid ""

View file

@ -10,7 +10,7 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.3\n"
"X-Generator: Poedit 2.3\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
@ -4522,182 +4522,142 @@ msgstr "Half Void"
#. [value]: type=SotA Flying Corpse_Bat
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:23
msgid "(Bat)"
msgstr ""
msgstr "(Bat)"
#. [value]: type=SotA Flying Corpse_Bat
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:24
#, fuzzy
#| msgid "You can now recruit ghosts!"
msgid "You can now raise bat corpses!"
msgstr "You can now recruit ghosts!"
msgstr "You can now raise bat corpses!"
#. [value]: type=SotA Walking Corpse_Rat
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:29
msgid "(Rat)"
msgstr ""
msgstr "(Rat)"
#. [value]: type=SotA Walking Corpse_Rat
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:30
#, fuzzy
#| msgid "You can now recruit ghosts!"
msgid "You can now raise rat corpses!"
msgstr "You can now recruit ghosts!"
msgstr "You can now raise rat corpses!"
#. [value]: type=SotA Walking Corpse_Wolf
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:35
msgid "(Wolf)"
msgstr ""
msgstr "(Wolf)"
#. [value]: type=SotA Walking Corpse_Wolf
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:36
#, fuzzy
#| msgid "You can now recruit chocobones!"
msgid "You can now raise wolf corpses!"
msgstr "You can now recruit chocobones!"
msgstr "You can now raise wolf corpses!"
#. [value]: type=SotA Walking Corpse_Human
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:41
msgid "(Human)"
msgstr ""
msgstr "(Human)"
#. [value]: type=SotA Walking Corpse_Human
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:42
#, fuzzy
#| msgid "You can now recruit ghosts!"
msgid "You can now raise human corpses!"
msgstr "You can now recruit ghosts!"
msgstr "You can now raise human corpses!"
#. [value]: type=SotA Walking Corpse_Mounted
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:47
msgid "(Mounted)"
msgstr ""
msgstr "(Mounted)"
#. [value]: type=SotA Walking Corpse_Mounted
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:48
#, fuzzy
#| msgid "You can now recruit ghosts!"
msgid "You can now raise mounted corpses!"
msgstr "You can now recruit ghosts!"
msgstr "You can now raise mounted corpses!"
#. [value]: type=SotA Walking Corpse_Wolf Rider
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:53
#, fuzzy
#| msgid "Goblin Raiders"
msgid "(Wolf Rider)"
msgstr "Goblin Raiders"
msgstr "(Wolf Rider)"
#. [value]: type=SotA Walking Corpse_Wolf Rider
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:54
#, fuzzy
#| msgid "You can now recruit ghosts!"
msgid "You can now raise wolf rider corpses!"
msgstr "You can now recruit ghosts!"
msgstr "You can now raise wolf rider corpses!"
#. [value]: type=SotA Swimming Corpse
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:59
#, fuzzy
#| msgid "Merfolk"
msgid "(Merfolk)"
msgstr "Merfolk"
msgstr "(Merfolk)"
#. [value]: type=SotA Swimming Corpse
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:60
#, fuzzy
#| msgid "You can now recruit ghosts!"
msgid "You can now raise merfolk corpses!"
msgstr "You can now recruit ghosts!"
msgstr "You can now raise merfolk corpses!"
#. [value]: type=SotA Walking Corpse_Saurian
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:65
#, fuzzy
#| msgid "Saurians"
msgid "(Saurian)"
msgstr "Saurians"
msgstr "(Saurian)"
#. [value]: type=SotA Walking Corpse_Saurian
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:66
#, fuzzy
#| msgid "You can now recruit ghosts!"
msgid "You can now raise saurian corpses!"
msgstr "You can now recruit ghosts!"
msgstr "You can now raise saurian corpses!"
#. [value]: type=SotA Walking Corpse_Wose
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:71
msgid "(Wose)"
msgstr ""
msgstr "(Wose)"
#. [value]: type=SotA Walking Corpse_Wose
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:72
#, fuzzy
#| msgid "You can now recruit chocobones!"
msgid "You can now raise wose corpses!"
msgstr "You can now recruit chocobones!"
msgstr "You can now raise wose corpses!"
#. [value]: type=SotA Walking Corpse_Goblin
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:77
msgid "(Goblin)"
msgstr ""
msgstr "(Goblin)"
#. [value]: type=SotA Walking Corpse_Goblin
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:78
#, fuzzy
#| msgid "You can now recruit ghouls!"
msgid "You can now raise goblin corpses!"
msgstr "You can now recruit ghouls!"
msgstr "You can now raise goblin corpses!"
#. [value]: type=SotA Flying Corpse_Gryphon
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:83
#, fuzzy
#| msgid "Gryphons"
msgid "(Gryphon)"
msgstr "Gryphons"
msgstr "(Gryphon)"
#. [value]: type=SotA Flying Corpse_Gryphon
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:84
#, fuzzy
#| msgid "You can now recruit ghosts!"
msgid "You can now raise gryphon corpses!"
msgstr "You can now recruit ghosts!"
msgstr "You can now raise gryphon corpses!"
#. [value]: type=SotA Walking Corpse_Spider
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:89
#, fuzzy
#| msgid "Spiders"
msgid "(Spider)"
msgstr "Spiders"
msgstr "(Spider)"
#. [value]: type=SotA Walking Corpse_Spider
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:90
#, fuzzy
#| msgid "You can now recruit ghosts!"
msgid "You can now raise spider corpses!"
msgstr "You can now recruit ghosts!"
msgstr "You can now raise spider corpses!"
#. [value]: type=SotA Walking Corpse_Troll
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:95
#, fuzzy
#| msgid "Trolls"
msgid "(Troll)"
msgstr "Trolls"
msgstr "(Troll)"
#. [value]: type=SotA Walking Corpse_Troll
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:96
#, fuzzy
#| msgid "You can now recruit ghosts!"
msgid "You can now raise troll corpses!"
msgstr "You can now recruit ghosts!"
msgstr "You can now raise troll corpses!"
#. [value]: type=SotA Walking Corpse_Dwarf
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:101
msgid "(Dwarf)"
msgstr ""
msgstr "(Dwarf)"
#. [value]: type=SotA Walking Corpse_Dwarf
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:102
#, fuzzy
#| msgid "You can now recruit dark adepts!"
msgid "You can now raise dwarf corpses!"
msgstr "You can now recruit dark adepts!"
msgstr "You can now raise dwarf corpses!"
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/utils/zombie-utils.cfg:327

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-10-17 04:28 UTC\n"
"PO-Revision-Date: 2020-08-31 11:56+1000\n"
"PO-Revision-Date: 2020-10-21 15:06+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -5672,10 +5672,8 @@ msgstr ""
#. [unit_type]: id=Giant Ant, race=monster
#: data/core/units/monsters/Ant.cfg:4
#, fuzzy
#| msgid "Giant Rat"
msgid "Giant Ant"
msgstr "Giant Rat"
msgstr "Giant Ant"
#. [unit_type]: id=Giant Ant, race=monster
#: data/core/units/monsters/Ant.cfg:19
@ -5684,11 +5682,14 @@ msgid ""
"earth to the tops of tall mountains. Though normally not hostile, they can "
"bite at close range."
msgstr ""
"Giant Ants are common in almost any environment, from caverns deep under the "
"earth to the tops of tall mountains. Though normally not hostile, they can "
"bite at close range."
#. [unit_type]: id=Cave Bear, race=monster
#: data/core/units/monsters/Bear.cfg:4
msgid "Cave Bear"
msgstr ""
msgstr "Cave Bear"
#. [unit_type]: id=Cave Bear, race=monster
#: data/core/units/monsters/Bear.cfg:20
@ -5698,11 +5699,15 @@ msgid ""
"hearing, but poor eyesight. When a rival predator, or some other threat, "
"gets too close, a bear will reliably attack."
msgstr ""
"Cave Bears are large, powerful beasts with sharp claws and large teeth. "
"Adapted to roaming the dark caves, they have a keen sense of smell and "
"hearing, but poor eyesight. When a rival predator, or some other threat, "
"gets too close, a bear will reliably attack."
#. [unit_type]: id=Swamp Lizard, race=monster
#: data/core/units/monsters/Crocodile.cfg:9
msgid "Swamp Lizard"
msgstr ""
msgstr "Swamp Lizard"
#. [unit_type]: id=Swamp Lizard, race=monster
#: data/core/units/monsters/Crocodile.cfg:74
@ -5714,6 +5719,12 @@ msgid ""
"adopted a 'two legs bad' outlook and do not hesitate to avenge their "
"ancestors."
msgstr ""
"Swamps are vibrant environments, but often not friendly to humans or orcs. "
"Swamp Lizards are one of the more notable hazards, with their powerful jaws "
"and armoured hide. Despite their primitive appearance, these lizards are "
"not stupid, and after generations of being hunted for their hides, they have "
"adopted a 'two legs bad' outlook and do not hesitate to avenge their "
"ancestors."
#. [special_note]
#: data/core/units/monsters/Crocodile.cfg:76
@ -5721,16 +5732,18 @@ msgid ""
"This unit can move unseen through swamp water, keeping most of its body "
"submerged."
msgstr ""
"This unit can move unseen through swamp water, keeping most of its body "
"submerged."
#. [hides]: id=swamp_lurk
#: data/core/units/monsters/Crocodile.cfg:86
msgid "swamp lurk"
msgstr ""
msgstr "swamp lurk"
#. [hides]: id=swamp_lurk
#: data/core/units/monsters/Crocodile.cfg:87
msgid "female^swamp lurk"
msgstr ""
msgstr "swamp lurk"
#. [hides]: id=swamp_lurk
#: data/core/units/monsters/Crocodile.cfg:88
@ -5741,6 +5754,11 @@ msgid ""
"units next to it. Any enemy unit that first discovers this unit immediately "
"loses all its remaining movement."
msgstr ""
"This unit can hide in swamp, and remain undetected by its enemies.\n"
"\n"
"Enemy units cannot see this unit while it is in swamp, except if they have "
"units next to it. Any enemy unit that first discovers this unit immediately "
"loses all its remaining movement."
#. [unit_type]: id=Cuttle Fish, race=monster
#: data/core/units/monsters/Cuttle_Fish.cfg:4
@ -5804,22 +5822,18 @@ msgstr ""
#. [unit_type]: id=Fire Ant, race=monster
#: data/core/units/monsters/Fire_Ant.cfg:11
#, fuzzy
#| msgid "Fire Dragon"
msgid "Fire Ant"
msgstr "Fire Dragon"
msgstr "Fire Ant"
#. [unit_type]: id=Fire Ant, race=monster
#: data/core/units/monsters/Fire_Ant.cfg:46
msgid "Lorem ipsem ..."
msgstr ""
msgstr "Lorem ipsem ..."
#. [attack]: type=fire
#: data/core/units/monsters/Fire_Ant.cfg:72
#, fuzzy
#| msgid "fireball"
msgid "fire"
msgstr "fireball"
msgstr "fire"
#. [unit_type]: id=Fire Dragon, race=monster
#: data/core/units/monsters/Fire_Dragon.cfg:4
@ -6016,10 +6030,8 @@ msgstr "web"
#. [unit_type]: id=Giant Stoat, race=monster
#: data/core/units/monsters/Giant_Stoat.cfg:4
#, fuzzy
#| msgid "Giant Rat"
msgid "Giant Stoat"
msgstr "Giant Rat"
msgstr "Giant Stoat"
#. [unit_type]: id=Giant Stoat, race=monster
#: data/core/units/monsters/Giant_Stoat.cfg:20
@ -6029,11 +6041,15 @@ msgid ""
"hunt smaller animals, but are territorial and the young adults have been "
"known to attack larger intruders, including humans and orcs."
msgstr ""
"Giant Stoats are a devious rodent predominantly found in the frozen "
"Northlands, although they can survive anywhere. They generally scavenge and "
"hunt smaller animals, but are territorial and the young adults have been "
"known to attack larger intruders, including humans and orcs."
#. [unit_type]: id=Icemonax, race=monster
#: data/core/units/monsters/Icemonax.cfg:4
msgid "Icemonax"
msgstr ""
msgstr "Icemonax"
#. [unit_type]: id=Icemonax, race=monster
#: data/core/units/monsters/Icemonax.cfg:33
@ -6044,11 +6060,16 @@ msgid ""
"places they do not belong. Despite this, efforts to study and domesticate "
"them have failed, as they die soon after capture."
msgstr ""
"Icemonax are a strange beast of the frozen north, best described as a large, "
"armoured ground squirrel. Their armour accumulates frost and snow, even in "
"more temperate climates. Most Icemonax are curious, often wandering into "
"places they do not belong. Despite this, efforts to study and domesticate "
"them have failed, as they die soon after capture."
#. [unit_type]: id=Great Icemonax, race=monster
#: data/core/units/monsters/Icemonax_Greater.cfg:4
msgid "Great Icemonax"
msgstr ""
msgstr "Great Icemonax"
#. [unit_type]: id=Great Icemonax, race=monster
#: data/core/units/monsters/Icemonax_Greater.cfg:34
@ -6058,6 +6079,10 @@ msgid ""
"the climate is warm and dry. Some Icemonax grow to be quite large and "
"powerful, guarding their smaller, younger kin."
msgstr ""
"Icemonax are a strange beast of the frozen north, best described as a large, "
"armoured ground squirrel. Their armour accumulates ice and snow, even when "
"the climate is warm and dry. Some Icemonax grow to be quite large and "
"powerful, guarding their smaller, younger kin."
#. [unit_type]: id=Jinn, race=monster, description=
#: data/core/units/monsters/Jinn.cfg:4
@ -6168,7 +6193,7 @@ msgstr ""
#. [unit_type]: id=Gorer, race=monster
#: data/core/units/monsters/Tusker_Gorer.cfg:4
msgid "Gorer"
msgstr ""
msgstr "Gorer"
#. [unit_type]: id=Gorer, race=monster
#: data/core/units/monsters/Tusker_Gorer.cfg:34
@ -6177,22 +6202,25 @@ msgid ""
"numerous. A mature boar gorer is a valuable asset to any farmer. And angry "
"boar gorer is a challenge even to the best hunters"
msgstr ""
"As Tuskers age, their already formidable teeth grow longer and more "
"numerous. A mature boar gorer is a valuable asset to any farmer. And an "
"angry boar gorer is a challenge even to the best hunters."
#. [attack]: type=blade
#: data/core/units/monsters/Tusker_Gorer.cfg:50
#: data/core/units/monsters/Tusker_Tusklet.cfg:48
msgid "Tusks"
msgstr ""
msgstr "Tusks"
#. [attack]: type=pierce
#: data/core/units/monsters/Tusker_Gorer.cfg:102
msgid "Tusk Charge"
msgstr ""
msgstr "Tusk Charge"
#. [unit_type]: id=Tusklet, race=monster
#: data/core/units/monsters/Tusker_Tusklet.cfg:4
msgid "Tusklet"
msgstr ""
msgstr "Tusklet"
#. [unit_type]: id=Tusklet, race=monster
#: data/core/units/monsters/Tusker_Tusklet.cfg:33
@ -6201,6 +6229,9 @@ msgid ""
"if a little less of a challenge. But woe betide the unfortunate who comes "
"between a Tusklet and its parents."
msgstr ""
"Young tuskers are as notoriously bad-tempered as the adults of the species, "
"if a little less of a challenge. But woe betide the unfortunate who comes "
"between a Tusklet and its parents."
#. [unit_type]: id=Water Serpent, race=monster
#: data/core/units/monsters/Water_Serpent.cfg:5

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-10-17 01:28-0300\n"
"PO-Revision-Date: 2020-09-24 23:31+1000\n"
"PO-Revision-Date: 2020-10-21 14:41+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -4305,10 +4305,8 @@ msgstr "$percent|% of gold carried over to the next scenario."
#. [modification]: id=delay_advancements, type=hybrid
#: data/modifications.cfg:3
#, fuzzy
#| msgid "Advancements:"
msgid "Delay Advancements"
msgstr "Advancements:"
msgstr "Delay Advancements"
#. [leadership]: id=magical_leadership
#: data/scenario-test.cfg:339
@ -4841,13 +4839,6 @@ msgstr ""
#. [tip]
#: data/tips.cfg:76
#, fuzzy
#| msgid ""
#| "Poisoned units will lose eight hitpoints every turn until they are one "
#| "point from dying. They will then remain at deaths door until the poison "
#| "is removed. Healers can prevent a poisoned unit from deteriorating, but "
#| "the poison will not be removed unless the unit regenerates, or begins a "
#| "turn in a village or next to a unit with the <i>Cures</i> ability."
msgid ""
"Poisoned units will lose eight hitpoints every turn until they are one point "
"from dying. They will then remain at deaths door until the poison is "
@ -4859,7 +4850,7 @@ msgstr ""
"point from dying. They will then remain at deaths door until the poison is "
"removed. Healers can prevent a poisoned unit from deteriorating, but the "
"poison will not be removed unless the unit regenerates, or begins a turn in "
"a village or next to a unit with the <i>Cures</i> ability."
"a village, in an oasis, or next to a unit with the <i>Cures</i> ability."
#. [tip]
#: data/tips.cfg:80
@ -5614,18 +5605,16 @@ msgstr ""
"the same string."
#: src/addon/client.cpp:183
#, fuzzy
#| msgid "Sending add-on <i>$addon_title</i>..."
msgid ""
"Requesting the older version composition for the add-on <i>$addon_title</"
"i>..."
msgstr "Sending add-on <i>$addon_title</i>..."
msgstr ""
"Requesting the older version composition for the add-on <i>$addon_title</"
"i>..."
#: src/addon/client.cpp:199
#, fuzzy
#| msgid "Sending add-on <i>$addon_title</i>..."
msgid "Sending an update pack for the add-on <i>$addon_title</i>..."
msgstr "Sending add-on <i>$addon_title</i>..."
msgstr "Sending an update pack for the add-on <i>$addon_title</i>..."
#: src/addon/client.cpp:220
msgid "Sending add-on <i>$addon_title</i>..."
@ -8071,15 +8060,11 @@ msgid "Turn Number"
msgstr "Turn Number"
#: src/reports.cpp:1391
#, fuzzy
#| msgid ""
#| "When the game reaches the number of turns indicated by the second number, "
#| "it will end."
msgid ""
"When the game exceeds the number of turns indicated by the second number, it "
"will end."
msgstr ""
"When the game reaches the number of turns indicated by the second number, it "
"When the game exceeds the number of turns indicated by the second number, it "
"will end."
#: src/reports.cpp:1416