Increased in-game chat size. This makes it render more smoothly
Thanks to @ProditorMagnus for the suggestion. Note that here on master, this code isn't really used right now, so it's mostly here for completeness if it turns out to be needed.
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1 changed files with 2 additions and 2 deletions
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@ -143,7 +143,7 @@ void display_chat_manager::add_chat_message(const time_t& time, const std::strin
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const SDL_Rect rect = my_disp_.map_outside_area();
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font::floating_label spk_flabel(message_complete.str());
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spk_flabel.set_font_size(font::SIZE_NORMAL);
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spk_flabel.set_font_size(font::SIZE_15);
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spk_flabel.set_color(speaker_color);
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spk_flabel.set_position(rect.x + chat_message_x, rect.y + ypos);
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spk_flabel.set_clip_rect(rect);
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@ -155,7 +155,7 @@ void display_chat_manager::add_chat_message(const time_t& time, const std::strin
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int speaker_handle = font::add_floating_label(spk_flabel);
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font::floating_label msg_flabel(message_str.str());
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msg_flabel.set_font_size(font::SIZE_NORMAL);
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msg_flabel.set_font_size(font::SIZE_15);
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msg_flabel.set_color(message_color);
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msg_flabel.set_position(rect.x + chat_message_x + font::get_floating_label_rect(speaker_handle).w,
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rect.y + ypos);
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