Rename MAIN_MENU as TITLE_SCREEN (as in source and also less ambiguous).
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3 changed files with 3 additions and 3 deletions
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@ -57,7 +57,7 @@
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# Include the terrain-graphics definitions after the campaigns so campaign specific
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# terrains work properly.
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#ifndef MAIN_MENU
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#ifndef TITLE_SCREEN
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{core/terrain-graphics.cfg}
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#endif
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@ -3,7 +3,7 @@
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# wmlscope: set export=yes
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#ifndef MAIN_MENU
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#ifndef TITLE_SCREEN
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{core/terrain-graphics/}
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#endif
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@ -596,7 +596,7 @@ bool game_controller::init_config(const bool force)
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cache_.add_define("EDITOR");
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if (!multiplayer_mode_ && !test_mode_ && !jump_to_editor_)
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cache_.add_define("MAIN_MENU");
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cache_.add_define("TITLE_SCREEN");
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load_game_cfg(force);
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