Fix a reference to King Garard's portrait.
Make Delfador's undead veterans available for scenario 20
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2 changed files with 17 additions and 7 deletions
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@ -29,7 +29,7 @@
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type=King of Wesnoth
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id=Garard
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name=_ "Garard"
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portrait=portraits/garard.png
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profile=portraits/garard.png
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side=2
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recruit=Royal Guard
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team_name=goodies
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@ -88,13 +88,14 @@
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{MEMOIRS_STORE_UNITS delfador_lionels_guard}
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#enddef
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# At the beginning of Wasteland (11) Delf loses his undead veterans and gets
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# to recruit elves. Note: this macro needs to be called from a start or prestart
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# event, before recruiting can occur.
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# At the beginning of Wasteland (11), Delf loses his undead veterans
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# and gets to recruit elves. The undead will get one more chance to
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# shine in Showdown in the Northern Swamp (20). Note: this macro needs
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# to be called from a start or prestart event, before recruiting can
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# occur.
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#define DISCARD_UNDEAD_VETERANS
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{MEMOIRS_STORE_UNITS dead_recall}
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{CLEAR_VARIABLE dead_recall}
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#enddef
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# At the end of Wasteland (11), Chantal's side 3 gets absorbed into Delfador's
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@ -209,9 +210,9 @@
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# This sequence of declarations happens to put the units where we want
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# them - Shock Troopers and Royal Guard nortb of Delfador, towards the
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# enemy, and the White Mages behind him - but this is an accident of the
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# vacancy finding algorithm. Ideally we want to use formula syntaz to'
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# vacancy-finding algorithm. Ideally we want to use formula syntax to
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# say things like x,y=$({X}-1),$({Y}+1) below, but that doesn't work
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# reliably yet (units randomly fail to appear when it's tried).
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# reliably yet in 1.7.0 (units randomly fail to appear when it's tried).
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[unit]
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id=Clogrin
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name=_ "Clogrin"
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@ -401,6 +402,15 @@
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# FIXME: Maybe Delf should regain the ability to recruit L1 elves?
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#enddef
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# Also at the beginning of Showdown in the Northern Swamp (20),
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# any undead veterans Delfador has left from the Houses of the Dead
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# and The Gate Between Worlds scenarios return to fight for the living.
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# They get finally dispelled at the end of the scenario.
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#define UNDEAD_REJOIN_DELFADOR
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{MEMOIRS_UNSTORE_UNITS dead_recall}
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#enddef
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# Shortly afterwards, Lionel puts his troops under Delfador's command.
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# We'll use SUBSUME_SIDE_AND_VILLAGES for this.
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