Fix a reference to King Garard's portrait.

Make Delfador's undead veterans available for scenario 20
This commit is contained in:
Eric S. Raymond 2009-04-17 11:59:52 +00:00
parent 18b840f312
commit 27203f8ad5
2 changed files with 17 additions and 7 deletions

View file

@ -29,7 +29,7 @@
type=King of Wesnoth
id=Garard
name=_ "Garard"
portrait=portraits/garard.png
profile=portraits/garard.png
side=2
recruit=Royal Guard
team_name=goodies

View file

@ -88,13 +88,14 @@
{MEMOIRS_STORE_UNITS delfador_lionels_guard}
#enddef
# At the beginning of Wasteland (11) Delf loses his undead veterans and gets
# to recruit elves. Note: this macro needs to be called from a start or prestart
# event, before recruiting can occur.
# At the beginning of Wasteland (11), Delf loses his undead veterans
# and gets to recruit elves. The undead will get one more chance to
# shine in Showdown in the Northern Swamp (20). Note: this macro needs
# to be called from a start or prestart event, before recruiting can
# occur.
#define DISCARD_UNDEAD_VETERANS
{MEMOIRS_STORE_UNITS dead_recall}
{CLEAR_VARIABLE dead_recall}
#enddef
# At the end of Wasteland (11), Chantal's side 3 gets absorbed into Delfador's
@ -209,9 +210,9 @@
# This sequence of declarations happens to put the units where we want
# them - Shock Troopers and Royal Guard nortb of Delfador, towards the
# enemy, and the White Mages behind him - but this is an accident of the
# vacancy finding algorithm. Ideally we want to use formula syntaz to'
# vacancy-finding algorithm. Ideally we want to use formula syntax to
# say things like x,y=$({X}-1),$({Y}+1) below, but that doesn't work
# reliably yet (units randomly fail to appear when it's tried).
# reliably yet in 1.7.0 (units randomly fail to appear when it's tried).
[unit]
id=Clogrin
name=_ "Clogrin"
@ -401,6 +402,15 @@
# FIXME: Maybe Delf should regain the ability to recruit L1 elves?
#enddef
# Also at the beginning of Showdown in the Northern Swamp (20),
# any undead veterans Delfador has left from the Houses of the Dead
# and The Gate Between Worlds scenarios return to fight for the living.
# They get finally dispelled at the end of the scenario.
#define UNDEAD_REJOIN_DELFADOR
{MEMOIRS_UNSTORE_UNITS dead_recall}
#enddef
# Shortly afterwards, Lionel puts his troops under Delfador's command.
# We'll use SUBSUME_SIDE_AND_VILLAGES for this.