Added a macro for placing an animated campfire (via a [terrain_graphics] rule).
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@ -192,3 +192,18 @@
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{CLEAR_VARIABLE hero_store}
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#enddef
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#define ANIMATED_CAMPFIRE X Y
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[terrain_graphics]
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x={X}
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y={Y}
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[tile]
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x=0
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y=0
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[image]
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layer=0
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name="../scenery/fire1:140,../scenery/fire2:140,../scenery/fire3:140,../scenery/fire4:140,../scenery/fire5:140,../scenery/fire6:140,../scenery/fire7:140,../scenery/fire8:140"
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[/image]
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[/tile]
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[/terrain_graphics]
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#enddef
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