Fix a bug reported in forum about unstoned units...

...not directly having their attacks back. Attacks_left() already
returned 0 for stoned unit, no need to set it to 0 each turn.
This commit is contained in:
Ali El Gariani 2008-05-01 15:02:08 +00:00
parent 1782658a29
commit 26e1fa1576

View file

@ -678,9 +678,6 @@ void unit::new_turn()
attacks_left_ = max_attacks_;
set_state("hides","yes");
if(incapacitated()) {
set_attacks(0);
}
if (hold_position_) {
end_turn_ = true;
}