corrected bug with displaying unit locations in unit list
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1 changed files with 1 additions and 1 deletions
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@ -556,7 +556,7 @@ void play_turn(game_data& gameinfo, game_state& state_of_game,
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<< i->second.max_experience() << ","
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<< i->second.movement_left() << "/"
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<< i->second.total_movement() << ","
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<< i->first.x << "-" << i->first.y;
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<< (i->first.x+1) << "-" << (i->first.y+1);
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items.push_back(row.str());
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