Fixed crash when starting the editor (fixes #2816)
If no display_context was passed to the display ctor (such as is the case in the editor), the terrain_builder's gamemap pointer would be null. Really not sure why this didn't cause a crash n the 1.14 branch, but oh well. I just removed the ctor call to rebuild_all() since it's not really needed. The map is rebuilt when change_display_context is called anyway, which both the editor_controller and play_controller do.
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@ -167,10 +167,6 @@ display::display(const display_context* dc,
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image::set_zoom(zoom_);
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init_flags();
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rebuild_all();
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assert(builder_);
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// builder_->rebuild_cache_all();
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}
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display::~display()
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