remove unused variable

This commit is contained in:
Martin Renold 2008-01-13 11:13:34 +00:00
parent 5764cbc4a6
commit 269e73839b

View file

@ -1102,11 +1102,6 @@ void mouse_handler::left_click(const SDL_MouseButtonEvent& event, const bool bro
unit_map::iterator clicked_u = find_unit(hex);
//if we can move to that tile
std::map<gamemap::location,paths::route>::const_iterator
route = enemy_paths_ ? current_paths_.routes.end() :
current_paths_.routes.find(hex);
const gamemap::location src = selected_hex_;
paths orig_paths = current_paths_;
const gamemap::location& attack_from = current_unit_attacks_from(hex);