wmllint-warning and cosmetic fixes in NR.

This commit is contained in:
Eric S. Raymond 2008-03-26 13:55:33 +00:00
parent 32930b2c53
commit 264c6705d2
4 changed files with 69 additions and 206 deletions

View file

@ -320,204 +320,56 @@
role=Study Guard
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 18 11}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 20 11}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 20 14}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 21 13}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 23 16}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 23 22}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 23 24}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 24 14}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 26 21}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 26 23}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 26 25}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 28 20}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 28 22}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 28 24}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 28 26}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Draug 18 11} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 20 11} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 20 14} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 21 13} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 23 16} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 23 22} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 23 24} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 24 14} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 26 21} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 26 23} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 26 25} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 28 20} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 28 22} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 28 24} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Draug 28 26} {MAKE_PREVIOUS_GUARDIAN}
# And larger army of Revenants
{NOTRAIT_UNIT 2 Revenant 2 35}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 4 37}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 4 19}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 6 21}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 6 25}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 6 26}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 6 30}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 6 32}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 6 36}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 7 15}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 7 38}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 9 36}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 10 17}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 10 19}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 10 21}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 11 15}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 12 17}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 12 23}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 13 9}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 13 20}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 14 18}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 15 9}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 19 21}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 19 24}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 19 27}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 21 21}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 21 24}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 21 27}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 33 30}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 33 33}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 34 30}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 34 32}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 21 35}
[+unit]
id=Revenant
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 19 35}
[+unit]
ai_special=guardian
[/unit]
{NOTRAIT_UNIT 2 Revenant 2 35} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 4 37} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 4 19} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 6 21} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 6 25} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 6 26} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 6 30} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 6 32} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 6 36} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 7 15} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 7 38} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 9 36} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 10 17} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 10 19} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 10 21} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 11 15} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 12 17} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 12 23} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 13 9} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 13 20} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 14 18} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 15 9} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 19 21} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 19 24} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 19 27} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 21 21} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 21 24} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 21 27} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 33 30} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 33 33} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 34 30} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 34 32} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 21 35} {MAKE_PREVIOUS_GUARDIAN}
{NOTRAIT_UNIT 2 Revenant 19 35} {MAKE_PREVIOUS_GUARDIAN}
# Initial dialogue and objectives
[message]
speaker=Tallin
@ -655,8 +507,10 @@
# Above sums up to Newbie - 100 gold, Easy - 200, Normal - 350 and Hard 500
[/event]
# Now freeing the prisoners, there is four of them and the nearest one looking from the entrance is
# 1a - Father Marcus - free and death event
# Now freeing the prisoners, there is four of them and the nearest
# one looking from the entrance is 1a - Father Marcus - free and
# death event
# wmllint: recognize Sister Theta
[event]
name=moveto
[filter]
@ -693,7 +547,8 @@
speaker=Tallin
message= _ "It's just Tallin, no Lord. And no problem."
[/message]
# If he was freed after sister Theta there is no need to repeat the exposition
# If he was freed after sister Theta,
# there is no need to repeat the exposition
[if]
[have_unit]
id="Sister Theta"

View file

@ -633,7 +633,7 @@
message= _ "Come on, Ro'Sothian, we really don't have to be doing this. Come, join us!"
[/message]
[message]
id="Ro'Sothian2"
id="Ro'Sothian"
message= _ "Never!"
[/message]
[message]

View file

@ -11,7 +11,9 @@
victory_when_enemies_defeated=yes
next_scenario=eastern_flank
# Story with few branches depending on wether Anita is alive and hostile towards the Alliance
# Story with few branches depending on wether Anita is alive and hostile
# towards the Alliance.
# wmllint: recognize Anita
[story]
[part]
story= _ "Puzzled by the presence of trolls so close to the dwarvish defenses, the party quickly made their way back to Knalga."
@ -75,7 +77,7 @@
[if]
[variable]
name=anita_hostile
equals=no
equals=no
[/variable]
[then]
[part]
@ -83,7 +85,7 @@
background=portraits/Tallin.jpg
[/part]
[part]
story= _ "Och, we tried Tallin, but with the orcs still pressing our southern defenses and other groups of trolls trying to break through everywhere, we simply ha' not the manpower."
story= _ "Och, we tried, Tallin, but with the orcs still pressing our southern defenses and other groups of trolls trying to break through everywhere, we simply ha' not the manpower."
background=portraits/Hamel.jpg
[/part]
[part]
@ -140,13 +142,13 @@
story= _ "Soon, the trail began to lead east, and then south. A few hours later the party emerged from the tunnels into dawn's early light."
[/part]
[/then]
# Anita dead or hostile
# Anita dead or hostile
[else]
[if]
[have_unit]
id=Anita
[/have_unit]
# Dead
# Anita is dead
[else]
[part]
story= _ "This isn't looking good. Not only do we fail to get the princess but now we lost all of our gold! Seriously Hamel, I don't know if we're gonna make it."

View file

@ -215,3 +215,9 @@
[/unit]
#enddef
#define MAKE_PREVIOUS_GUARDIAN
# Meant to be used as a suffix to a unit-generating macro call.
[+unit]
ai_special=guardian
[/unit]
#enddef