Another check for capture event to prevent it from firing at start of scenario
Correct wrong creep placement.
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parent
e756482598
commit
25f856a3ad
2 changed files with 19 additions and 16 deletions
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@ -4,6 +4,9 @@
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[event]
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name=capture
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first_time_only=no
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[filter]
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side=2,3,4
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[/filter]
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[terrain]
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x=$x1
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y=$y1
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@ -230,15 +230,15 @@
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x=1-60
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y=1-60
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[/place_shroud]
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{UNIT_ (Corrupted Elf) (Possessed Garak) ( _ "Possessed Garak") 2 22 25}
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{UNIT_ (Corrupted Elf) (Possessed Garak) ( _ "Possessed Garak") 2 21 24}
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{VARIABLE i 0}
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#ifdef HARD
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{FOREACH azkotep_casaulties i}
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{VARIABLE azkotep_casaulties[$i].side 2}
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[unstore_unit]
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variable=azkotep_casaulties[$i]
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x=22
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y=25
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x=21
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y=24
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find_vacant=yes
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[/unstore_unit]
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{NEXT i}
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@ -251,7 +251,7 @@
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[/variable]
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[/not]
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[do]
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{UNIT_ (Walking Corpse) (Fallen Elf) ("Fallen Elf") 2 22 25}
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{UNIT_ (Walking Corpse) (Fallen Elf) ("Fallen Elf") 2 21 24}
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[/do]
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[/while]
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#endif
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@ -375,15 +375,15 @@
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x=1-60
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y=1-60
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[/place_shroud]
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{UNIT_ (Corrupted Elf) (Possessed Garak) ( _ "Possessed Garak") 3 25 7}
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{UNIT_ (Corrupted Elf) (Possessed Garak) ( _ "Possessed Garak") 3 23 6}
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{VARIABLE i 0}
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#ifdef HARD
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{FOREACH ystara_casaulties i}
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{VARIABLE ystara_casaulties[$i].side 3}
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[unstore_unit]
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variable=ystara_casaulties[$i]
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x=25
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y=7
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x=23
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y=6
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find_vacant=yes
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[/unstore_unit]
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{NEXT i}
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@ -396,7 +396,7 @@
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[/variable]
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[/not]
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[do]
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{UNIT_ (Walking Corpse) (Fallen Elf) ("Fallen Elf") 3 25 7}
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{UNIT_ (Walking Corpse) (Fallen Elf) ("Fallen Elf") 3 23 6}
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[/do]
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[/while]
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#endif
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@ -632,15 +632,15 @@
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x=1-60
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y=1-60
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[/place_shroud]
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{UNIT_ (Corrupted Elf) (Possessed Garak) ( _ "Possessed Garak") 3 25 7}
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{UNIT_ (Corrupted Elf) (Possessed Garak) ( _ "Possessed Garak") 3 23 6}
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{VARIABLE i 0}
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#ifdef HARD
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{FOREACH ystara_casaulties i}
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{VARIABLE ystara_casaulties[$i].side 3}
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[unstore_unit]
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variable=ystara_casaulties[$i]
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x=25
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y=7
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x=23
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y=6
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find_vacant=yes
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[/unstore_unit]
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{NEXT i}
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@ -653,7 +653,7 @@
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[/variable]
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[/not]
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[do]
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{UNIT_ (Walking Corpse) (Fallen Elf) ("Fallen Elf") 3 25 7}
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{UNIT_ (Walking Corpse) (Fallen Elf) ("Fallen Elf") 3 23 6}
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[/do]
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[/while]
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#endif
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@ -897,15 +897,15 @@
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x=1-60
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y=1-60
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[/place_shroud]
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{UNIT_ (Corrupted Elf) (Possessed Garak) ( _ "Possessed Garak") 2 22 25}
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{UNIT_ (Corrupted Elf) (Possessed Garak) ( _ "Possessed Garak") 2 21 24}
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{VARIABLE i 0}
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#ifdef HARD
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{FOREACH azkotep_casaulties i}
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{VARIABLE azkotep_casaulties[$i].side 2}
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[unstore_unit]
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variable=azkotep_casaulties[$i]
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x=22
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y=25
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x=21
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y=24
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find_vacant=yes
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[/unstore_unit]
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{NEXT i}
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@ -918,7 +918,7 @@
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[/variable]
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[/not]
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[do]
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{UNIT_ (Walking Corpse) (Fallen Elf) ("Fallen Elf") 2 22 25}
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{UNIT_ (Walking Corpse) (Fallen Elf) ("Fallen Elf") 2 21 24}
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[/do]
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[/while]
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#endif
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