update changelog
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@ -29,6 +29,8 @@ Version 1.9.12+svn:
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* The Desert of Death: integrated a sighted event with moveto event
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* Legend of Wesmere:
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* Ka'lian Under Attack: fixed a lua error in AI code
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* Editor:
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* Fixed missing brightening of selected hexes under the brush
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* Language and i18n:
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* Updated translations: British English, Czech, Dutch, French, Galician,
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German, Hungarian, Korean, Lithuanian, Old English, Polish, Russian,
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@ -51,16 +53,20 @@ Version 1.9.12+svn:
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* WML engine:
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* Made it so that [modify_side] can change the current_player attribute
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* Made it so that [store_side] stores current_player
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* Fixed: ~L() not handling lightmap having different width. Now rescaled.
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* Miscellaneous and bug fixes:
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* Fixed: compilation with clang 3.0 in C++11 mode.
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* Changed: Sort order of campaigns uses a stable sort now.
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* Fixed bug #18832: Fixed ~BLIT() to access images out of bounds.
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* Fixed: ToD local light for RGB values bigger than 128.
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* Fixed: hex-cut of images in :layers debug tool.
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* Fixed: hex-cut of images in :layers debug tool. Also removed empty images
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* Forward ported a new version of multiplayer chat log history dialog
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* Fixed bug #19188: Turn dialog always speaks of Konrad in tutorial
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* Added: NativeClient port.
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* Fixed: crash when using fullscreen on Mac OS using SDL nightly builds.
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* Optimized screen update (zooming, ToD change, etc)
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* Optimized framerate by removing a lot of empty terrain images
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* Optimized perfomance cost of complex local ToD areas
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Version 1.9.12:
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* Language and i18n:
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@ -21,7 +21,11 @@ Version 1.9.12+svn:
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* Miscellaneous and bug fixes:
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* Forward ported a new version of multiplayer chat log history dialog
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* Fixed bug #19188: Turn dialog always speaks of Konrad in tutorial
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<<<<<<< HEAD
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* Added NativeClient port.
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=======
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* Optimized screen update (zooming, ToD change) and framerate
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>>>>>>> update changelog
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Version 1.9.12:
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* Language and i18n:
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