Help about losing: remove reference to specific difficulties (#5076)

Part of resolving issue #4280.
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Steve Cotton 2020-08-15 17:49:21 +02:00 committed by GitHub
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@ -318,7 +318,7 @@ Some common reasons for losing a scenario are:" + _ "
• Missing clues. Often there will be hints in the campaigns story and dialog about what to expect from a difficult scenario and how to prepare for it. If you have a loyal mage on your side, take the time to listen to its advice; it may save your life." + _ "
• Barely scraping a victory in a previous scenario. At all difficulties except “Beginner” (TODO: and “Easy”?), campaigns assume that you will have some <italic>text='carryover gold'</italic> and some advanced units on your <italic>text='recall list.'</italic> (These concepts are explained in the tutorial.) If you win a scenario but lose most of your advanced units and much of your gold, the following scenario may be very difficult to beat, even for a more experienced player. If you find yourself in this situation, you may try to go back a scenario or two and win them more convincingly, or change to an easier difficulty. (However, remember that <italic>text='some'</italic> losses are expected, particularly at higher difficulties.)" + _ "
• Barely scraping a victory in a previous scenario. Campaigns generally assume that you will have some <italic>text='carryover gold'</italic> and some experienced units on your <italic>text='recall list.'</italic> (These concepts are explained in the tutorial.) If you win a scenario but lose most of your experienced units and much of your gold, the following scenario may be very difficult to beat, even for a more experienced player. If you find yourself in this situation, you may try to go back a scenario or two and win them more convincingly, or change to an easier difficulty. (However, remember that <italic>text='some'</italic> losses are expected, particularly at higher difficulties.)" + _ "
• Poor gold management. At higher difficulties, managing gold — capturing villages to increase the income, and using low-level units and fresh recruits to reduce the spending — becomes important. If you use many high-level units, you might win a scenario easily but have not enough gold carryover for the next scenario. (This would be an example of “barely scraping a victory”.)" + _ "