Enable chat in SP and local MP.
Fixes #1111. Quoting the issue: > The implications would be, e.g., that you could chat (to yourself, i.e. "for the record", i.e. for the replay) in SP mode, thus making notes in the chatlog about the gameplay.
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2eccbab970
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2543fc67a2
5 changed files with 12 additions and 7 deletions
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@ -162,6 +162,10 @@ void play_controller::hotkey_handler::cycle_back_units(){
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mouse_handler_.cycle_back_units(browse());
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}
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void play_controller::hotkey_handler::speak(){
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menu_handler_.speak();
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}
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void play_controller::hotkey_handler::show_chat_log(){
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menu_handler_.show_chat_log();
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}
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@ -350,6 +354,9 @@ bool play_controller::hotkey_handler::can_execute_command(const hotkey::hotkey_c
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case hotkey::HOTKEY_LOAD_GAME:
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return !play_controller_.is_networked_mp(); // Can only load games if not in a network game
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case hotkey::HOTKEY_SPEAK:
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case hotkey::HOTKEY_SPEAK_ALLY:
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case hotkey::HOTKEY_SPEAK_ALL:
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case hotkey::HOTKEY_CHAT_LOG:
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return true;
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@ -98,6 +98,7 @@ public:
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virtual void save_map() override;
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virtual void load_game() override;
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virtual void preferences() override;
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virtual void speak() override;
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virtual void show_chat_log() override;
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virtual void show_help() override;
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virtual void cycle_units() override;
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@ -26,10 +26,6 @@ playmp_controller::hotkey_handler::hotkey_handler(playmp_controller & pc, saved_
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playmp_controller::hotkey_handler::~hotkey_handler(){}
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void playmp_controller::hotkey_handler::speak(){
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menu_handler_.speak();
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}
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void playmp_controller::hotkey_handler::whisper(){
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menu_handler_.whisper();
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}
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@ -65,7 +61,8 @@ bool playmp_controller::hotkey_handler::can_execute_command(const hotkey::hotkey
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case hotkey::HOTKEY_SPEAK:
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case hotkey::HOTKEY_SPEAK_ALLY:
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case hotkey::HOTKEY_SPEAK_ALL:
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res = playmp_controller_.is_networked_mp();
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case hotkey::HOTKEY_CHAT_LOG:
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res = true;
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break;
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case hotkey::HOTKEY_START_NETWORK:
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res = is_observer() && playmp_controller_.network_processing_stopped_;
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@ -32,7 +32,6 @@ public:
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hotkey_handler(playmp_controller &, saved_game &);
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~hotkey_handler();
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virtual void speak() override;
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virtual void whisper() override;
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virtual void shout() override;
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virtual void start_network() override;
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@ -295,7 +295,8 @@ bool playsingle_controller::hotkey_handler::can_execute_command(const hotkey::ho
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return playsingle_controller_.get_replay_controller() && playsingle_controller_.get_replay_controller()->can_execute_command(cmd, index);
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case hotkey::HOTKEY_REPLAY_EXIT:
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return playsingle_controller_.is_replay() && (!playsingle_controller_.is_networked_mp() || resources::recorder->at_end());
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default: return play_controller::hotkey_handler::can_execute_command(cmd, index);
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default:
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return play_controller::hotkey_handler::can_execute_command(cmd, index);
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}
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return res;
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}
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