DM S07: Specify alternative objective and adjust difficulty
Also fixes dialog refering to 'stones' by ensuring all difficulies have at least two stones. The addtional stone on easy is added where it can be easily destroyed right away. A third stone is added on hard.
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@ -54,6 +54,7 @@
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#ifdef EASY
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{MEMOIRS_GENERATOR_SKELETON 18 3}
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{MEMOIRS_GENERATOR_SKELETON 10 16}
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#endif
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#ifdef NORMAL
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@ -63,6 +64,7 @@
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#ifdef HARD
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{MEMOIRS_GENERATOR_SKELETON 18 3}
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{MEMOIRS_GENERATOR_SKELETON 7 5}
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{MEMOIRS_GENERATOR_SKELETON 11 19}
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#endif HARD
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@ -99,6 +101,11 @@
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condition=win
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show_turn_counter=yes
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[/objective]
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[objective]
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{ALTERNATIVE_OBJECTIVE_CAPTION}
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description=_ "Destroy the stones"
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condition=win
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[/objective]
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[objective]
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description=_ "Death of Delfador"
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condition=lose
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@ -112,6 +119,10 @@
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bonus=yes
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carryover_percentage=80
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[/gold_carryover]
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[note]
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description=_ "Mages and Paladins are capable of destroying the stones"
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[/note]
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[/objectives]
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[/event]
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