MP Lobby: added translation hints for C/S markers

This commit is contained in:
Charles Dang 2018-06-01 02:00:22 +11:00
parent 9cc32ebc46
commit 2503ac8897

View file

@ -342,7 +342,7 @@ game_info::game_info(const config& game, const config& game_config, const std::v
}
if(*level_cfg) {
scenario = formatter() << make_game_type_marker(_("S"), false) << (*level_cfg)["name"].str();
scenario = formatter() << make_game_type_marker(_("scenario_abbreviation^S"), false) << (*level_cfg)["name"].str();
info_stream << scenario;
// Reloaded games do not match the original scenario hash, so it makes no sense
@ -372,7 +372,7 @@ game_info::game_info(const config& game, const config& game_config, const std::v
addons_outcome = std::max(addons_outcome, result); // Elevate to most severe error level encountered so far
}
} else {
scenario = formatter() << make_game_type_marker(_("S"), true) << game["mp_scenario_name"].str();
scenario = formatter() << make_game_type_marker(_("scenario_abbreviation^S"), true) << game["mp_scenario_name"].str();
info_stream << scenario;
verified = false;
}
@ -380,7 +380,7 @@ game_info::game_info(const config& game, const config& game_config, const std::v
if(const config& campaign_cfg = game_config.find_child("campaign", "id", game["mp_campaign"])) {
std::stringstream campaign_text;
campaign_text
<< make_game_type_marker(_("C"), false)
<< make_game_type_marker(_("campaign_abbreviation^C"), false)
<< campaign_cfg["name"] << spaced_em_dash()
<< game["mp_scenario_name"];
@ -403,7 +403,7 @@ game_info::game_info(const config& game, const config& game_config, const std::v
addons_outcome = std::max(addons_outcome, result); // Elevate to most severe error level encountered so far
//}
} else {
scenario = formatter() << make_game_type_marker(_("C"), true) << game["mp_campaign_name"].str();
scenario = formatter() << make_game_type_marker(_("campaign_abbreviation^C"), true) << game["mp_campaign_name"].str();
info_stream << scenario;
verified = false;
}