TSG S3: gameplay update
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1 changed files with 42 additions and 30 deletions
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@ -6,7 +6,8 @@
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next_scenario=04_Vale_of_Tears
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{SCENARIO_MUSIC wanderer.ogg}
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{EXTRA_SCENARIO_MUSIC breaking_the_chains.ogg}
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{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
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{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
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map_data="{campaigns/The_South_Guard/maps/03_A_Desperate_Errand.map}"
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@ -20,7 +21,7 @@
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{AFTERNOON}
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victory_when_enemies_defeated=no
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{TURNS 30 24 20}
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{TURNS 23 19 15}
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{TSG_BIGMAP {JOURNEY_03_NEW} }
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@ -39,14 +40,10 @@
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controller=human
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{CUSTOM_SG_FLAG}
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{GOLD 120 105 75}
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{GOLD 100 85 70}
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canrecruit=yes
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recruit=Bowman, Spearman
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[village]
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x,y=40,32
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[/village]
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[/side]
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{STARTING_VILLAGES 1 4}
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@ -81,13 +78,13 @@
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[goal]
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name=protect_location
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[criteria]
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x,y=28,16
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x,y=22,16
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[/criteria]
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protect_radius=10
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value=5.0
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[/goal]
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[avoid]
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x,y=1-24,1-9
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x,y=1-24,1-11
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[/avoid]
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[aspect]
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id=recruitment_instructions
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@ -144,8 +141,8 @@
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{FLAG_VARIANT6 ragged}
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[/side]
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{STARTING_VILLAGES_AREA 2 28 21 5}
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{STARTING_VILLAGES_AREA 2 12 27 10}
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{STARTING_VILLAGES_AREA 2 18 25 10}
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{STARTING_VILLAGES_AREA 2 20 17 8}
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# The Aethenwood Elves
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@ -191,11 +188,6 @@
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id=Deoran
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[/filter_second]
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[/micro_ai]
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# Reduce the size of the enemy camp on 'trivial' difficulty
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#ifdef EASY
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{MODIFY_TERRAIN Gg 16 21}
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#endif
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[/event]
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#start
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@ -244,7 +236,7 @@
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message= _ "I have lost two brothers to this mite of a boy! This Deoran, young as he seems, may be more capable than I had thought. No matter. I will use my new powers against him and then surely he will fall!"
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[/message]
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{HIGHLIGHT_IMAGE 17 7 items/gohere.png ()}
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{HIGHLIGHT_IMAGE 11 7 items/gohere.png ()}
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#ifdef EASY
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[message]
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@ -261,7 +253,7 @@
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[objectives]
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side=1
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[objective]
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description= _ "Move Deoran to the elvish city in the northern woods"
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description= _ "Move Deoran to the Elvish city in the western woods"
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condition=win
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[/objective]
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[objective]
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@ -302,9 +294,8 @@
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side=1
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id=Jarek
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name= _ "Jarek"
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{QUANTITY type Cavalier Dragoon Cavalryman}
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x,y=41,33
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facing=sw
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{QUANTITY type Dragoon Dragoon Cavalryman}
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x,y=42,19
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[modifications]
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{TRAIT_LOYAL}
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{TRAIT_QUICK}
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@ -381,19 +372,19 @@
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name=moveto
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[filter]
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id=Deoran
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x,y=17,7
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x,y=11,7
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[/filter]
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[remove_item]
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x,y=17,7
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x,y=11,7
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[/remove_item]
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{NAMED_LOYAL_UNIT 3 (Elvish Ranger) 15 4 (Linderion) (_"Linderion")}
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{NAMED_LOYAL_UNIT 3 (Elvish Marksman) 19 4 (Mithalwe) (_"Mithalwe")}
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{NAMED_LOYAL_UNIT 3 (Elvish Ranger) 13 7 (Sidaurios) (_"Sidaurios")}
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{NAMED_LOYAL_UNIT 3 (Elvish Avenger) 21 7 (Eltenmir) (_"Eltenmir")}
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{NAMED_LOYAL_UNIT 3 (Elvish Hero) 15 10 (Vardanos) (_"Vardanos")}
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{NAMED_LOYAL_UNIT 3 (Elvish Outrider) 19 10 (Talchar) (_"Talchar")}
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{NAMED_LOYAL_UNIT 3 (Elvish Ranger) 9 4 (Linderion) (_"Linderion")}
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{NAMED_LOYAL_UNIT 3 (Elvish Marksman) 13 4 (Mithalwe) (_"Mithalwe")}
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{NAMED_LOYAL_UNIT 3 (Elvish Ranger) 7 7 (Sidaurios) (_"Sidaurios")}
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{NAMED_LOYAL_UNIT 3 (Elvish Avenger) 15 7 (Eltenmir) (_"Eltenmir")}
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{NAMED_LOYAL_UNIT 3 (Elvish Hero) 9 10 (Vardanos) (_"Vardanos")}
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{NAMED_LOYAL_UNIT 3 (Elvish Outrider) 13 10 (Talchar) (_"Talchar")}
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[modify_unit]
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[filter]
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side=3
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@ -406,7 +397,7 @@
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[recall]
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id=Ethiliel
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x,y=18,6
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x,y=11,6
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show=no
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[/recall]
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@ -563,4 +554,25 @@
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[/unstore_unit]
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{CLEAR_VARIABLE EthilielV}
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[/event]
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[event]
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name=time over
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[unit]
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type=Death Knight
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side=2
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x,y=40,19
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canrecruit=yes
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animate=yes
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facing=nw
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[/unit]
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{GENERIC_UNIT 2 (Revenant) 40 20}
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{GENERIC_UNIT 2 (Skeleton) 41 20}
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{GENERIC_UNIT 2 (Skeleton Archer) 41 19}
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{GENERIC_UNIT 2 (Skeleton Archer) 42 19}
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[message]
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speaker=Deoran
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message= _ "Skeletons approach from the east! This can only mean that they have begun to attack Kerlath. We will have to return and fight them without the aid of the elves..."
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[/message]
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[/event]
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[/scenario]
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