tidy up
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1 changed files with 35 additions and 37 deletions
72
changelog
72
changelog
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@ -8,22 +8,22 @@ SVN trunk (1.1.x):
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* Captured leader without starting position replaced with no_leader
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* side 3 and 4 leaders in The Duel now regular units: should not be on map
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* Heir to the Throne
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* 'Isle of Anduin': reduced difficulty, added mage tips, move_unit_fake fix
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* 'Blackwater Port': added tips about loyal units, move_unit_fake fix
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* 'Bay of Pearls': merman have traits, you get a hunter and initiate, added
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river ford to help 5 MP units cross the river, you can recruit hunter and
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initiate after winning the scenario
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* 'Isle of the Damned': replaced some forest with road, you can recall mermen,
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Moremirmu explains if he will join you or not, hard difficulty has fog
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* 'Muff Malal's Peninsula': Muff has less gold but more income - allowing a true
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XP milking experience on easy, he recruits blood bats on hard, your choice of
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fight vs run is better explained to you
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* 'Crossroads': added story dialog
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* 'Princess of Wesnoth': clarified victory conditions
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* changed the map 'Snow Plains' to use snow terrain
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* fixed Delfador talking to himself in Valley of Statues (#4440)
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* fixed Home of the North Elves inaccurate victory condition (#4644)
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* Ford of Abez off map serpent leader replaced with no_leader attribute
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* 'Isle of Anduin': reduced difficulty, added mage tips, move_unit_fake fix
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* 'Blackwater Port': added tips about loyal units, move_unit_fake fix
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* 'Bay of Pearls': mermen have traits, you get a hunter and initiate, added
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river ford to help 5 MP units cross the river, you can recruit hunter and
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initiate after winning the scenario
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* 'Isle of the Damned': replaced some forest with road, can recall mermen,
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Moremirmu explains if he will join you or not, hard difficulty has fog
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* 'Muff Malal's Peninsula': Muff has less gold but more income for
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XP milking on easy, he recruits blood bats on hard, your choice of
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fight vs run is better explained
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* 'Crossroads': added story dialog
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* 'Princess of Wesnoth': clarified victory conditions
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* changed the map 'Snow Plains' to use snow terrain
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* Son of the Black Eye
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* cleaned up prestart events to stop units hopping around at map setup
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* Desert of Death leader without starting position replaced with no_leader
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@ -31,16 +31,17 @@ SVN trunk (1.1.x):
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* The Dark Hordes
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* Underground Pool no longer has units off map and in walls
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* user interface
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* theme chooser window added to preference graphics dialog.
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* fix untranslated unit create dialog (#4424)
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* changed recall to show recall list even when gold < 20
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* added advancement and AMLA indicator icons, tooltips to dfool theme
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* allow pausing during replay
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* SECURITY: check safety of campaign download names: if any unsafe
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names are found, install is aborted before old version is removed
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* hitpoint update delays are now capped at 1 second (#4070)
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* reduce unnecessary scrolling in replays (#3152)
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* stop teleport glitches due to insufficient screen updates (#4234)
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* fix untranslated unit create dialog (#4424)
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* changed recall to show recall list even when gold < 20
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* added advancement and AMLA indicator icons, tooltips to dfool theme
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* allow pausing during replay
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* SECURITY: check safety of campaign download names: if any unsafe
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names are found, install is aborted before old version is removed
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* hitpoint update delays are now capped at 1 second (#4070)
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* reduce unnecessary scrolling in replays (#3152)
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* stop teleport glitches due to insufficient screen updates (#4234)
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* theme chooser window added to preference graphics dialog
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* fix broken colour wait cursor on Mac OS X (#4729)
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* graphics
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* units can now have colors redefined to match team colors
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* team color can be defined in the side tag with "team_rgb=r,g,b"
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@ -110,11 +111,10 @@ SVN trunk (1.1.x):
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* multiplayer and server
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* server: add administration functions
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* multiplayer game with "empty" as side no longer causes OOS (#4464)
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* revised multiplayer maps: Divide and Conquer, Sablestone Delta,
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Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash,
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Hamlets, Meteor Lake, Den of Onis, Smallolof, Castle Hopping Isle,
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Hornshark Island
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* updated multiplayer maps cfg files: Clash, Hexcake, Smallolof
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* revised multiplayer maps: Divide and Conquer, Sablestone Delta, 1v1v1Hex,
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Silverhead Crossing, Sullas Ruins, Charge, Blitz, Clash, Hamlets,
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Meteor Lake, Den of Onis, Smallolof, Castle Hopping Isle, Hornshark Island
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* updated multiplayer map cfg files: Clash, Hexcake, Smallolof
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* fixed gamelist diff bug
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* renamed "Across The River" config file to improve display order
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* renamed "Across The River" map to "Across the River"
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@ -130,8 +130,7 @@ SVN trunk (1.1.x):
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* campaign_list response now contains information about translations
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* fixed problem with duplicate translations being saved with each upload
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* added a passphrass change function
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* when campaigns are deleted now, the campaign file is not deleted instead
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just being reduced to zero size.
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* deleting campaigns, campaign file is reduced to zero size, not deleted
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* utils
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* added weblist.pl and webtgz.pl web interface programs
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* changed wml.pm to use substr instead of split to convert string to array:
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@ -140,9 +139,8 @@ SVN trunk (1.1.x):
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appending: should save memory and time, but not benchmarked
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* added prkill script, to calculate probabilities to kill in a skirmish
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* added campaign_passphrase.pl for changing passphrases
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* added campaign_delete.pl for deleing campaigns
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* added campaign_delete.pl for deleting campaigns
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* WML improvements:
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* added swarm attack special
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* random map generator now uses island_size (#4458)
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* fixed incorrect savefile name after continue_no_save (#4439)
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* fix bad leader starting position causing crash
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@ -151,16 +149,16 @@ SVN trunk (1.1.x):
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* fix duplicate key values being concatenated: just replace with last value
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* units can now have a [extra_anim] tag, and a [animate_unit] event to
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trigger it
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* added swarm attack special
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* new advance and post_advance events that triggers before and after a unit
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advancement -- patch by Noyga
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* changed get_random to not nest [random] tags to avoid problems with deeply
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nested tags and compressed save files.
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* experience_modifier: if it gets set twice, now the later value takes
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precedence; to max experience is now rounded with lower limit of 1
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* documentation: switch doxygen templates from CVS to SVN, Savannah to Gna!
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* added a --with-preferences-dir configure option to allow using a directory
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other than .wesnoth, for coexistence of multiple versions on same machine
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* changed get_random to not nest [random] tags to avoid problems with deeply
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nested tags and compressed save files.
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* I tweaked how experience_modifier works. If for some reason it gets set
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twice, now the later value takes precedence. When the to max experience
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is calculated it is now rounded and has a lower limit of 1.
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* various bug fixes and code cleanups
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Version 1.0rc1:
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