This commit is contained in:
András Salamon 2005-11-20 07:25:27 +00:00
parent 3538f02bc0
commit 24117a195c

View file

@ -8,22 +8,22 @@ SVN trunk (1.1.x):
* Captured leader without starting position replaced with no_leader
* side 3 and 4 leaders in The Duel now regular units: should not be on map
* Heir to the Throne
* 'Isle of Anduin': reduced difficulty, added mage tips, move_unit_fake fix
* 'Blackwater Port': added tips about loyal units, move_unit_fake fix
* 'Bay of Pearls': merman have traits, you get a hunter and initiate, added
river ford to help 5 MP units cross the river, you can recruit hunter and
initiate after winning the scenario
* 'Isle of the Damned': replaced some forest with road, you can recall mermen,
Moremirmu explains if he will join you or not, hard difficulty has fog
* 'Muff Malal's Peninsula': Muff has less gold but more income - allowing a true
XP milking experience on easy, he recruits blood bats on hard, your choice of
fight vs run is better explained to you
* 'Crossroads': added story dialog
* 'Princess of Wesnoth': clarified victory conditions
* changed the map 'Snow Plains' to use snow terrain
* fixed Delfador talking to himself in Valley of Statues (#4440)
* fixed Home of the North Elves inaccurate victory condition (#4644)
* Ford of Abez off map serpent leader replaced with no_leader attribute
* 'Isle of Anduin': reduced difficulty, added mage tips, move_unit_fake fix
* 'Blackwater Port': added tips about loyal units, move_unit_fake fix
* 'Bay of Pearls': mermen have traits, you get a hunter and initiate, added
river ford to help 5 MP units cross the river, you can recruit hunter and
initiate after winning the scenario
* 'Isle of the Damned': replaced some forest with road, can recall mermen,
Moremirmu explains if he will join you or not, hard difficulty has fog
* 'Muff Malal's Peninsula': Muff has less gold but more income for
XP milking on easy, he recruits blood bats on hard, your choice of
fight vs run is better explained
* 'Crossroads': added story dialog
* 'Princess of Wesnoth': clarified victory conditions
* changed the map 'Snow Plains' to use snow terrain
* Son of the Black Eye
* cleaned up prestart events to stop units hopping around at map setup
* Desert of Death leader without starting position replaced with no_leader
@ -31,16 +31,17 @@ SVN trunk (1.1.x):
* The Dark Hordes
* Underground Pool no longer has units off map and in walls
* user interface
* theme chooser window added to preference graphics dialog.
* fix untranslated unit create dialog (#4424)
* changed recall to show recall list even when gold < 20
* added advancement and AMLA indicator icons, tooltips to dfool theme
* allow pausing during replay
* SECURITY: check safety of campaign download names: if any unsafe
names are found, install is aborted before old version is removed
* hitpoint update delays are now capped at 1 second (#4070)
* reduce unnecessary scrolling in replays (#3152)
* stop teleport glitches due to insufficient screen updates (#4234)
* fix untranslated unit create dialog (#4424)
* changed recall to show recall list even when gold < 20
* added advancement and AMLA indicator icons, tooltips to dfool theme
* allow pausing during replay
* SECURITY: check safety of campaign download names: if any unsafe
names are found, install is aborted before old version is removed
* hitpoint update delays are now capped at 1 second (#4070)
* reduce unnecessary scrolling in replays (#3152)
* stop teleport glitches due to insufficient screen updates (#4234)
* theme chooser window added to preference graphics dialog
* fix broken colour wait cursor on Mac OS X (#4729)
* graphics
* units can now have colors redefined to match team colors
* team color can be defined in the side tag with "team_rgb=r,g,b"
@ -110,11 +111,10 @@ SVN trunk (1.1.x):
* multiplayer and server
* server: add administration functions
* multiplayer game with "empty" as side no longer causes OOS (#4464)
* revised multiplayer maps: Divide and Conquer, Sablestone Delta,
Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash,
Hamlets, Meteor Lake, Den of Onis, Smallolof, Castle Hopping Isle,
Hornshark Island
* updated multiplayer maps cfg files: Clash, Hexcake, Smallolof
* revised multiplayer maps: Divide and Conquer, Sablestone Delta, 1v1v1Hex,
Silverhead Crossing, Sullas Ruins, Charge, Blitz, Clash, Hamlets,
Meteor Lake, Den of Onis, Smallolof, Castle Hopping Isle, Hornshark Island
* updated multiplayer map cfg files: Clash, Hexcake, Smallolof
* fixed gamelist diff bug
* renamed "Across The River" config file to improve display order
* renamed "Across The River" map to "Across the River"
@ -130,8 +130,7 @@ SVN trunk (1.1.x):
* campaign_list response now contains information about translations
* fixed problem with duplicate translations being saved with each upload
* added a passphrass change function
* when campaigns are deleted now, the campaign file is not deleted instead
just being reduced to zero size.
* deleting campaigns, campaign file is reduced to zero size, not deleted
* utils
* added weblist.pl and webtgz.pl web interface programs
* changed wml.pm to use substr instead of split to convert string to array:
@ -140,9 +139,8 @@ SVN trunk (1.1.x):
appending: should save memory and time, but not benchmarked
* added prkill script, to calculate probabilities to kill in a skirmish
* added campaign_passphrase.pl for changing passphrases
* added campaign_delete.pl for deleing campaigns
* added campaign_delete.pl for deleting campaigns
* WML improvements:
* added swarm attack special
* random map generator now uses island_size (#4458)
* fixed incorrect savefile name after continue_no_save (#4439)
* fix bad leader starting position causing crash
@ -151,16 +149,16 @@ SVN trunk (1.1.x):
* fix duplicate key values being concatenated: just replace with last value
* units can now have a [extra_anim] tag, and a [animate_unit] event to
trigger it
* added swarm attack special
* new advance and post_advance events that triggers before and after a unit
advancement -- patch by Noyga
* changed get_random to not nest [random] tags to avoid problems with deeply
nested tags and compressed save files.
* experience_modifier: if it gets set twice, now the later value takes
precedence; to max experience is now rounded with lower limit of 1
* documentation: switch doxygen templates from CVS to SVN, Savannah to Gna!
* added a --with-preferences-dir configure option to allow using a directory
other than .wesnoth, for coexistence of multiple versions on same machine
* changed get_random to not nest [random] tags to avoid problems with deeply
nested tags and compressed save files.
* I tweaked how experience_modifier works. If for some reason it gets set
twice, now the later value takes precedence. When the to max experience
is calculated it is now rounded and has a lower limit of 1.
* various bug fixes and code cleanups
Version 1.0rc1: