Update the release notes regarding the memory leak.

This commit is contained in:
Mark de Wever 2008-08-19 11:11:53 +00:00
parent b1adf57470
commit 23baedecb5

View file

@ -32,3 +32,10 @@ To start the new editor, launch wesnoth.exe and choose "Editor" in the title
menu, or use the -e or --editor command line option, i.e. "wesnoth -e". If this
fails and there is no "Editor" button, it means the game was compiled without
editor2 support.
We found a memory leak in the new widget code and the leak seems to be in a
library. We're looking into it. This leak causes Wesnoth to use quite some
memory after opening a few new dialogs. New dialogs are enabled with the
--new-widgets start switch, but are also used in the new editor (even without
the --new-widgets) switch. The only solution at the moment is to restart
Wesnoth.