fix bug #12426 (wesnoth-editor translation files issue)
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@ -1606,6 +1606,7 @@ editor2::EXIT_STATUS game_controller::start_editor(const std::string& filename)
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cache_.add_define("EDITOR2");
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load_game_cfg();
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const binary_paths_manager bin_paths_manager(game_config_);
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::init_textdomains(game_config_);
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return editor2::start(game_config_, video_, filename);
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}
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#endif
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