Dutch translation updates

This commit is contained in:
Alexander van Gessel 2010-11-19 19:26:56 +01:00
parent 4e709a6a85
commit 2399d17be5
3 changed files with 103 additions and 82 deletions

View file

@ -9,7 +9,7 @@ Version 1.9.2+svn:
* Fixed display of UMC castles (which were being overdrawn by regular human castles).
* Added ruined cottage and ruined hill village
* Language and i18n:
* Updated translations: Italian, Japanese, Korean, Spanish, Vietnamese
* Updated translations: Dutch, Italian, Japanese, Korean, Spanish, Vietnamese
* User interface:
* Converted some dialog boxes to GUI2
* Campaign difficulty descriptions must use Pango markup now

View file

@ -4,7 +4,7 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.9.2+svn:
* Language and i18n:
* Updated translations: Italian, Japanese, Korean, Spanish, Vietnamese.
* Updated translations: Dutch, Italian, Japanese, Korean, Spanish, Vietnamese.
* Graphics:
* Terrain:
* Fixed display of UMC castles (which were being overdrawn by regular human castles).

View file

@ -3,8 +3,8 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-10-19 12:43+0200\n"
"PO-Revision-Date: 2009-12-27 16:38+0100\n"
"Last-Translator: Automatically generated\n"
"PO-Revision-Date: 2010-11-09 20:45+0100\n"
"Last-Translator: l <l@l.nl>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -15,57 +15,57 @@ msgstr ""
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:11
msgid "Dead Water"
msgstr ""
msgstr "Dood Water"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:12
msgid "DW"
msgstr ""
msgstr "DW"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "(Beginner)"
msgstr ""
msgstr "(Beginner)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "(Normal)"
msgstr ""
msgstr "(Normaal)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "Citizen"
msgstr ""
msgstr "Burger"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:16
msgid "Fighter"
msgstr ""
msgstr "Strijder"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:17
msgid "(Challenging)"
msgstr ""
msgstr "(Uitdagend)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:17
msgid "Warrior"
msgstr ""
msgstr "Krijger"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
msgid "(Difficult)"
msgstr ""
msgstr "(Moeilijk)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:18
msgid "Triton"
msgstr ""
msgstr "Triton"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:21
msgid "(Intermediate level, 10 scenarios.)"
msgstr ""
msgstr "(Gemiddeld niveau, 10 scenarios.)"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:21
@ -78,26 +78,36 @@ msgid ""
"your troops!\n"
"\n"
msgstr ""
"Jij bent Kai Krellis, zoon en troonopvolger van de laatste meermankoning, "
"maar slechts een kind. Een dodenbezweerder is bezig je volk to veranderen in "
"ondode slaven! Leid je volk op een missie om een machtige meermin-tovenares "
"te overtuigen je te helpen de invasie te stoppen. De oceanen vlakbij de "
"Noorderlanden zijn verradelijk, dus je zal slinksheid en dapperheid nodig "
"hebben om te overleven. Maar eerst moet je het respect winnen van je "
"troepen!\n"
"\n"
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:27
msgid "Campaign design and programming"
msgstr ""
msgstr "Ontwerp en programmering"
# Niet helemaal accuraat, maar...
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:33
msgid "Script-doctoring and cleanup for mainline"
msgstr ""
msgstr "Scripthulp en aanpassing voor mainline"
# Hoe moet ik dit vertalen???
#. [about]
#: data/campaigns/Dead_Water/_main.cfg:39
msgid "Artwork"
msgstr ""
msgstr "Graphics"
#. [scenario]: id=01_Invasion
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
msgid "Invasion!"
msgstr ""
msgstr "Invasie!"
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
@ -165,7 +175,7 @@ msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
msgid "Undead Forces"
msgstr ""
msgstr "Ondode Legermacht"
#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:180
@ -173,32 +183,34 @@ msgstr ""
#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:145
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
msgid "Defeat enemy leader"
msgstr ""
msgstr "Versla de vijandige leider"
#. [unit]: type=Mermaid Priestess, id=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:206
msgid "Cylanna"
msgstr ""
msgstr "Cylanna"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:227
msgid "Is something wrong, priestess?"
msgstr ""
msgstr "Is er iets aan de hand, priesteres?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:232
msgid "Maybe. I smell death and decay."
msgstr ""
msgstr "Misschien. Ik ruik dood en verderf."
#. [unit]: type=Merman Netcaster, id=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:275
msgid "Gwabbo"
msgstr ""
msgstr "Gwabbo"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:293
msgid "Back, you fiend! You have not won...I will return to finish this."
msgstr ""
"Weg, jij gedrocht! Jij hebt niet gewonnen... Ik zal terugkeren om dit af te "
"maken."
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:304
@ -207,11 +219,14 @@ msgid ""
"without mercy. I managed to fight my way clear, and have come to seek your "
"aid."
msgstr ""
"Kai! We worden aangevallen! Wrede wezens hebben ons dorp aangevallen en "
"slachtten ons zonder genade. Het is me gelukt om mij een weg hierheen te "
"vechten, en ik kom hier voor jullie hulp."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:309
msgid "What manner of creatures were they?"
msgstr ""
msgstr "Wat voor een wezens waren het?"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:314
@ -288,17 +303,17 @@ msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:628
msgid "Hey, I did it!"
msgstr ""
msgstr "Het is me gelukt!"
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:632
msgid "Good work Kai, if I may say so."
msgstr ""
msgstr "Goed gedaan Kai, als ik dat mag zeggen."
#. [scenario]: id=02_Flight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
msgid "Flight"
msgstr ""
msgstr "Vlucht"
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:35
@ -346,7 +361,7 @@ msgstr ""
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:89
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:368
msgid "Defeat all enemy leaders"
msgstr ""
msgstr "Versla alle vijandige leiders"
#. [side]: type=Lich, id=Mal-Kevek
#. [side]: type=Necromancer, id=Mel Daveth
@ -360,19 +375,19 @@ msgstr ""
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:185
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:200
msgid "Mal-Ravanals Forces"
msgstr ""
msgstr "Mal-Ravanal's Strijdmacht"
#. [side]: type=Lich, id=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:122
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:134
msgid "Mal-Kevek"
msgstr ""
msgstr "Mal-Kevek"
#. [side]: type=Necromancer, id=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:146
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:150
msgid "Mel Daveth"
msgstr ""
msgstr "Mel Daveth"
#. [message]: speaker=Mal-Kevek
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:277
@ -384,24 +399,25 @@ msgstr ""
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:282
msgid "Leave some of them for me."
msgstr ""
msgstr "Laat wat over voor mij."
#. [message]: speaker=Dead Knight
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:288
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:611
msgid "Uhhh."
msgstr ""
msgstr "Uhhh."
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:293
msgid "And him."
msgstr ""
msgstr "En voor hem."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:298
msgid ""
"We are surrounded. Look how many there are! How can we defeat them this time?"
msgstr ""
"We zijn omsingeld. Zie hoeveel er zijn! Hoe kunnen we ze deze keer verslaan?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:303
@ -411,16 +427,20 @@ msgid ""
"help we could probably defeat these enemies. Our task is to convince her to "
"leave her enclave."
msgstr ""
"Ik ben bang van niet. We hebben hulp nodig. Mijn oude lerares, Tyegëa, geeft "
"les op een eiland in het noorden. Zij en haar priesteressen zijn machtig. "
"Met hun hulp kunnen we deze vijanden wel verslaan. Onze taak is om haar te "
"overtuigen om haar "
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:308
msgid "You can do that, right?"
msgstr ""
msgstr "Jij kunt dat wel, toch?"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:313
msgid "I am not sure that I can. However, you could."
msgstr ""
msgstr "Ik weet niet zeker of ik dat kan. Maar, jij wel."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:318
@ -498,7 +518,7 @@ msgstr ""
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:414
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:800
msgid "This is impossible!"
msgstr ""
msgstr "Dit is onmogelijk!"
#. [unit]: type=Vampire Bat, id=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:454
@ -526,7 +546,7 @@ msgstr ""
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:509
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:721
msgid "Neep?"
msgstr ""
msgstr "Neep?"
#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:487
@ -613,22 +633,22 @@ msgstr ""
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:86
msgid "Wolf Riders"
msgstr ""
msgstr "Wolfruiters"
#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:90
msgid "Gashnok"
msgstr ""
msgstr "Gashnok"
#. [side]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:142
msgid "Wild Wolves"
msgstr ""
msgstr "Wilde Wolven"
#. [unit]: type=Goblin Knight, id=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:193
msgid "Vrunt"
msgstr ""
msgstr "Vrunt"
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:203
@ -650,7 +670,7 @@ msgstr ""
#. [message]: speaker=Friendly Bat
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:236
msgid "Neep, neep!"
msgstr ""
msgstr "Neep, neep!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:241
@ -721,37 +741,37 @@ msgstr ""
#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:133
msgid "Gilak"
msgstr ""
msgstr "Gilak"
#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:189
msgid "Raxisz"
msgstr ""
msgstr "Raxisz"
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:233
msgid "Saurians"
msgstr ""
msgstr " Saurianen"
#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:238
msgid "Aglizix"
msgstr ""
msgstr "Aglizix"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:335
msgid "There are cages on the shore. I wonder why."
msgstr ""
msgstr "Er staan kooien op de kust. Ik vraag me af waarom."
#. [unit]: type=Merman Brawler, id=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348
msgid "Teelöa"
msgstr ""
msgstr "Teelöa"
#. [message]: speaker=Teeloa
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:362
msgid "Help! Save me!"
msgstr ""
msgstr "Help! Red me!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:367
@ -2195,12 +2215,12 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:264
msgid "You receive 55 gold."
msgstr ""
msgstr "Je ontvangt 55 goud."
#. [scenario]: id=12_Revenge
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
msgid "Revenge"
msgstr ""
msgstr "Wraak"
#. [part]
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:12
@ -2319,12 +2339,12 @@ msgstr ""
#. [message]: speaker=Dead Knight
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:812
msgid "Gruh!"
msgstr ""
msgstr "Gruh!"
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:824
msgid "Save me Lord Rava...uhh!"
msgstr ""
msgstr "Red mij, Heer Rava...argh!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:832
@ -2334,12 +2354,12 @@ msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:843
msgid "Cylanna! I will miss you."
msgstr ""
msgstr "Cylanna! Ik zal je missen"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:854
msgid "Tyegëa! No!"
msgstr ""
msgstr "Tyegëa! Nee!"
#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:893
@ -2383,7 +2403,7 @@ msgstr ""
#. [scenario]: id=13_Epilogue
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
msgid "Epilogue"
msgstr ""
msgstr "Epiloog"
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:37
@ -2480,7 +2500,7 @@ msgstr ""
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:4
msgid "Merman Brawler"
msgstr ""
msgstr "Meerman Ruziezoeker"
#. [unit_type]: id=Merman Brawler, race=merman
#: data/campaigns/Dead_Water/units/Brawler.cfg:20
@ -2493,22 +2513,23 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Brawler.cfg:37
#: data/campaigns/Dead_Water/units/Citizen.cfg:37
msgid "fist"
msgstr ""
msgstr "vuist"
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Brawler.cfg:45
msgid "tail"
msgstr ""
msgstr "staart"
#. [unstore_unit]
#: data/campaigns/Dead_Water/units/Brawler.cfg:197
msgid "stunned"
msgstr ""
msgstr "Verlamd"
# ??
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:4
msgid "Child King"
msgstr ""
msgstr "Koningskind"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:20
@ -2521,12 +2542,12 @@ msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:37
msgid "scepter"
msgstr ""
msgstr "scepter"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:4
msgid "Merman Citizen"
msgstr ""
msgstr "Meermanburger"
#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:20
@ -2538,7 +2559,7 @@ msgstr ""
#. [unit_type]: id=Kraken, race=monster
#: data/campaigns/Dead_Water/units/Kraken.cfg:5
msgid "Kraken"
msgstr ""
msgstr "Kraken"
#. [unit_type]: id=Kraken, race=monster
#: data/campaigns/Dead_Water/units/Kraken.cfg:24
@ -2551,17 +2572,17 @@ msgstr ""
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Kraken.cfg:30
msgid "tentacle"
msgstr ""
msgstr "tentakel"
#. [attack]: type=pierce
#: data/campaigns/Dead_Water/units/Kraken.cfg:41
msgid "ink"
msgstr ""
msgstr "inkt"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
msgid "Soldier King"
msgstr ""
msgstr "Soldatenkoning"
#. [unit_type]: id=Merman Soldier King, race=merman
#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30
@ -2576,12 +2597,12 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52
#: data/campaigns/Dead_Water/units/Young_King.cfg:47
msgid "mace"
msgstr ""
msgstr "goedendag"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
msgid "Warrior King"
msgstr ""
msgstr "Oorlogskoning"
#. [unit_type]: id=Merman Warrior King, race=merman
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
@ -2594,7 +2615,7 @@ msgstr ""
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:4
msgid "Young King"
msgstr ""
msgstr "Jonge Koning"
#. [unit_type]: id=Merman Young King, race=merman
#: data/campaigns/Dead_Water/units/Young_King.cfg:30
@ -2606,16 +2627,16 @@ msgstr ""
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:102
msgid "Merman Forces"
msgstr ""
msgstr "Meervolk Strijdmacht"
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:106
msgid "Kai Krellis"
msgstr ""
msgstr "Kai Krellis"
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:8
msgid "Storm Trident"
msgstr ""
msgstr "Stormdrietand"
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:11
@ -2630,22 +2651,22 @@ msgstr ""
#. [effect]: type=fire
#: data/campaigns/Dead_Water/utils/items.cfg:33
msgid "storm trident"
msgstr ""
msgstr "stormdrietand"
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:54
msgid "Flaming Sword"
msgstr ""
msgstr "Vuurzwaard"
#. [effect]: type=fire
#: data/campaigns/Dead_Water/utils/items.cfg:76
msgid "flaming sword"
msgstr ""
msgstr "vuurzwaard"
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:92
msgid "Ankh Necklace"
msgstr ""
msgstr "Ankh Ketting"
#. [message]: speaker=$second_unit.id
#: data/campaigns/Dead_Water/utils/items.cfg:196
@ -2702,7 +2723,7 @@ msgstr ""
#. [object]: id=power_ring2
#: data/campaigns/Dead_Water/utils/items.cfg:320
msgid "Ring of Power"
msgstr ""
msgstr "Ring der Kracht"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/utils/items.cfg:369
@ -2723,7 +2744,7 @@ msgstr ""
#. [damage]: id=tail_stun
#: data/campaigns/Dead_Water/utils/specials.cfg:9
msgid "stun"
msgstr ""
msgstr "verlamming"
#. [damage]: id=tail_stun
#: data/campaigns/Dead_Water/utils/specials.cfg:10