Removed an unused variable spotted by alink;
it's a leftover from the old prototype.
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2 changed files with 2 additions and 2 deletions
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@ -416,7 +416,7 @@ protected:
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//! Helper structure for rendering the terrains.
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struct tblit{
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tblit(const int x, const int y, const surface& surf) :
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tblit(const int x, const int y) :
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x(x),
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y(y),
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surf()
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@ -275,7 +275,7 @@ void game_display::draw(bool update,bool force)
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int xpos = get_location_x(*it);
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int ypos = get_location_y(*it);
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tblit blit(xpos, ypos, 0);
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tblit blit(xpos, ypos);
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int drawing_order = gamemap::get_drawing_order(*it);
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// Store invalidated units
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