Couple improvements to About.
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@ -106,11 +106,11 @@ The following pages outline all you need to know to play Wesnoth. As you play, n
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[topic]
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id=about_game
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title= _ "About the Game"
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text= _ "The game takes place on a hex-based game field, where your units battle against those controlled by the computer, friends who each take turns sitting at the computer (hotseat play), other players on the same network, or players worldwide in multiplayer mode.
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text= _ "The game takes place on a hex-based game field, where your units battle against those controlled by the computer, friends who each take turns on the same computer (hotseat play), other players on the same network, or players worldwide in multiplayer mode.
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Each of these battles is called a <italic>text='scenario'</italic>, which cab be strung together to make <italic>text='campaigns'</italic>. Besides the campaigns that ship with the game, Wesnoth also supports user-made content, and the add-on server boasts hundreds of custom user maps, campaigns, era, factions, and resources.
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Each of these battles is called a <italic>text='scenario'</italic>, which can be strung together to make <italic>text='campaigns'</italic>. Besides the campaigns that ship with the game, Wesnoth supports user-made content, and the add-on server boasts hundreds of custom maps, campaigns, eras, factions, and resources.
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The game also features a human-readable markup language called WML to easily allow users to create their own custom content, as well as a fully-featured Map and Scenario Editor for creating your own battlefields.
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The game also features a human-readable markup called Wesnoth Markup Language (WML) to easily allow users to create their own content, as well as a fully-featured Map and Scenario Editor for designing your own battlefields.
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The <italic>text='Battle for Wesnoth'</italic> project was begun in 2003, and has been worked on by a multitude of volunteers ever since."
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[/topic]
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