Removed some wmllint magic comments that aren't needed anymore
This commit is contained in:
parent
bff0611411
commit
22f55f0ab7
5 changed files with 0 additions and 5 deletions
|
@ -10,7 +10,6 @@
|
|||
hills=60
|
||||
mountains=50
|
||||
fungus=60
|
||||
# wmllint: match forest=-70 with {NOTE_DEFENSE_CAP}
|
||||
forest=-70
|
||||
village=60
|
||||
[/defense]
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
cost=52
|
||||
#extra resistance for these units
|
||||
usage=scout
|
||||
# wmllint: notecheck off
|
||||
description= _ "Cavaliers are masters at the use of both sword and crossbow from horseback. Their combination of striking power and mobility is fearsome, and they have a reputation for dash and aggressiveness to match it. The daring deeds of Cavaliers are the subject of many a tale and song."
|
||||
{NOTE_DEFENSE_CAP}
|
||||
die_sound=horse-die.ogg
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
cost=17
|
||||
usage=scout
|
||||
#extra resistance for these units
|
||||
# wmllint: notecheck off
|
||||
description= _ "Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.
|
||||
|
||||
Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
cost=34
|
||||
#extra resistance for these units
|
||||
usage=scout
|
||||
# wmllint: notecheck off
|
||||
description= _ "The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and matched with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield."
|
||||
{NOTE_DEFENSE_CAP}
|
||||
die_sound=horse-die.ogg
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
hills=60
|
||||
mountains=50
|
||||
fungus=60
|
||||
# wmllint: match forest=-70 with {NOTE_DEFENSE_CAP}
|
||||
forest=-70
|
||||
village=60
|
||||
[/defense]
|
||||
|
|
Loading…
Add table
Reference in a new issue