Tweaked some horizontal alignment whitespace to beautify the transitions code.
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1 changed files with 11 additions and 11 deletions
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@ -428,8 +428,8 @@
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# These two work in conjunction with the mountain and hill transitions to create
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# a smooth coastline between grassland, hills and mountains.
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{TRANSITION_BASE (Gg*,Qxu,Mm,Ms,Hh) W* flat/grass-to-water}
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{TRANSITION_BASE (Gg*,Qxu) (!,Gg*,Qxu,Mm,Ms,Hh) flat/grass}
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{TRANSITION_BASE (Gg*,Qxu,Mm,Ms,Hh) W* flat/grass-to-water}
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{TRANSITION_BASE (Gg*,Qxu) (!,Gg*,Qxu,Mm,Ms,Hh) flat/grass}
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{TRANSITION_BASE_LF (!,Ggf) Ggf -600 flower-transition flat/grass}
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{TRANSITION_BASE Gs (W*,Ss) flat/savanna-to-water}
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@ -439,7 +439,7 @@
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{TRANSITION_BASE_LF *^Gvs (!,*^Gvs,C*,K*,*^F*,M*,H*,W*) -490 transition2 flat/farm-veg-spring}
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{TRANSITION_BASE Re (!,Re) flat/dirt}
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#{TRANSITION_BASE (Dd,Do) (!,Dd,Do) desert-oasis}
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#{TRANSITION_BASE (Dd,Do) (!,Dd,Do) desert-oasis}
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{TRANSITION_BASE Ds (!,Ds) sand}
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@ -452,21 +452,21 @@
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{TRANSITION_BASE Dd (!,R*,Dd) desert}
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{TRANSITION_BASE Dd^,Dd^D* R* desert}
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{TRANSITION_BASE_LF (!,Chw,Khw,Khs,!,C*,K*) (Ai,W*) -480 non_submerged_part castle/castle-to-ice}
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{TRANSITION_BASE_LF (!,Chw,Khw,Khs,!,C*,K*) (Ai,W*) -480 non_submerged_part castle/castle-to-ice}
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{TRANSITION_BASE_LF Aa,Ha,Ms,Ai (W*,Ss) -490 non_submerged_part ice}
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{TRANSITION_BASE_LF Aa,Ha,Ms,Ai (W*,Ss) -505 submerged_part ice-to-water}
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# we just draw this again (invisible below the base layer) to set the transition flags
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{TRANSITION_BASE_L Aa,Ha,Ms,Ai (W*,Ss) -1001 ice-to-water}
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{TRANSITION_BASE_LF (!,Chw,Khw,Khs,!,C*,K*) W* -510 submerged_part castle/castle-to-water}
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{TRANSITION_BASE_LF (!,Chw,Khw,Khs,!,C*,K*) W* -510 submerged_part castle/castle-to-water}
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# Water Transitions below everything else
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{TRANSITION_BASE_L (Ww,Wwr) (!,Ww,Wwr,Mm,Ms,Wwf) -900 water/coast}
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{TRANSITION_BASE_L Wwf (Ww,Wo,Wwr) -490 water/ford}
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{TRANSITION_BASE_L Wo (!,Wo) -900 water/ocean}
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{TRANSITION_BASE_LF Chw (Ch,Chr) -490 transition2 castle/sunken-ruin}
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{TRANSITION_BASE_LF Chs (Ch,Chr) -490 transition2 swamp/water}
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{TRANSITION_BASE_L Chw (!,Chw,Chr) -900 water/coast}
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{TRANSITION_BASE_L (Ww,Wwr) (!,Ww,Wwr,Mm,Ms,Wwf) -900 water/coast}
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{TRANSITION_BASE_L Wwf (Ww,Wo,Wwr) -490 water/ford}
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{TRANSITION_BASE_L Wo (!,Wo) -900 water/ocean}
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{TRANSITION_BASE_LF Chw (Ch,Chr) -490 transition2 castle/sunken-ruin}
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{TRANSITION_BASE_LF Chs (Ch,Chr) -490 transition2 swamp/water}
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{TRANSITION_BASE_L Chw (!,Chw,Chr) -900 water/coast}
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# Default terrain
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{TERRAIN_BASE _s void}
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