Tweaked some horizontal alignment whitespace to beautify the transitions code.

This commit is contained in:
Lari Nieminen 2008-11-29 23:49:44 +00:00
parent 32e36cdfae
commit 22710457fa

View file

@ -428,8 +428,8 @@
# These two work in conjunction with the mountain and hill transitions to create
# a smooth coastline between grassland, hills and mountains.
{TRANSITION_BASE (Gg*,Qxu,Mm,Ms,Hh) W* flat/grass-to-water}
{TRANSITION_BASE (Gg*,Qxu) (!,Gg*,Qxu,Mm,Ms,Hh) flat/grass}
{TRANSITION_BASE (Gg*,Qxu,Mm,Ms,Hh) W* flat/grass-to-water}
{TRANSITION_BASE (Gg*,Qxu) (!,Gg*,Qxu,Mm,Ms,Hh) flat/grass}
{TRANSITION_BASE_LF (!,Ggf) Ggf -600 flower-transition flat/grass}
{TRANSITION_BASE Gs (W*,Ss) flat/savanna-to-water}
@ -439,7 +439,7 @@
{TRANSITION_BASE_LF *^Gvs (!,*^Gvs,C*,K*,*^F*,M*,H*,W*) -490 transition2 flat/farm-veg-spring}
{TRANSITION_BASE Re (!,Re) flat/dirt}
#{TRANSITION_BASE (Dd,Do) (!,Dd,Do) desert-oasis}
#{TRANSITION_BASE (Dd,Do) (!,Dd,Do) desert-oasis}
{TRANSITION_BASE Ds (!,Ds) sand}
@ -452,21 +452,21 @@
{TRANSITION_BASE Dd (!,R*,Dd) desert}
{TRANSITION_BASE Dd^,Dd^D* R* desert}
{TRANSITION_BASE_LF (!,Chw,Khw,Khs,!,C*,K*) (Ai,W*) -480 non_submerged_part castle/castle-to-ice}
{TRANSITION_BASE_LF (!,Chw,Khw,Khs,!,C*,K*) (Ai,W*) -480 non_submerged_part castle/castle-to-ice}
{TRANSITION_BASE_LF Aa,Ha,Ms,Ai (W*,Ss) -490 non_submerged_part ice}
{TRANSITION_BASE_LF Aa,Ha,Ms,Ai (W*,Ss) -505 submerged_part ice-to-water}
# we just draw this again (invisible below the base layer) to set the transition flags
{TRANSITION_BASE_L Aa,Ha,Ms,Ai (W*,Ss) -1001 ice-to-water}
{TRANSITION_BASE_LF (!,Chw,Khw,Khs,!,C*,K*) W* -510 submerged_part castle/castle-to-water}
{TRANSITION_BASE_LF (!,Chw,Khw,Khs,!,C*,K*) W* -510 submerged_part castle/castle-to-water}
# Water Transitions below everything else
{TRANSITION_BASE_L (Ww,Wwr) (!,Ww,Wwr,Mm,Ms,Wwf) -900 water/coast}
{TRANSITION_BASE_L Wwf (Ww,Wo,Wwr) -490 water/ford}
{TRANSITION_BASE_L Wo (!,Wo) -900 water/ocean}
{TRANSITION_BASE_LF Chw (Ch,Chr) -490 transition2 castle/sunken-ruin}
{TRANSITION_BASE_LF Chs (Ch,Chr) -490 transition2 swamp/water}
{TRANSITION_BASE_L Chw (!,Chw,Chr) -900 water/coast}
{TRANSITION_BASE_L (Ww,Wwr) (!,Ww,Wwr,Mm,Ms,Wwf) -900 water/coast}
{TRANSITION_BASE_L Wwf (Ww,Wo,Wwr) -490 water/ford}
{TRANSITION_BASE_L Wo (!,Wo) -900 water/ocean}
{TRANSITION_BASE_LF Chw (Ch,Chr) -490 transition2 castle/sunken-ruin}
{TRANSITION_BASE_LF Chs (Ch,Chr) -490 transition2 swamp/water}
{TRANSITION_BASE_L Chw (!,Chw,Chr) -900 water/coast}
# Default terrain
{TERRAIN_BASE _s void}