Connect Engine: make team_ unsigned since it's never less than 0

Should fix Travis build.
This commit is contained in:
Charles Dang 2018-02-05 01:32:49 +11:00
parent 77a06e2812
commit 22087f47d3

View file

@ -201,8 +201,8 @@ public:
{ return current_controller_index_; }
int index() const { return index_; }
void set_index(int index) { index_ = index; }
int team() const { return team_; }
void set_team(int team) { team_ = team; }
unsigned team() const { return team_; }
void set_team(unsigned team) { team_ = team; }
std::vector<std::string> get_children_to_swap();
std::multimap<std::string, config> get_side_children();
void set_side_children(std::multimap<std::string, config> children);
@ -257,7 +257,7 @@ private:
const bool controller_lock_;
int index_;
int team_;
unsigned team_;
int color_;
int gold_;
int income_;