add a sound played when the host clicks "begin" in an mp game

This commit is contained in:
Chris Beck 2014-02-21 22:48:13 -05:00
parent 248dfc3c52
commit 21e167f6eb
3 changed files with 6 additions and 2 deletions

View file

@ -152,7 +152,8 @@ namespace game_config
user_leave = "leave.wav",
game_user_arrive = "join.wav",
game_user_leave = "leave.wav",
party_full_bell = "bell.wav";
party_full_bell = "bell.wav",
mp_game_begins = "join.wav";
const std::string button_press = "button.wav",
checkbox_release = "checkbox.wav",

View file

@ -141,7 +141,8 @@ namespace game_config
extern const std::string turn_bell, timer_bell, receive_message,
receive_message_highlight, receive_message_friend,
receive_message_server, user_arrive, user_leave,
game_user_arrive, game_user_leave, party_full_bell;
game_user_arrive, game_user_leave, party_full_bell,
mp_game_begins;
extern const std::string button_press, checkbox_release, slider_adjust,
menu_expand, menu_contract, menu_select;
}

View file

@ -25,6 +25,7 @@
#include "mp_game_utils.hpp"
#include "multiplayer_wait.hpp"
#include "statistics.hpp"
#include "sound.hpp"
#include "wml_exception.hpp"
#include "wml_separators.hpp"
#include "formula_string_utils.hpp"
@ -394,6 +395,7 @@ void wait::start_game()
}
LOG_NW << "starting game\n";
sound::play_UI_sound(game_config::sounds::mp_game_begins);
}
void wait::layout_children(const SDL_Rect& rect)