fix a bug in scoring of AI recall list. Patch by billynux
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3 changed files with 10 additions and 1 deletions
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@ -54,6 +54,7 @@ Version 1.9.0-svn:
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* Added a way to compile wesnoth on windows by using CMake + MSVC9.
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* Fixed the ping timeout not waiting for the default ping interval when
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ping timeout is not set to 0
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* Fixed a bug in scoring of AI recall list. Patch by billynux.
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* Terrain animation related
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* animated terrain animations are not synchronized anymore
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* reworked macros to handle animations
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@ -868,6 +868,9 @@
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[entry]
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name = "Fredrik Wikstrom (salass00)"
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[/entry]
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[entry]
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name = "Guillermo Biset (billynux)"
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[/entry]
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[entry]
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name = "Hans-Joachim Gurt (HaJo)"
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[/entry]
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@ -1644,13 +1644,18 @@ private:
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};
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template <class T, class V>
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bool smaller_mapped_value(const std::pair<T,V>& a, const std::pair<T,V>& b)
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{
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return a.second < b.second;
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}
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class bad_recalls_remover {
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public:
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bad_recalls_remover(const std::map<std::string, int>& unit_combat_scores)
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: allow_any_(false), best_combat_score_()
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{
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std::map<std::string, int>::const_iterator cs = std::min_element(unit_combat_scores.begin(),unit_combat_scores.end(),unit_combat_scores.value_comp());
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std::map<std::string, int>::const_iterator cs = std::min_element(unit_combat_scores.begin(),unit_combat_scores.end(),&smaller_mapped_value<std::string,int>);
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if (cs == unit_combat_scores.end()) {
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allow_any_ = true;
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