Removed some duplicate single unit id's.
This commit is contained in:
parent
30a7dadec5
commit
215082a73f
6 changed files with 41 additions and 42 deletions
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@ -199,7 +199,7 @@
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y=6
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side=1
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[/filter]
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{LOYAL_UNIT 2 (Giant Scorpion) 16 5 (Scorpion) ( _ "Scorpion")}
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{LOYAL_UNIT 2 (Giant Scorpion) 16 5 () ( _ "Scorpion")}
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[/event]
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[event]
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@ -209,7 +209,7 @@
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y=25
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side=1
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[/filter]
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{LOYAL_UNIT 3 (Giant Scorpion) 10 27 (Scorpion) ( _ "Scorpion")}
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{LOYAL_UNIT 3 (Giant Scorpion) 10 27 () ( _ "Scorpion")}
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[/event]
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[event]
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@ -219,7 +219,7 @@
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y=33
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side=1
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[/filter]
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{LOYAL_UNIT 4 (Giant Scorpion) 32 33 (Scorpion) ( _ "Scorpion")}
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{LOYAL_UNIT 4 (Giant Scorpion) 32 33 () ( _ "Scorpion")}
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[/event]
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#define TEMPLE_HELP X Y
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@ -258,10 +258,10 @@
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message= _ "What? More humans here? Get them!"
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[/message]
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{LOYAL_UNIT 3 (Wolf Rider) 10 33 (Rider) ( _ "Rider")}
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{LOYAL_UNIT 3 (Wolf Rider) 12 33 (Rider) ( _ "Rider")}
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{LOYAL_UNIT 3 (Wolf Rider) 10 33 () ( _ "Rider")}
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{LOYAL_UNIT 3 (Wolf Rider) 12 33 () ( _ "Rider")}
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#ifdef HARD
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{LOYAL_UNIT 3 (Goblin Pillager) 11 34 (Rider) ( _ "Rider")}
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{LOYAL_UNIT 3 (Goblin Pillager) 11 34 () ( _ "Rider")}
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#endif
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[/event]
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@ -55,28 +55,28 @@
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name=prestart
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#ifdef EASY
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{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 () ( _ "Tentacle")}
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#endif
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#ifdef NORMAL
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{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 () ( _ "Tentacle")}
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#endif
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#ifdef HARD
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{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 15 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 15 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 10 15 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 16 15 () ( _ "Tentacle")}
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#endif
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{PLACE_IMAGE (terrain/cave/floor.png) 6 18}
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{PLACE_IMAGE (terrain/cave/floor.png) 20 18}
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@ -213,9 +213,9 @@
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id=Minister Edmond
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[/recall]
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{LOYAL_UNIT 2 (Peasant) 26 18 (Angry Farmer) ( _ "Angry Farmer")}
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{LOYAL_UNIT 2 (Peasant) 28 19 (Angry Farmer) ( _ "Angry Farmer")}
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{LOYAL_UNIT 2 (Peasant) 29 22 (Angry Farmer) ( _ "Angry Farmer")}
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{LOYAL_UNIT 2 (Peasant) 26 18 () ( _ "Angry Farmer")}
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{LOYAL_UNIT 2 (Peasant) 28 19 () ( _ "Angry Farmer")}
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{LOYAL_UNIT 2 (Peasant) 29 22 () ( _ "Angry Farmer")}
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# wmllint: recognize Angry Farmer
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[objectives]
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@ -337,7 +337,7 @@
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[event]
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name=attack
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[filter]
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id=Angry Farmer
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type=Peasant
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[/filter]
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[message]
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speaker=Angry Farmer
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@ -156,19 +156,19 @@
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{PLACE_IMAGE (scenery/rubble.png) 15 3}
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{PLACE_IMAGE (scenery/rubble.png) 17 27}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 15 11 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 3 (Tentacle of the Deep) 15 20 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 15 11 () ( _ "Tentacle")}
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{LOYAL_UNIT 3 (Tentacle of the Deep) 15 20 () ( _ "Tentacle")}
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#ifdef NORMAL
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{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 () ( _ "Tentacle")}
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{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 () ( _ "Tentacle")}
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#endif
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#ifdef HARD
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{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 11 17 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 3 (Tentacle of the Deep) 19 15 (Tentacle) ( _ "Tentacle")}
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{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 () ( _ "Tentacle")}
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{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 () ( _ "Tentacle")}
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{LOYAL_UNIT 2 (Tentacle of the Deep) 11 17 () ( _ "Tentacle")}
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{LOYAL_UNIT 3 (Tentacle of the Deep) 19 15 () ( _ "Tentacle")}
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#endif
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{RANDOM 1..4}
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@ -464,18 +464,17 @@
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[/filter]
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#No campaign is complete without a cuttlefish
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{LOYAL_UNIT 3 (Cuttle Fish) 11 17 (Cuttle Fish) ( _ "Cuttle Fish")}
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{LOYAL_UNIT 3 (Cuttle Fish) 11 17 () ( _ "Cuttle Fish")}
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#ifdef NORMAL
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{LOYAL_UNIT 3 (Cuttle Fish) 11 18 (Cuttle Fish) ( _ "Cuttle Fish")}
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{LOYAL_UNIT 3 (Cuttle Fish) 11 18 () ( _ "Cuttle Fish")}
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#endif
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#ifdef HARD
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{LOYAL_UNIT 3 (Cuttle Fish) 11 18 (Cuttle Fish) ( _ "Cuttle Fish")}
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{LOYAL_UNIT 3 (Cuttle Fish) 12 16 (Cuttle Fish) ( _ "Cuttle Fish")}
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{LOYAL_UNIT 3 (Cuttle Fish) 11 18 () ( _ "Cuttle Fish")}
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{LOYAL_UNIT 3 (Cuttle Fish) 12 16 () ( _ "Cuttle Fish")}
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#endif
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# wmllint: recognize Cuttle Fish
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[message]
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speaker=Cuttle Fish
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type=Cuttle Fish
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message= _ "Slurp, click, click, click!"
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[/message]
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[message]
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