Removed some duplicate single unit id's.

This commit is contained in:
Lari Nieminen 2008-08-29 09:59:42 +00:00
parent 30a7dadec5
commit 215082a73f
6 changed files with 41 additions and 42 deletions

View file

@ -199,7 +199,7 @@
y=6
side=1
[/filter]
{LOYAL_UNIT 2 (Giant Scorpion) 16 5 (Scorpion) ( _ "Scorpion")}
{LOYAL_UNIT 2 (Giant Scorpion) 16 5 () ( _ "Scorpion")}
[/event]
[event]
@ -209,7 +209,7 @@
y=25
side=1
[/filter]
{LOYAL_UNIT 3 (Giant Scorpion) 10 27 (Scorpion) ( _ "Scorpion")}
{LOYAL_UNIT 3 (Giant Scorpion) 10 27 () ( _ "Scorpion")}
[/event]
[event]
@ -219,7 +219,7 @@
y=33
side=1
[/filter]
{LOYAL_UNIT 4 (Giant Scorpion) 32 33 (Scorpion) ( _ "Scorpion")}
{LOYAL_UNIT 4 (Giant Scorpion) 32 33 () ( _ "Scorpion")}
[/event]
#define TEMPLE_HELP X Y

View file

@ -258,10 +258,10 @@
message= _ "What? More humans here? Get them!"
[/message]
{LOYAL_UNIT 3 (Wolf Rider) 10 33 (Rider) ( _ "Rider")}
{LOYAL_UNIT 3 (Wolf Rider) 12 33 (Rider) ( _ "Rider")}
{LOYAL_UNIT 3 (Wolf Rider) 10 33 () ( _ "Rider")}
{LOYAL_UNIT 3 (Wolf Rider) 12 33 () ( _ "Rider")}
#ifdef HARD
{LOYAL_UNIT 3 (Goblin Pillager) 11 34 (Rider) ( _ "Rider")}
{LOYAL_UNIT 3 (Goblin Pillager) 11 34 () ( _ "Rider")}
#endif
[/event]

View file

@ -55,28 +55,28 @@
name=prestart
#ifdef EASY
{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 () ( _ "Tentacle")}
#endif
#ifdef NORMAL
{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 () ( _ "Tentacle")}
#endif
#ifdef HARD
{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 15 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 15 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 3 16 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 22 16 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 16 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 16 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 12 17 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 14 17 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 10 15 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 16 15 () ( _ "Tentacle")}
#endif
{PLACE_IMAGE (terrain/cave/floor.png) 6 18}
{PLACE_IMAGE (terrain/cave/floor.png) 20 18}

View file

@ -213,9 +213,9 @@
id=Minister Edmond
[/recall]
{LOYAL_UNIT 2 (Peasant) 26 18 (Angry Farmer) ( _ "Angry Farmer")}
{LOYAL_UNIT 2 (Peasant) 28 19 (Angry Farmer) ( _ "Angry Farmer")}
{LOYAL_UNIT 2 (Peasant) 29 22 (Angry Farmer) ( _ "Angry Farmer")}
{LOYAL_UNIT 2 (Peasant) 26 18 () ( _ "Angry Farmer")}
{LOYAL_UNIT 2 (Peasant) 28 19 () ( _ "Angry Farmer")}
{LOYAL_UNIT 2 (Peasant) 29 22 () ( _ "Angry Farmer")}
# wmllint: recognize Angry Farmer
[objectives]
@ -337,7 +337,7 @@
[event]
name=attack
[filter]
id=Angry Farmer
type=Peasant
[/filter]
[message]
speaker=Angry Farmer

View file

@ -156,19 +156,19 @@
{PLACE_IMAGE (scenery/rubble.png) 15 3}
{PLACE_IMAGE (scenery/rubble.png) 17 27}
{LOYAL_UNIT 2 (Tentacle of the Deep) 15 11 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 3 (Tentacle of the Deep) 15 20 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 15 11 () ( _ "Tentacle")}
{LOYAL_UNIT 3 (Tentacle of the Deep) 15 20 () ( _ "Tentacle")}
#ifdef NORMAL
{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 () ( _ "Tentacle")}
{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 () ( _ "Tentacle")}
#endif
#ifdef HARD
{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 11 17 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 3 (Tentacle of the Deep) 19 15 (Tentacle) ( _ "Tentacle")}
{LOYAL_UNIT 4 (Tentacle of the Deep) 11 15 () ( _ "Tentacle")}
{LOYAL_UNIT 5 (Tentacle of the Deep) 19 17 () ( _ "Tentacle")}
{LOYAL_UNIT 2 (Tentacle of the Deep) 11 17 () ( _ "Tentacle")}
{LOYAL_UNIT 3 (Tentacle of the Deep) 19 15 () ( _ "Tentacle")}
#endif
{RANDOM 1..4}

View file

@ -464,18 +464,17 @@
[/filter]
#No campaign is complete without a cuttlefish
{LOYAL_UNIT 3 (Cuttle Fish) 11 17 (Cuttle Fish) ( _ "Cuttle Fish")}
{LOYAL_UNIT 3 (Cuttle Fish) 11 17 () ( _ "Cuttle Fish")}
#ifdef NORMAL
{LOYAL_UNIT 3 (Cuttle Fish) 11 18 (Cuttle Fish) ( _ "Cuttle Fish")}
{LOYAL_UNIT 3 (Cuttle Fish) 11 18 () ( _ "Cuttle Fish")}
#endif
#ifdef HARD
{LOYAL_UNIT 3 (Cuttle Fish) 11 18 (Cuttle Fish) ( _ "Cuttle Fish")}
{LOYAL_UNIT 3 (Cuttle Fish) 12 16 (Cuttle Fish) ( _ "Cuttle Fish")}
{LOYAL_UNIT 3 (Cuttle Fish) 11 18 () ( _ "Cuttle Fish")}
{LOYAL_UNIT 3 (Cuttle Fish) 12 16 () ( _ "Cuttle Fish")}
#endif
# wmllint: recognize Cuttle Fish
[message]
speaker=Cuttle Fish
type=Cuttle Fish
message= _ "Slurp, click, click, click!"
[/message]
[message]