Add no_addon item to the game_config:: namespace.
This will be used to switch addons off during runtime. Used for fallback if loading fails. Can later be used to give gui controll over loading the addons.
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2 changed files with 2 additions and 2 deletions
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@ -60,7 +60,7 @@ namespace game_config
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std::string wesnoth_program_dir;
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bool debug = false, debug_lua = false, editor = false,
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ignore_replay_errors = false, mp_debug = false, exit_at_end = false,
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no_delay = false, disable_autosave = false;
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no_delay = false, disable_autosave = false, no_addons = false;
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int cache_compression_level = 6;
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@ -53,7 +53,7 @@ namespace game_config
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extern const int gold_carryover_percentage;
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extern bool debug, debug_lua, editor, ignore_replay_errors, mp_debug,
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exit_at_end, no_delay, disable_autosave;
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exit_at_end, no_delay, disable_autosave, no_addons;
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extern int cache_compression_level;
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