Clarify objectives (resolves #5608)

According to the bonus objective as it stands, it should be possible to end the scenario early by simply destroying the 'generator' stones even if leaving a few skeletons around.
However, the way victory condition is established simply by counting the number of enemy units at the start of a turn - if there are no units left, then the stones are assumed to be destroyed. (No generator stones active -> no enemy units)
As a work-around, simply update the objectives to make it clear that all enemies need to be eliminated for victory to be achieved.
This commit is contained in:
Wedge009 2021-09-17 00:44:27 +10:00
parent 41bf3741b8
commit 20fd6d80ba

View file

@ -86,7 +86,7 @@
[/objective]
[objective]
{ALTERNATIVE_OBJECTIVE_CAPTION}
description=_ "Destroy the stones"
description=_ "Destroy the stones and defeat all enemies"
condition=win
[/objective]
[objective]