Clarify objectives (resolves #5608)
According to the bonus objective as it stands, it should be possible to end the scenario early by simply destroying the 'generator' stones even if leaving a few skeletons around. However, the way victory condition is established simply by counting the number of enemy units at the start of a turn - if there are no units left, then the stones are assumed to be destroyed. (No generator stones active -> no enemy units) As a work-around, simply update the objectives to make it clear that all enemies need to be eliminated for victory to be achieved.
This commit is contained in:
parent
41bf3741b8
commit
20fd6d80ba
1 changed files with 1 additions and 1 deletions
|
@ -86,7 +86,7 @@
|
|||
[/objective]
|
||||
[objective]
|
||||
{ALTERNATIVE_OBJECTIVE_CAPTION}
|
||||
description=_ "Destroy the stones"
|
||||
description=_ "Destroy the stones and defeat all enemies"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
|
Loading…
Add table
Reference in a new issue