Fix spelling in comments.

This commit is contained in:
fendrin 2013-06-15 21:39:04 +02:00
parent 3a463b5e2d
commit 20ef5c1e94

View file

@ -686,7 +686,7 @@ game_display::fake_unit & game_display::fake_unit::operator=(unit const & a)
if ( this != &a ) {
game_display * display = my_display_;
// Use the copy constructor to make sure we are coherant.
// Use the copy constructor to make sure we are coherent.
// (Methodology copied from unit::operator=)
this->~fake_unit();
new (this) fake_unit(a);
@ -703,13 +703,13 @@ game_display::fake_unit & game_display::fake_unit::operator=(unit const & a)
game_display::fake_unit::~fake_unit()
{
// The fake_unit class exists for this one line, which removes the
// fake_unit from the display's fake_units_ deque in the event of an
// fake_unit from the display's fake_units_ dequeue in the event of an
// exception.
if(my_display_){remove_from_game_display();}
}
/**
* Place @a this on @a display's fake_units_ deque.
* Place @a this on @a display's fake_units_ dequeue.
* This will be added at the end (drawn last, over all other units).
* Duplicate additions are not allowed.
*/