pot-update

regenerated doc files
This commit is contained in:
Nils Kneuper 2010-08-13 09:54:16 +00:00
parent eeb5bd07aa
commit 20bd09080b
1140 changed files with 519799 additions and 497224 deletions

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@ -54,8 +54,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ jméno\fP
nastaví adresář s uživatelskými daty na \fIjméno\fP v $HOME nebo "Dokumenty\eMy
Games" pod Windows.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
pouze zobrazí cestu k adresáři s konfiguračními soubory a skončí.
@ -136,10 +137,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
nastavuje rozlišení. Příklad: \fB\-r 800x600\fP
.TP
@ -178,10 +190,10 @@ vybere konfigurační soubor k načtení pro AI dané strany.
\fB\-\-algorithm\fP\fIstrana\fP\fB=\fP\fIhodnota\fP
vybírá nestandardní algoritmus, který bude použit pro umělou inteligenci
této strany. Momentálně jsou k dispozici hodnoty: \fBidle_ai\fP a \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fIstrana\fP\fB=\fP\fIhodnota\fP
vybírá druh ovládání strany. Použitelné hodnoty jsou \fBhuman\fP a \fBai\fP.
.TP
.TP
\fB\-\-era=\fP\fIhodnota\fP
použij tuto volbu pro hraní ve specifické éře místo éry \fBDefault\fP. Éra je
vybrána pomocí svého id. Všechny éry jsou popsány v souboru

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@ -50,8 +50,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ Name\fP
Setzt das Konfigurationsverzeichnis des Benutzers auf \fIname\fP in $HOME oder
»Eigene Dateien\eMy Games« auf Windows.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
Zeigt an, wo sich das Verzeichnis für die Nutzereinstellungen befindet.
@ -137,10 +138,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
Ermöglicht es, die Auflösung zu bestimmen, in der das Spiel gestartet
wird. Beispiel: \fB\-r 800x600\fP
@ -183,11 +195,11 @@ Seite zu laden.
\fB\-\-algorithm\fP\fINummer\fP\fB=\fP\fIWert\fP
Legt einen anderen als den Standardalgorithmus für die KI der gewählten
Seite fest. Mögliche Werte sind \fBidle_ai\fP oder \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fINummer\fP\fB=\fP\fIWert\fP
Bestimmt, wer die gewählte Seite kontrolliert. Mögliche Werte sind \fBhuman\fP
für einen Menschen oder \fBai\fP für einen KI\-Spieler.
.TP
.TP
\fB\-\-era=\fP\fIWert\fP
Bestimmt, welche Ära für diese Partie anstelle der \fBStandard\fP Ära genutzt
werden soll. Die Ära wird anhand ihrer ID bestimmt. Eine genaue Beschreibung

View file

@ -54,7 +54,8 @@ scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ name\fP
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows.
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
prints the path of the user configuration directory and exits.
@ -135,10 +136,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
sets the screen resolution. Example: \fB\-r 800x600\fP
.TP
@ -177,10 +189,10 @@ selects a configuration file to load for the AI controller for this side.
\fB\-\-algorithm\fP\fInumber\fP\fB=\fP\fIvalue\fP
selects a non\-standard algorithm to be used by the AI controller for this
side. Available values: \fBidle_ai\fP and \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fInumber\fP\fB=\fP\fIvalue\fP
selects the controller for this side. Available values: \fBhuman\fP and \fBai\fP.
.TP
.TP
\fB\-\-era=\fP\fIvalue\fP
use this option to play in the selected era instead of the \fBDefault\fP
era. The era is chosen by an id. Eras are described in the

View file

@ -55,8 +55,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ name\fP
establece el directorio de configuración de usuario como \fIname\fP bajo $HOME
o «Mis Documentos\Mis juegos» en Windows.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
muestra el nombre del directorio de la configuración del usuario y regresa.
@ -139,10 +140,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
establece la resolución de la pantalla. Por ejemplo: \fB\-r 800x600\fP
.TP
@ -184,11 +196,11 @@ selects a configuration file to load for the AI controller for this side.
selecciona un algoritmo distinto del habitual para ser usado por el
controlador de inteligencia artificial de este bando. Los valores
disponibles son: \fBidle_ai\fP y \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fInúmero\fP\fB=\fP\fIvalor\fP
selecciona el controlador para este bando. Los valores disponibles son:
\fBhumano\fP y \fBai\fP.
.TP
.TP
\fB\-\-era=\fP\fIvalor\fP
use esta opción para jugar en la era seleccionada en lugar de la era por
defecto (denominada \fBPor defecto\fP). La era se selecciona usando un número

View file

@ -55,8 +55,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ nimi\fP
määrab kasutajasätete kataloogiks \fInimi\fP kataloogi $HOME või "My
Documents\eMy Games" Windowsi puhul.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
kirjutab ekraaanile kasutajasätete kataloogi nime ja väljub programmist.
@ -134,10 +135,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
määrab ekraani eraldusvõime. N: \fB\-r 800x600\fP
.TP
@ -176,10 +188,10 @@ valib seda osapoolt juhtiva arvutimängija häälestusfaili.
\fB\-\-algorithm\fP\fInumber\fP\fB=\fP\fIväärtus\fP
valib selle osapoole tehisintellekti jaoks ebastandardse
algoritmi. Võimalikud valikud: \fBidle_ai\fP ja \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fInumber\fP\fB=\fP\fIväärtus\fP
valib osapoole juhtimisviisi. Võimalikud: \fBhuman\fP või \fBai\fP.
.TP
.TP
\fB\-\-era=\fP\fIväärtus\fP
valib mõne muu ajastu \fBVaikimisi\fP ajastu asemel. Ajastu valitakse tunnuse
järgi. Ajastud on kirjeldatud \fBdata/multiplayer/eras.cfg\fP \-failis.

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@ -53,8 +53,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ nimi\fP
Asettaa käyttäjän asetushakemiston \fInimen\fP hakemistossa $HOME tai windowsin
kansiossa ”Omat tiedostot\eOmat pelit”.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
Näyttää käyttäjän asetushakemiston polun ja lopettaa.
@ -134,10 +135,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
Asettaa kuvatarkkuuden. Esimerkki: \fB\-r 800x600\fP
.TP
@ -176,10 +188,10 @@ Valitsee asetustiedoston tekoälyn lataamiseksi tälle puolelle.
\fB\-\-algorithm\fP\fInumero\fP\fB=\fP\fIarvo\fP
Valitsee puolta kontrolloivalle tekoälylle tavallisesta poikkeavan
algoritmin. Mahdollisia arvoja: \fBidle_ai\fP, \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fInumero\fP\fB=\fP\fIarvo\fP
Valitsee puolen kontrolloijan. Mahdolliset arvot ovat \fBhuman\fP ja \fBai\fP.
.TP
.TP
\fB\-\-era=\fP\fIarvo\fP
Tällä valitsimella voi valita pelattavan aikakauden oletusaikakauden
sijaan. Aikakausi valitaan tunnisteen (id) perusteella. Aikakaudet on

View file

@ -55,8 +55,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ répertoire\fP
définit le répertoire de configuration de l'utilisateur à \fIname\fP dans $HOME
ou "Mes Documents\eMes Jeux".
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
Affiche le nom du répertoire de configuration utilisateur et quitte le
@ -139,10 +140,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-résolution\fP\ \fIX\fP\fBx\fP\fIY\fP
Définit la résolution de l'écran. Exemple\ : \fB\-r 800x600\fP
.TP
@ -183,11 +195,11 @@ Sélectionne un fichier de configuration pour l'IA de cette faction.
\fB\-\-algorithm\fP\fInombre\fP\fB=\fP\fIvaleur\fP
Sélectionne un algorithme utilisé par l'IA de cette faction. Valeurs
possibles\ : \fBidle_ai\fP et \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fInombre\fP\fB=\fP\fIvaleur\fP
Sélectionne le type de joueur de ce camp. Valeurs possibles\ : \fBhuman\fP et
\fBai\fP.
.TP
.TP
\fB\-\-era=\fP\fIvaleur\fP
Utilisez cette option pour jouer à l'ère sélectionnée au lieu de l'ère \fBPar
défaut\fP. Cette ère est sélectionnée par un identifiant. Les ères standard

View file

@ -57,8 +57,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ nome\fP
Define \fInome\fP coma o cartafol da configuración do usuario no seu directorio
persoal («$HOME») ou «Os meus documentos»\e«Os meus xogos» en Windows.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
Amosa a ruta do directorio da configuración do usuario e sae.
@ -141,10 +142,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
Establece a resolución da pantalla. Por exemplo: \fB\-r 800x600\fP
.TP
@ -186,11 +198,11 @@ que controla o banod especificado.
Selecciona un algoritmo non estándar para que o use o controlador da
intelixencia artificial dese bando. Os seus posibles valores son: \fBidle_ai\fP
e \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fInúmero\fP\fB=\fP\fIvalor\fP
Selecciona o controlador dese bando. Os valores dispoñibles son: \fBhuman\fP e
\fBai\fP.
.TP
.TP
\fB\-\-era=\fP\fIvalor\fP
Usa esta opción para xogar na era seleccionada en vez de na era por defecto
(\fBDefault\fP). A era elíxese mediante un id. As eras descríbense no ficheiro

View file

@ -55,8 +55,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ név\fP
a felhasználói beállítások könyvtárát \fInév\fP\-re állítja a $HOME könyvtárban
vagy Windows alatt a "Dokumentumok\eJátékok" könyvtárban.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
kiírja a játék felhasználói beállításait tartalmazó könyvtár nevét, majd
@ -140,10 +141,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
beállítja a képernyő felbontását. Példa: \fB\-r 800x600\fP
.TP
@ -184,11 +196,11 @@ intelligenciájának.
\fB\-\-algorithm\fP\fIszám\fP\fB=\fP\fIérték\fP
egy nem szabványos MI algoritmust választ a csapat irányítására. Lehetséges
értékek: \fBidle_ai\fP és \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fIszám\fP\fB=\fP\fIérték\fP
megadja az adott csapat irányítóját. Lehetséges értékek: \fBhuman\fP (ember) és
\fBai\fP (mesterséges intelligencia).
.TP
.TP
\fB\-\-era=\fP\fIérték\fP
ezzel az opcióval kiválaszthatod, hogy melyik korszakban szeretnél játszani
az \fBAlapértelmezett\fP korszak helyett. A korszakot egy azonosítóval adhatod

View file

@ -56,8 +56,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ nome\fP
imposta la directory di configurazione dell'utente a \fInome\fP sotto $HOME o
"My Documents\eMy Games" per Windows.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
stampa il percorso della cartella di configurazione ed esce.
@ -139,10 +140,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
imposta la risoluzione dello schermo. Esempio: \fB\-r 800x600\fP
.TP
@ -183,11 +195,11 @@ questa fazione.
\fB\-\-algorithm\fP\fInumero\fP\fB=\fP\fIvalore\fP
seleziona un algoritmo non standard per il controllo dell'IA di questa
fazione. Valori disponibili: \fBidle_ai\fP e \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fInumero\fP\fB=\fP\fIvalore\fP
seleziona il tipo di controllo per questa fazione. Valori disponibili:
\fBhuman\fP e \fBai\fP.
.TP
.TP
\fB\-\-era=\fP\fIvalore\fP
usa questa opzione per giocare nell'era selezionata invece che in quella
\fBDefault\fP. L'era è scelta per ID. Le ere sono descritte nel file

View file

@ -47,7 +47,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ name\fP
ユーザ設定ディレクトリを $HOME 以下の \fIname\fP または windows の "My Documents\eMy Games" に設定する。
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
ユーザ設定ディレクトリの名前を表示して、終了する。
@ -119,10 +121,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
画面解像度を設定する。例: \fB\-r 800x600\fP
.TP
@ -158,10 +171,10 @@ them you must add the '=' character before. Example: \fB\-p
\fB\-\-algorithm\fP\fInumber\fP\fB=\fP\fIvalue\fP
この陣営向けに AI コントローラによって使用される非標準のアルゴリズムを選択する。設定可能な値(value)は、 \fBidle_ai\fP
\fBsample_ai\fP
.TP
.TP
\fB\-\-controller\fP\fInumber\fP\fB=\fP\fIvalue\fP
この陣営の操作者を選択する。設定可能な値(value)は、\fBhuman\fP\fBai\fP
.TP
.TP
\fB\-\-era=\fP\fIvalue\fP
\fBDefault\fP の代わりの時代を選択してプレイするためにこのオプションを使用する。時代は ID によって選択される。時代はファイル
\fBdata/multiplayer/eras.cfg\fP の中に記述されている。

View file

@ -55,8 +55,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ pavadinimas\fP
nustato naudotojo konfigūracijos aplanką į \fIname\fP esantį $HOME arba „My
Documents\eMy Games“ windowsuose.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
išveda naudotojo konfigūracijos aplanko kelią ir išeina.
@ -137,10 +138,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
nustato ekrano raišką. Pavyzdžiui: \fB\-r 800x600\fP
.TP
@ -181,10 +193,10 @@ selects a configuration file to load for the AI controller for this side.
\fB\-\-algorithm\fP\fInumeris\fP\fB=\fP\fIvertė\fP
parenka nestandartinį algoritmą, kurį naudos DI valdiklis šiai
pusei. Galimos vertės: \fBidle_ai\fP ir \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fInumeris\fP\fB=\fP\fIvertė\fP
parenka valdiklį šiai pusei. Galimos vertės: \fBhuman\fP ir \fBai\fP.
.TP
.TP
\fB\-\-era=\fP\fIvertė\fP
naudokite šią parinktį, kad žaistumėte pasirinktoje eroje vietoj
\fBNumatytos\fP eros. Era yra parenkama pagal id. Eros aprašytos

View file

@ -56,8 +56,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ name\fP
ustawia katalog konfiguracyjny użytkownika na \fIname\fP w ramach katalogu
$HOME lub (w przypadku systemów Windows) "My Documents\eMy Games".
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
wyświetla ścieżkę katalogu konfiguracyjnego użytkownika i kończy działanie.
@ -139,10 +140,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
ustawia rozdzielczość ekranu gry. Przykład: \fB\-r 800x600\fP
.TP
@ -184,11 +196,11 @@ strony.
\fB\-\-algorithm\fP\fInumer\fP\fB=\fP\fIwartość\fP
pozwala wybrać niestandardowy algorytm, z którego ma korzystać AI
kontrolujące daną stronę. Dostępne wartości: \fBidle_ai\fP i \fBsample_ai\fP..
.TP
.TP
\fB\-\-controller\fP\fInumer\fP\fB=\fP\fIwartość\fP
pozwala ustalić typ gracza kontrolującego daną stronę. Dostępne wartości:
\fBhuman\fP i \fBai\fP.
.TP
.TP
\fB\-\-era=\fP\fIwartość\fP
tej opcji należy użyć, aby zagrać w wybranej erze zamiast w erze domyślnej
(\fBDefault\fP). Ery wybierane są na podstawie identyfikatora i są opisane w

View file

@ -55,8 +55,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ nome\fP
Ajusta a pasta de configurações de usuário para \fIname\fP em $HOME (ou "My
Documents\eMy Games" no windows).
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
imprime o caminho da pasta de configurações de usuário e sai.
@ -138,10 +139,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
configura a resolução da tela. Por exemplo: \fB\-r 800x600\fP
.TP
@ -182,10 +194,10 @@ para este time.
\fB\-\-algorithm\fP\fInúmero\fP\fB=\fP\fIvalor\fP
escolhe um algoritmo não padrão para ser usado pelo controlador de IA para
este time. Valores possíveis: "idle_ai" e "sample_ai".
.TP
.TP
\fB\-\-controller\fP\fInúmero\fP\fB=\fP\fIvalor\fP
escolhe o controlador deste time. Valores possíveis: \fBhuman\fP e \fBai\fP.
.TP
.TP
\fB\-\-era=\fP\fIvalor\fP
use esta opção para jogar na era selecionada, ao invés da era
\fBPadrão\fP. Você escolhe a era pelo identificador (id). As eras disponíveis

View file

@ -54,8 +54,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ názov\fP
nastaví adresár s používateľskými nastaveniami na \fImeno\fP pod $HOME alebo
"My Documents\eMy Games" vo Windows.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
vypíše názov adresára s používateľskými nastaveniami a skončí.
@ -134,10 +135,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
nastaví rozlíšenie obrazovky. Napríklad: \fB\-r 800x600\fP
.TP
@ -176,11 +188,11 @@ zvolí konfiguračný súbor na načítanie pre počítačového hráča za dan
\fB\-\-algorithm\fP\fIčíslo\fP\fB=\fP\fIhodnota\fP
nastaví neštandardný algoritmus počítačovému hráčovi za danú stranu. Možné
hodnoty: \fBidle_ai\fP a \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fIčíslo\fP\fB=\fP\fIhodnota\fP
nastaví ovládanie pre danú stranu. Možné hodnoty: \fBhuman\fP (človek) a \fBai\fP
(počítač).
.TP
.TP
\fB\-\-era=\fP\fIhodnota\fP
táto možnosť umožňuje hrať v inej ako štandardnej (\fBDefault\fP) ére. Éra sa
zadáva pomocou id. Éry sú definované v súbore \fBdata/multiplayer/eras.cfg\fP.

View file

@ -53,8 +53,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ име\fP
задаје поставни директоријум \fIиме\fP, под $HOME или "Моји документи\eМоје
игре" на Виндоузу.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
исписује путању корисничког поставног директоријума и излази.
@ -132,10 +133,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
поставља резолуцију екрана. Пример: \fB\-r 800x600\fP
.TP
@ -174,11 +186,11 @@ them you must add the '=' character before. Example: \fB\-p
\fB\-\-algorithm\fP\fIброј\fP\fB=\fP\fIвредност\fP
бира нестандардни алгоритам за ВИ управљање задатом страном. Могуће
вредности: \fBidle_ai\fP и \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fIброј\fP\fB=\fP\fIвредност\fP
бира управљача за задату страну. Могуће вредности су: \fBhuman\fP (човек) и
\fBai\fP (ВИ).
.TP
.TP
\fB\-\-era=\fP\fIвредност\fP
употребите ово за играње у изабраној епохи уместо подразумеване
(\fBDefault\fP). Епоха се бира кључем; могуће вредности описане су у датотеци

View file

@ -54,8 +54,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ име\fP
задаје поставни директоријум \fIиме\fP, под $HOME или "Моји документи\eМоје
игре" на Виндоузу.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
исписује путању корисничког поставног директоријума и излази.
@ -133,10 +134,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
поставља резолуцију екрана. Примјер: \fB\-r 800x600\fP
.TP
@ -175,11 +187,11 @@ them you must add the '=' character before. Example: \fB\-p
\fB\-\-algorithm\fP\fIброј\fP\fB=\fP\fIвредност\fP
бира нестандардни алгоритам за ВИ управљање задатом страном. Могуће
вриједности: \fBidle_ai\fP и \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fIброј\fP\fB=\fP\fIвредност\fP
бира управљача за задату страну. Могуће вриједности су: \fBhuman\fP (човек) и
\fBai\fP (ВИ).
.TP
.TP
\fB\-\-era=\fP\fIвриједност\fP
употријебите ово за играње у изабраној епохи умјесто подразумијеване
(\fBDefault\fP). Епоха се бира кључем; могуће вриједности описане су у датотеци

View file

@ -54,8 +54,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ ime\fP
zadaje postavni direktorijum \fIime\fP, pod $HOME ili "Moji dokumenti\eMoje
igre" na Windowsu.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
ispisuje putanju korisničkog postavnog direktorijuma i izlazi.
@ -133,10 +134,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
postavlja rezoluciju ekrana. Primjer: \fB\-r 800x600\fP
.TP
@ -175,11 +187,11 @@ bira postavnu datoteku koja se učitava za VI upravljača ove strane.
\fB\-\-algorithm\fP\fIbroj\fP\fB=\fP\fIvrednost\fP
bira nestandardni algoritam za VI upravljanje zadatom stranom. Moguće
vrijednosti: \fBidle_ai\fP i \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fIbroj\fP\fB=\fP\fIvrednost\fP
bira upravljača za zadatu stranu. Moguće vrijednosti su: \fBhuman\fP (čovek) i
\fBai\fP (VI).
.TP
.TP
\fB\-\-era=\fP\fIvrijednost\fP
upotrijebite ovo za igranje u izabranoj epohi umjesto podrazumijevane
(\fBDefault\fP). Epoha se bira ključem; moguće vrijednosti opisane su u

View file

@ -53,8 +53,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ ime\fP
zadaje postavni direktorijum \fIime\fP, pod $HOME ili "Moji dokumenti\eMoje
igre" na Windowsu.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
ispisuje putanju korisničkog postavnog direktorijuma i izlazi.
@ -132,10 +133,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
postavlja rezoluciju ekrana. Primer: \fB\-r 800x600\fP
.TP
@ -174,11 +186,11 @@ bira postavnu datoteku koja se učitava za VI upravljača ove strane.
\fB\-\-algorithm\fP\fIbroj\fP\fB=\fP\fIvrednost\fP
bira nestandardni algoritam za VI upravljanje zadatom stranom. Moguće
vrednosti: \fBidle_ai\fP i \fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fIbroj\fP\fB=\fP\fIvrednost\fP
bira upravljača za zadatu stranu. Moguće vrednosti su: \fBhuman\fP (čovek) i
\fBai\fP (VI).
.TP
.TP
\fB\-\-era=\fP\fIvrednost\fP
upotrebite ovo za igranje u izabranoj epohi umesto podrazumevane
(\fBDefault\fP). Epoha se bira ključem; moguće vrednosti opisane su u datoteci

View file

@ -54,8 +54,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ isim\fP
Kullanıcı yapılandırma dizini olarak *n*x türevlerinde $HOME, windowsta
"Belgelerim\eOyunlarım" dizini altında \fIisim\fP dizini kullanılır.
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
Kullanıcı yapılandırma dizininin yolunu basar ve çıkar.
@ -136,10 +137,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
Ekran çözünürlüğünü ayarlar. Örnek: \fB\-r 800x600\fP
.TP
@ -179,11 +191,11 @@ selects a configuration file to load for the AI controller for this side.
Taraf için AI (saldırı arayüzü) tarafından kullanılacak standartdışı
algoritmayı belirtmek için kullanılır. Olası değerler: \fBidle_ai\fP ve
\fBsample_ai\fP
.TP
.TP
\fB\-\-controller\fP\fItaraf\fP\fB=\fP\fIdeğer\fP
Tarafı kimin oynayacağı belirtilir. Olası değerler: \fBhuman\fP ve \fBai\fP
(sırayla insan ve bilgisayar).
.TP
.TP
\fB\-\-era=\fP\fIdeğer\fP
Bu seçenek oyunu öntanımlı (\fBDefault\fP) çağ yerine \fIdeğer\fP ile belirtilen
çağda oynamak için kullanılır. Çağ bir kimlik ile belirtilir. Çağlar

View file

@ -46,7 +46,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ name\fP
设置用户配置目录为$HOME或者“我的文档\我的游戏My Documents\My Games”下的\fIname\fP目录。
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
输出用户配置目录的路径并退出。
@ -115,10 +117,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
设定屏幕分辨率。例如:\fB\-r 800x600\fP
.TP
@ -152,10 +165,10 @@ them you must add the '=' character before. Example: \fB\-p
.TP
\fB\-\-algorithm\fP\fInumber\fP\fB=\fP\fIvalue\fP
为该阵营的AI控制者选择一个非标准的AI算法。可选值有\fBidle_ai\fP\fBsample_ai\fP
.TP
.TP
\fB\-\-controller\fP\fInumber\fP\fB=\fP\fIvalue\fP
选择该阵营的控制者。可选值有:\fBhuman\fP\fBai\fP
.TP
.TP
\fB\-\-era=\fP\fIvalue\fP
使用这个选项来选择一个时代以代替\fB默认\fP时代。所选时代由id确定。时代信息在\fBdata/multiplayer/eras.cfg\fP文件中描述。
.TP

View file

@ -48,8 +48,9 @@ difficulty is 1. The scenario must be one of the campaign's child
scenarios. The default scenario is campaign's first scenario.
.TP
\fB\-\-config\-dir\fP\fI\ name\fP
設定玩家配置目錄到 $HOME 之下或「我的文件\我的遊戲 (My Documents\eMy Games)」(Windows 系統)之下的
\fIname\fP目錄。
sets the user configuration directory to \fIname\fP under $HOME or "My
Documents\eMy Games" for windows. You can also specify an absolute path for
the configuration directory outside the $HOME or "My Documents\eMy Games"
.TP
\fB\-\-config\-path\fP
顯示玩家配置目錄的路徑並退出。
@ -119,10 +120,21 @@ folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macroses from the data/core/macros will be
preprocessed before the specified resources. \fBdefine1,define2,...\fP \- the
extra defines will be added before processing the files. If you want to add
them you must add the '=' character before. Example: \fB\-p
them you must add the '=' character before. If 'SKIP_CORE' is in the define
list the data/core won't be preprocessed. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result\fP or
\fB\-p=MULTIPLAYER,MY_OWN_CAMPAIGN ~/wesnoth/data/campaign/camp ~/result\fP
.TP
\fB\-\-preprocess\-input\-macros <source file>\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros [<target file>]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. This
switch should be typed before the \-\-preprocess command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
設定螢幕解析度。例如: \fB\-r 800x600\fP
.TP
@ -157,10 +169,10 @@ them you must add the '=' character before. Example: \fB\-p
.TP
\fB\-\-algorithm\fP\fInumber\fP\fB=\fP\fIvalue\fP
為這個陣營選擇一個非標準的AI控制。可選值有\fBidle_ai\fP\fBsample_ai\fP.
.TP
.TP
\fB\-\-controller\fP\fInumber\fP\fB=\fP\fIvalue\fP
選擇這個陣營的控制者。可選值有:\fBhuman\fP\fBai\fP
.TP
.TP
\fB\-\-era=\fP\fIvalue\fP
使用這個選項選擇一個模式來代替\fBDefault\fP模式。所選模式由ID決定。模式在\fBdata/multiplayer/eras.cfg\fP檔案中描述。
.TP

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@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-19 00:46+0200\n"
"POT-Creation-Date: 2010-08-13 11:31+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-19 00:46+0200\n"
"POT-Creation-Date: 2010-08-13 11:31+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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