Update changelog

This commit is contained in:
Celtic Minstrel 2016-09-08 03:16:12 -04:00
parent 18b7549cdc
commit 208a43cff1

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@ -38,6 +38,8 @@ Version 1.13.5+dev:
than the default are installed
* Redesigned game dropdown/context menu appearance
* New categories bar in hotkey preferences allows you to filter hotkeys
* Fix issue with the title screen not redrawing when the window size or
fullscreen setting changes with a dialog open over it.
* WML Engine:
* Added {HAS_NO_TURN_LIMIT} macro for objectives
* New attributes for [message] with [option]
@ -73,6 +75,8 @@ Version 1.13.5+dev:
It is now the default behaviour unless overridden with the flag_rgb key.
* New key type_tree in unit filters - similar to type, but also matches any
possible advancements of the specified unit types.
* [options][combo] in [scenario], [modifications], etc has been renamed
to [choice] (which is more accurate). The old name still works for now.
* Lua API:
* Added new functions wesnoth.fire_event_by_id and fire_event_by_name. The
old function wesnoth.fire_event is now an alias for wesnoth.fire_event_by_name
@ -115,6 +119,7 @@ Version 1.13.5+dev:
";unit invulnerable=yes". This method operates by decreasing the opponent's hit
chance to zero: as a result, it doesn't slow down damage prediction unlike the
"increase HP to ridiculous levels" method.
* The ;choose_level command now works in the tutorial and in [test] scenarios
* Fixed a stray ; character appearing pre-entered in the command console.
* Fixed bug in wesnothd that was causing server crashes if game with
multiple network and local players was ran.