Update changelog
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@ -38,6 +38,8 @@ Version 1.13.5+dev:
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than the default are installed
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* Redesigned game dropdown/context menu appearance
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* New categories bar in hotkey preferences allows you to filter hotkeys
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* Fix issue with the title screen not redrawing when the window size or
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fullscreen setting changes with a dialog open over it.
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* WML Engine:
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* Added {HAS_NO_TURN_LIMIT} macro for objectives
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* New attributes for [message] with [option]
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@ -73,6 +75,8 @@ Version 1.13.5+dev:
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It is now the default behaviour unless overridden with the flag_rgb key.
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* New key type_tree in unit filters - similar to type, but also matches any
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possible advancements of the specified unit types.
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* [options][combo] in [scenario], [modifications], etc has been renamed
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to [choice] (which is more accurate). The old name still works for now.
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* Lua API:
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* Added new functions wesnoth.fire_event_by_id and fire_event_by_name. The
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old function wesnoth.fire_event is now an alias for wesnoth.fire_event_by_name
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@ -115,6 +119,7 @@ Version 1.13.5+dev:
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";unit invulnerable=yes". This method operates by decreasing the opponent's hit
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chance to zero: as a result, it doesn't slow down damage prediction unlike the
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"increase HP to ridiculous levels" method.
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* The ;choose_level command now works in the tutorial and in [test] scenarios
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* Fixed a stray ; character appearing pre-entered in the command console.
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* Fixed bug in wesnothd that was causing server crashes if game with
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multiple network and local players was ran.
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