Added an entry for the elemental trait (fixes bug #17659).

This commit is contained in:
Steven Panek 2011-02-20 23:10:05 +00:00
parent eb0aedace0
commit 20841673b2

View file

@ -31,7 +31,7 @@
[section]
id=traits_section
title= _ "Traits"
topics=..traits_section,traits_fearless,traits_intelligent,traits_resilient,traits_strong,traits_quick,traits_dextrous,traits_healthy,traits_dim,traits_slow,traits_weak,traits_feral,traits_loyal,traits_undead,traits_mechanical
topics=..traits_section,traits_fearless,traits_intelligent,traits_resilient,traits_strong,traits_quick,traits_dextrous,traits_healthy,traits_dim,traits_slow,traits_weak,traits_feral,traits_loyal,traits_undead,traits_mechanical,traits_elemental
# Not used since generated text was not really suitable.
#generator=traits
sort_topics=no
@ -437,6 +437,14 @@ Undead units generally have undead as their only trait. Since undead units are t
Mechanical units generally have mechanical as their only trait. Since mechanical units dont really have life, drain, poison and plague has no effect upon them."
[/topic]
[topic]
id=traits_elemental
title= _ "trait^Elemental"
text= _"<italic>text='Elemental'</italic> units are immune to poison, also drain and plague doesnt work on them." + _"
Elemental units generally have elemental as their only trait. Since elemental units are energy-based beings, drain, poison and plague has no effect upon them."
[/topic]
[topic]
id=traits_dextrous
title= _"Dextrous" # wmllint: no spellcheck