Added an entry for the elemental trait (fixes bug #17659).
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@ -31,7 +31,7 @@
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[section]
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id=traits_section
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title= _ "Traits"
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topics=..traits_section,traits_fearless,traits_intelligent,traits_resilient,traits_strong,traits_quick,traits_dextrous,traits_healthy,traits_dim,traits_slow,traits_weak,traits_feral,traits_loyal,traits_undead,traits_mechanical
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topics=..traits_section,traits_fearless,traits_intelligent,traits_resilient,traits_strong,traits_quick,traits_dextrous,traits_healthy,traits_dim,traits_slow,traits_weak,traits_feral,traits_loyal,traits_undead,traits_mechanical,traits_elemental
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# Not used since generated text was not really suitable.
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#generator=traits
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sort_topics=no
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@ -437,6 +437,14 @@ Undead units generally have undead as their only trait. Since undead units are t
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Mechanical units generally have mechanical as their only trait. Since mechanical units don’t really have life, drain, poison and plague has no effect upon them."
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[/topic]
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[topic]
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id=traits_elemental
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title= _ "trait^Elemental"
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text= _"<italic>text='Elemental'</italic> units are immune to poison, also drain and plague doesn’t work on them." + _"
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Elemental units generally have elemental as their only trait. Since elemental units are energy-based beings, drain, poison and plague has no effect upon them."
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[/topic]
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[topic]
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id=traits_dextrous
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title= _"Dextrous" # wmllint: no spellcheck
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