changelog updates/fixes

bumped version to 1.5.8
This commit is contained in:
Nils Kneuper 2009-01-18 14:31:01 +00:00
parent 654789ccef
commit 206bbcd710
5 changed files with 34 additions and 31 deletions

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@ -1,11 +1,11 @@
Version 1.5.7+svn:
Version 1.5.8:
* Campaigns:
* An Orcish Incursion
* Converted to the new gold carryover system.
* Converted to the new gold carryover system
* Eastern Invasion
* Fixed victory not triggering correctly in 'The Crossing'.
* Fixed missing time of day schedules in several scenarios.
* Fixed various problems in 'Northern Outpost'.
* Fixed victory not triggering correctly in 'The Crossing'
* Fixed missing time of day schedules in several scenarios
* Fixed various problems in 'Northern Outpost'
* The Hammer of Thursagan
* Converted to the new gold carryover system.
* The Rise of Wesnoth
@ -13,19 +13,20 @@ Version 1.5.7+svn:
* Son of the Black Eye
* Made scenarios 'Silent Forest' and 'Shan Taum the Smug' harder.
* Legend of Wesmere
* Fixed the bug with savegames in scenario 3.
* Fixed the bug with savegames in scenario 3
* Graphics:
* New portraits for Royal Guard, Heavy Infantry, Iron Mauler, Sergeant,
Lieutenant, General, Grand Marshal with 1 alternate, Saurian Augur line,
Saurian Skirmisher line, Troll Whelp, Death Knight.
* Fixed drawing glitches in the listboxes.
* Fixed several glitches with the new portrait dialog.
* Optimized animation and invalidation of idle/standing units.
* Removed the black background from most of the old portraits.
Saurian Skirmisher line, Troll Whelp, Death Knight
* Fixed drawing glitches in the listboxes
* Fixed several glitches with the new portrait dialog
* Optimized animation and invalidation of idle/standing units
* Removed the black background from most of the old portraits
* Language and i18n:
* Fixed a small bug that was causing the translations engine to look
at badly mixed up paths when trying to locate UMC translations,
rendering them unusable (bug #12872).
rendering them unusable (bug #12872)
* Fixed translation of 'A New Land' not being shown
* updated translations: Chinese (Simplified), Czech, Danish, German,
Hungarian, Italian, Japanese, Lithuanian, Russian, Slovak, Spanish
* updated DejaVuSans to 2.28
@ -35,39 +36,40 @@ Version 1.5.7+svn:
* Automatically select the game the selected player is in
* Try to preserve the selected player when the player list is updated
* Added an option to avoid auto-scroll to ennemy units during oponent's
* Cleared the login dialog mess: Now there is a single dialog to display error
messages from the server and to choose a different username and/or password
* Cleared the login dialog mess: Now there is a single dialog to display
error messages from the server and to choose a different username and/or
password
* Added the possibility to provide a password in the main multiplayer dialog
* Added an option to save the password to the preferences
turn
* Networking:
* Ensure SDL_net is initialized before attempting to send upload_log
* Unit changes and balancing:
* Updated most units' defense and movement values on coastal reef.
* Updated most units' defense and movement values on coastal reef
* User interface:
* Pressing backspace in a textbox with selection now clears the selection.
* Scrollwheel mouses can scroll the new listboxes.
* Scrollwheel mouses can scroll the new listboxes
* New advanced preference to choose whether middle-click scrolls or warps
* Fixed a glitch which closed a new dialog on the mouse up event of the old
dialog (the effect is percieved as the new dialog not showing up).
* Spacebar closes the dialogs without a scrollbar again.
* Pressing escape in a new dialog, behaves like in the old dialogs again.
dialog (the effect is percieved as the new dialog not showing up)
* Spacebar closes the dialogs without a scrollbar again
* Pressing escape in a new dialog, behaves like in the old dialogs again
* The new portrait dialogs can get higher so the scrollbars are less often
visible.
visible
* Added a password box that hides its input
* The new portrait dialogs can now show the old images as well and also the
right hand side images.
right hand side images
* WML engine:
* add an "animate" key to the [teleport] event
* add a resistance_anim block used whenever a unit uses a [resistance]
ability on a neghbour
* deprecated tag [debug_message]; use [wml_message] instead, which
now offers the debug/dbg logger and uses the "wml" log domain
(i.e. --log-*=wml should be used instead of --log-*=notifs).
(i.e. --log-*=wml should be used instead of --log-*=notifs)
* The text output created by [wml_message] to stderr is echoed in-game
using the chat user interface like [deprecated_message] and other
Invalid-WML messages; the level of verbosity is controlled by the log
level for the "wml" log domain.
level for the "wml" log domain
* the animate_unit action can now animate multiple units
* the animate_unit action can now change the direction the unit is facing
with a SLF
@ -78,11 +80,11 @@ Version 1.5.7+svn:
* Miscellaneous and bug fixes:
* Added the sunset feature to the new dialogs.
* Fix the calculate feature in the test scenario.
* Fix an endian issue which rendered text wrong on big endian machines.
* Fix an endian issue which rendered text wrong on big endian machines
* Fix a bug with temporary objects not being removed at next scenario
* Fix replays with empty starting positions.
* Prevent access to invalidated memory after the first download when
updating all installed add-ons (bug #12837).
updating all installed add-ons (bug #12837)
* Adjusts drain game mechanics to match attack prediction (bug #7702)
Version 1.5.7:

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@ -9,13 +9,13 @@
#define PACKAGE_NAME "Battle for Wesnoth"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "Battle for Wesnoth 1.5.7+svn"
#define PACKAGE_STRING "Battle for Wesnoth 1.5.8"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "wesnoth"
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.5.7+svn"
#define PACKAGE_VERSION "1.5.8"
/* Version number of package */
#define VERSION "1.5.7+svn"
#define VERSION "1.5.8"

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@ -6,7 +6,7 @@
AC_PREREQ([2.60])
define([WESNOTH_VERSION],[1.5.7+svn])
define([WESNOTH_VERSION],[1.5.8])
define([WESNOTH_BUGS],[http://bugs.wesnoth.org])
AC_INIT([Battle for Wesnoth], WESNOTH_VERSION, WESNOTH_BUGS, [wesnoth])

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@ -2,7 +2,7 @@ This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.5.7+svn:
Version 1.5.8:
* Campaigns
* An Orcish Incursion
* Converted to the new gold carryover system.
@ -25,6 +25,7 @@ Version 1.5.7+svn:
Saurian Skirmisher line, Troll Whelp, Death Knight.
* Language and translations
* Fixed translation of 'A New Land' not being shown.
* Translations of user-made content work again when available.
* updated translations: Chinese (Simplified), Czech, Danish, German,
Hungarian, Italian, Japanese, Lithuanian, Russian, Slovak, Spanish.

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@ -25,7 +25,7 @@
# endif
#endif
#ifndef VERSION
#define VERSION "1.5.7+svn"
#define VERSION "1.5.8"
#endif
#ifndef PACKAGE
#define PACKAGE "wesnoth"