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text= _ "Few units have good defenses in water; a line of attackers along the edge of a river can inflict heavy casualties. Elves can use the edge of a forest in a similar manner, and dwarves can do the same with mountains."
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source= _ "<i>― The Wesnoth Tactical Guide</i>"
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[/tip]
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[tip]
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text= _ "In many campaign scenarios, you may issue simple instructions for your computer-controlled allies using the right-click context menu."
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source= _ "<i>― The Wesnoth Tactical Guide</i>"
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[/tip]
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[tip]
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text= _ "The <i>Slow</i> ability is extremely powerful because it has such wide-ranging effects. Enemy undead get half the normal benefit from their <i>Drain</i> ability, the damage bonus from <i>Charge</i> or <i>Backstab</i> is cancelled, and the <i>Berserk</i> ability is weakened. Fast foes struggle to escape; slow enemies are almost immobilized, and your own units suffer less retaliation damage, so it’s quicker to heal them."
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source= _ "<i>― The Scroll of Chantal, 516YW</i>"
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