Make title screen rebuild its layout when the window is resized
This also restores one of the two reverted title screen tweaks.
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b1141fe457
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201abc9d7e
4 changed files with 13 additions and 0 deletions
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@ -75,6 +75,7 @@
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id = "title_screen"
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description = "Definition of the panel for the title screen"
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{_GUI_RESOLUTION (window_width,window_height = 850, 650) 10 5 10 5}
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{_GUI_RESOLUTION () 25 5 9 14 }
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[/panel_definition]
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@ -362,6 +362,14 @@ void ttitle_screen::pre_show(twindow& window)
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if(cores.size() <= 1) {
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find_widget<tbutton>(&window, "cores", false).set_visible(twindow::tvisible::invisible);
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}
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window.connect_signal<event::SDL_VIDEO_RESIZE>(std::bind(&ttitle_screen::on_resize, this, std::ref(window)));
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}
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void ttitle_screen::on_resize(twindow& window)
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{
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window.set_retval(NOTHING);
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window.close();
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}
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void ttitle_screen::update_tip(twindow& window, const bool previous)
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@ -91,6 +91,8 @@ private:
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/** Inherited from tdialog. */
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void pre_show(twindow& window);
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void on_resize(twindow& window);
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/** Holds the debug clock dialog. */
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tpopup* debug_clock_;
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@ -854,6 +854,8 @@ static int do_gameloop(const std::vector<std::string>& args)
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} else if(res == gui2::ttitle_screen::START_MAP_EDITOR) {
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game->start_editor();
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continue;
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} else if(res == gui2::ttitle_screen::NOTHING) {
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continue;
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}
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game->launch_game(should_reload);
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}
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