Update changelog
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changelog
20
changelog
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@ -37,6 +37,24 @@ Version 1.13.1+dev:
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* New parameter write_to_mods in wesnoth.add_modification
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* Added wesnoth.random function
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* helper.shuffle is now synced
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* Remove wesnoth.get_unit(underlying_id)
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* Add wesnoth.get_unit(string_id)
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* Change wesnoth.message so that it can display translatable strings
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* Change wesnoth.put_unit so that the unit is passed as the first parameter
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* Add wesnoth.erase_unit, which replaces wesnoth.put_unit when called without a unit
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* Add wesnoth.unit_vision_cost
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* Add wesnoth.unit_jamming_cost
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* Add methods to proxy unit metatable:
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matches, to_map, to_recall, clone, extract, advance, add_modification,
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resistance, defense, movement, vision, jamming, ability, transform
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All are equivalent to a similar wesnoth.* function, but are called as
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unit:fcn_name(arguments) instead of as wesnoth.fcn_name(unit, arguments)
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* Add wesnoth.races[race_id].traits
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* Add wesnoth.unit_types[unit_type_id].traits
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* pairs() and ipairs() now work on vconfig userdata objects
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* Add helper.get_nth_child
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* Add helper.child_count
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* Add helper.child_array
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* Music and sound effects:
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* New dwarf hit and die sounds.
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* Terrains:
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@ -107,6 +125,8 @@ Version 1.13.1+dev:
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* Add new looping tags: [for], [foreach], [repeat]
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* Add new flow control tags: [break], [continue], [return]
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* Added a new [difficulty] tag for defining a campaign's difficulty level
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* Add new syntax for [option], similar to the new difficulty syntax
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* Add [explain] ActionWML that tells why a conditional failed (for debugging)
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* Editor:
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* Added Category field and color sliders to the Edit Label panel.
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* Miscellaneous and bug fixes:
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