Update changelog

This commit is contained in:
Celtic Minstrel 2015-10-06 13:47:04 -04:00
parent 5353dfb439
commit 2018732284

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@ -37,6 +37,24 @@ Version 1.13.1+dev:
* New parameter write_to_mods in wesnoth.add_modification
* Added wesnoth.random function
* helper.shuffle is now synced
* Remove wesnoth.get_unit(underlying_id)
* Add wesnoth.get_unit(string_id)
* Change wesnoth.message so that it can display translatable strings
* Change wesnoth.put_unit so that the unit is passed as the first parameter
* Add wesnoth.erase_unit, which replaces wesnoth.put_unit when called without a unit
* Add wesnoth.unit_vision_cost
* Add wesnoth.unit_jamming_cost
* Add methods to proxy unit metatable:
matches, to_map, to_recall, clone, extract, advance, add_modification,
resistance, defense, movement, vision, jamming, ability, transform
All are equivalent to a similar wesnoth.* function, but are called as
unit:fcn_name(arguments) instead of as wesnoth.fcn_name(unit, arguments)
* Add wesnoth.races[race_id].traits
* Add wesnoth.unit_types[unit_type_id].traits
* pairs() and ipairs() now work on vconfig userdata objects
* Add helper.get_nth_child
* Add helper.child_count
* Add helper.child_array
* Music and sound effects:
* New dwarf hit and die sounds.
* Terrains:
@ -107,6 +125,8 @@ Version 1.13.1+dev:
* Add new looping tags: [for], [foreach], [repeat]
* Add new flow control tags: [break], [continue], [return]
* Added a new [difficulty] tag for defining a campaign's difficulty level
* Add new syntax for [option], similar to the new difficulty syntax
* Add [explain] ActionWML that tells why a conditional failed (for debugging)
* Editor:
* Added Category field and color sliders to the Edit Label panel.
* Miscellaneous and bug fixes: