Lua AI: do not add deprecated-syntax fetchers for new aspects
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1 changed files with 0 additions and 18 deletions
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@ -498,22 +498,6 @@ static int cfun_ai_get_recruitment_pattern(lua_State *L)
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return 1;
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}
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static int cfun_ai_get_retreat_enemy_weight(lua_State *L)
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{
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DEPRECATED_ASPECT_MESSAGE("retreat_enemy_weight");
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double retreat_enemy_weight = get_readonly_context(L).get_retreat_enemy_weight();
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lua_pushnumber(L, retreat_enemy_weight);
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return 1;
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}
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static int cfun_ai_get_retreat_factor(lua_State *L)
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{
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DEPRECATED_ASPECT_MESSAGE("retreat_factor");
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double retreat_factor = get_readonly_context(L).get_retreat_factor();
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lua_pushnumber(L, retreat_factor);
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return 1;
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}
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static int cfun_ai_get_scout_village_targeting(lua_State *L)
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{
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DEPRECATED_ASPECT_MESSAGE("scout_village_targeting");
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@ -912,8 +896,6 @@ static int impl_ai_get(lua_State* L)
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{ "get_passive_leader", &cfun_ai_get_passive_leader },
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{ "get_passive_leader_shares_keep", &cfun_ai_get_passive_leader_shares_keep },
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{ "get_recruitment_pattern", &cfun_ai_get_recruitment_pattern },
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{ "get_retreat_enemy_weight", &cfun_ai_get_retreat_enemy_weight },
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{ "get_retreat_factor", &cfun_ai_get_retreat_factor },
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{ "get_scout_village_targeting", &cfun_ai_get_scout_village_targeting },
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{ "get_simple_targeting", &cfun_ai_get_simple_targeting },
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{ "get_support_villages", &cfun_ai_get_support_villages },
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